3D Character Artist - Talent Pool (EU)
3D Character Artist - Talent Pool (EU)

3D Character Artist - Talent Pool (EU)

Freelance 35000 - 45000 ÂŁ / year (est.) Home office (partial)
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At a Glance

  • Tasks: Create stunning 3D characters for exciting video game projects.
  • Company: Join a global leader in game development with a creative edge.
  • Benefits: Be part of a talent pool for future opportunities and gain industry insights.
  • Other info: Collaborate with top talent and grow your career in a dynamic environment.
  • Why this job: Shape immersive gaming experiences and showcase your artistic skills.
  • Qualifications: 3+ years as a Character Artist with experience on shipped titles.

The predicted salary is between 35000 - 45000 ÂŁ per year.

About Side

Side is a global video game development and services provider, offering technical and creative solutions to many of the largest developers and studios around the world. Founded in 2009 and drawing on 30+ years' experience from our parent company in Japan, Side has since grown to become a global force with 15+ studios in over a dozen countries across North America, Europe, South America, and Asia. Our industry‑leading services include game development, art production, audio production, quality assurance, localization, localization QA, player support, community management, and datasets.

About This Opportunity

Please note, this listing is not for an immediate open position but for our Talent Pool for Co‑Development Roles. By applying, you express interest in being considered for future project‑based opportunities that align with your skills and experience. These opportunities are contingent on client needs and project availability. As projects are initiated or client proposals are developed, we will review candidates from this pool and contact those who most closely align with the specific requirements of the co‑development opportunity.

Role Overview

As a 3D Character Artist, you will play a key role in crafting high‑quality characters that bring life and personality to our projects. This mid‑level generalist role focuses on modeling, texturing, and optimizing character assets across a variety of styles for AAA‑quality games on PC, console, mobile, and VR/AR platforms.

How We Keep You Engaged

We maintain strong relationships with our talent pool by providing regular updates, industry insights, and information on upcoming opportunities. We will check in to confirm your availability and interest. Our hiring teams carefully vet and select top candidates who best meet project needs, ensuring that you are matched with the right opportunity when it becomes available.

Next Steps

If you are passionate about contributing to cutting‑edge projects and want to be considered for future co‑development opportunities, we encourage you to apply to this listing. While there may not be an immediate opening, your application ensures that you will be part of our ongoing talent review for upcoming roles. Only resumes submitted in English will be considered.

Key Responsibilities

  • Create high‑quality 3D character assets, including organic and hard surface elements, from concept to final game‑ready models.
  • Collaborate with art leads, designers, and animators to ensure characters align with the project’s artistic vision and technical requirements.
  • Develop textures and materials using industry‑standard tools, ensuring assets are optimized for performance across platforms.
  • Work within established pipelines and workflows to maintain consistency and efficiency in asset creation.
  • Ensure proper topology, rigging, and skinning for characters to meet animation and gameplay requirements.
  • Troubleshoot and resolve technical challenges related to character development.
  • Actively participate in team critiques, offering and receiving feedback to refine assets.

Experience

  • 3+ years of experience as a Character Artist in the video game industry.
  • Demonstrated contribution to at least one shipped title on PC, console, mobile, or VR/AR.

Technical Skills

  • Proficiency with ZBrush, Maya, 3ds Max, Substance Painter, Photoshop, and other industry‑standard tools.
  • Strong understanding of anatomy, proportion, weight, and volume as they relate to character design and animation.
  • Experience with high‑ and low‑poly modeling, texturing, and shading techniques.
  • Knowledge of proper topology, rigging, and skinning practices.

Artistic Skills

  • Strong eye for detail, form, and style consistency.
  • Ability to adapt to and create a range of visual styles, from realistic to stylized.

Collaboration Skills

  • Effective communication and teamwork abilities.
  • Ability to incorporate feedback and iterate effectively.

Passion for Gaming

  • Genuine enthusiasm for creating compelling characters and contributing to immersive game worlds.

Preferred Skills

  • Familiarity with Marvelous Designer for clothing design and simulation.
  • Experience with photogrammetry and procedural workflows.
  • Knowledge of Unreal Engine or Unity for integrating character assets into the game.

Note: Specific requirements may vary depending on project needs.

3D Character Artist - Talent Pool (EU) employer: Sideglobal

At Side, we pride ourselves on being an exceptional employer, offering a dynamic work culture that fosters creativity and collaboration among our talented team. With a commitment to employee growth, we provide regular updates and insights into upcoming opportunities, ensuring that our 3D Character Artists are always engaged and aligned with exciting projects in the gaming industry. Our global presence across Europe and beyond allows for diverse experiences and the chance to work on cutting-edge titles, making Side a truly rewarding place to advance your career.
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Contact Detail:

Sideglobal Recruiting Team

StudySmarter Expert Advice 🤫

We think this is how you could land 3D Character Artist - Talent Pool (EU)

✨Tip Number 1

Network like a pro! Reach out to fellow artists and industry professionals on platforms like LinkedIn or Discord. Join relevant groups and participate in discussions to get your name out there and show off your passion for character art.

✨Tip Number 2

Showcase your work! Create an online portfolio that highlights your best 3D character assets. Make sure it’s easy to navigate and visually appealing, as this is your chance to impress potential employers with your skills.

✨Tip Number 3

Stay updated on industry trends! Follow game development news and keep an eye on what styles and techniques are trending. This knowledge can help you tailor your skills to meet the demands of future projects.

✨Tip Number 4

Apply through our website! Even if there’s no immediate opening, getting your application in means you’ll be considered for future opportunities. Plus, we love seeing passionate candidates who want to be part of our talent pool!

We think you need these skills to ace 3D Character Artist - Talent Pool (EU)

3D Modelling
Texturing
Character Rigging
Skinning
ZBrush
Maya
3ds Max
Substance Painter
Photoshop
Anatomy Understanding
High-Poly and Low-Poly Modelling
Artistic Eye for Detail
Collaboration Skills
Effective Communication
Adaptability to Visual Styles

Some tips for your application 🫡

Show Off Your Skills: When you're putting together your application, make sure to highlight your experience with 3D character creation. We want to see your best work, so include a portfolio that showcases your modelling, texturing, and any cool projects you've been part of!

Tailor Your Application: Don’t just send the same CV everywhere! Take a moment to tweak your application for this role. Mention specific skills that match what we’re looking for, like your proficiency in ZBrush or Maya, and how you’ve used them in past projects.

Be Clear and Concise: Keep your application straightforward and to the point. We appreciate clarity, so avoid jargon and make sure your experience is easy to understand. A well-structured application helps us see your potential quickly!

Apply Through Our Website: We encourage you to apply directly through our website. This way, your application goes straight to us, and you’ll be considered for future opportunities as they come up. Plus, it’s super easy to do!

How to prepare for a job interview at Sideglobal

✨Know Your Tools Inside Out

Make sure you're well-versed in the industry-standard tools mentioned in the job description, like ZBrush, Maya, and Substance Painter. Bring examples of your work that showcase your proficiency with these tools, as this will demonstrate your technical skills and readiness for the role.

✨Showcase Your Portfolio

Prepare a strong portfolio that highlights your best 3D character assets. Include a variety of styles to show your versatility, and make sure to explain your thought process behind each piece. This will help interviewers see how you approach character design and development.

✨Understand the Artistic Vision

Research Side's previous projects and understand their artistic direction. Be ready to discuss how you can contribute to their vision and align your character designs with their style. This shows that you're not just a skilled artist but also someone who can collaborate effectively with the team.

✨Be Ready for Technical Questions

Expect questions about topology, rigging, and skinning practices. Brush up on these topics and be prepared to discuss any challenges you've faced in past projects. Showing that you can troubleshoot and resolve technical issues will set you apart from other candidates.

3D Character Artist - Talent Pool (EU)
Sideglobal

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