Tech & VFX Artist - Talent Pool (EU) in London
Tech & VFX Artist - Talent Pool (EU)

Tech & VFX Artist - Talent Pool (EU) in London

London Full-Time No home office possible
Go Premium
S

Overview

Join to apply for the Tech & VFX Artist โ€“ Talent Pool (EU) role at Side. Side is a global video game development and services provider offering technical and creative solutions to many of the largest developers and studios worldwide. Founded in Japan in 1994, Side has grown to a global presence with over 40 studios in 15 countries and offices across North America, Europe, South America, and Asia.

Our industry-leading services include co-development, art production, localization, audio production, quality assurance, localization QA, player support, community management, and datasets. This listing is for our Talent Pool for Co-Development Roles and is not an immediate open position. By applying, you express interest in being considered for future project-based opportunities that align with your skills and experience.

Opportunities are contingent on client needs and project availability. As projects are initiated or client proposals are developed, we will review candidates from this pool and contact those who most closely align with the specific requirements of the co-development opportunity.

We keep you engaged by providing regular updates, industry insights, and information on upcoming opportunities. We will check in to confirm your availability and interest. Our hiring teams carefully vet and select top candidates who best meet project needs, ensuring you are matched with the right opportunity when it becomes available.

Next steps: If you are passionate about contributing to cutting-edge projects and want to be considered for future co-development opportunities, apply to this listing. While there may not be an immediate opening, your application ensures you will be part of our ongoing talent review for upcoming roles. Only resumes submitted in English will be considered.

Key Responsibilities

  • Serve as a liaison between art and engineering teams, facilitating communication and solving technical challenges.
  • Develop, optimize, and maintain pipelines and tools for art asset creation and integration.
  • Collaborate with artists and engineers to ensure assets meet performance, memory, and technical requirements across platforms.
  • Debug and resolve technical issues related to shaders, rendering, and asset optimization.
  • Implement and refine real-time visual effects, lighting setups, and material systems to achieve high-quality visuals.
  • Provide technical support and training to artists, helping them leverage tools and workflows efficiently.
  • Stay up to date with industry trends and technologies, incorporating innovative solutions into workflows.
  • Document tools, pipelines, and best practices to ensure seamless onboarding and knowledge sharing within the team.

Requirements

Experience

  • 3+ years of experience as a Technical Artist in the video game industry.
  • Demonstrated contribution to at least one shipped title on PC, console, mobile, or VR/AR.

Technical Skills

  • Proficiency in scripting languages (e.g., Python, MEL, or MaxScript) and tools development.
  • Strong understanding of shaders, rendering pipelines, and material creation in game engines like Unreal Engine or Unity.
  • Experience with 3D modeling and texturing tools such as Maya, Blender, Substance Painter, or ZBrush.
  • Knowledge of optimization techniques for performance across platforms.

Problem-Solving Skills

  • Strong analytical and debugging skills, with the ability to identify and resolve technical challenges efficiently.

Collaboration Skills

  • Excellent communication and teamwork abilities, with experience working closely with multidisciplinary teams.
  • Ability to balance technical and creative goals, ensuring high-quality results.

Preferred Skills

  • Familiarity with procedural tools like Houdini.
  • Experience with visual scripting systems such as Unreal Engineโ€™s Blueprint or Unityโ€™s Shader Graph.
  • Knowledge of rigging, skinning, and animation workflows.
  • Experience in VR/AR development or real-time ray tracing technologies.

Note: Specific requirements may vary depending on project needs.

Seniority level

  • Mid-Senior level

Employment type

  • Contract

Job function

  • Design, Art/Creative, and Information Technology
  • Industries
  • Computer Games

#J-18808-Ljbffr

S

Contact Detail:

Side Recruiting Team

Tech & VFX Artist - Talent Pool (EU) in London
Side
Location: London
Go Premium

Land your dream job quicker with Premium

Youโ€™re marked as a top applicant with our partner companies
Individual CV and cover letter feedback including tailoring to specific job roles
Be among the first applications for new jobs with our AI application
1:1 support and career advice from our career coaches
Go Premium

Money-back if you don't land a job in 6-months

S
  • Tech & VFX Artist - Talent Pool (EU) in London

    London
    Full-Time
  • S

    Side

Similar positions in other companies
UKโ€™s top job board for Gen Z
discover-jobs-cta
Discover now
>