At a Glance
- Tasks: Collaborate on cutting-edge VFX projects and solve technical challenges in game development.
- Company: Join Side, a global leader in video game development with a creative culture.
- Benefits: Be part of exciting future projects and receive regular updates on opportunities.
- Why this job: Make an impact in the gaming industry while working with top talent and innovative technology.
- Qualifications: 3+ years as a Technical Artist with experience in game engines and asset creation.
- Other info: Dynamic environment with potential for career growth and involvement in diverse projects.
The predicted salary is between 36000 - 60000 Β£ per year.
Join to apply for the Tech & VFX Artist - Talent Pool (EU) role at Side. Side is a global video game development and services provider offering technical and creative solutions to many of the largest developers and studios worldwide. Founded in Japan in 1994, Side has grown to a global presence with over 40 studios in 15 countries and offices across North America, Europe, South America, and Asia.
This listing is for our Talent Pool for Co-Development Roles and is not an immediate open position. By applying, you express interest in being considered for future project-based opportunities that align with your skills and experience. Opportunities are contingent on client needs and project availability. As projects are initiated or client proposals are developed, we will review candidates from this pool and contact those who most closely align with the specific requirements of the co-development opportunity.
We keep you engaged by providing regular updates, industry insights, and information on upcoming opportunities. We will check in to confirm your availability and interest. Our hiring teams carefully vet and select top candidates who best meet project needs, ensuring you are matched with the right opportunity when it becomes available.
Next steps: If you are passionate about contributing to cutting-edge projects and want to be considered for future co-development opportunities, apply to this listing. While there may not be an immediate opening, your application ensures you will be part of our ongoing talent review for upcoming roles. Only resumes submitted in English will be considered.
Key Responsibilities- Serve as a liaison between art and engineering teams, facilitating communication and solving technical challenges.
- Develop, optimize, and maintain pipelines and tools for art asset creation and integration.
- Collaborate with artists and engineers to ensure assets meet performance, memory, and technical requirements across platforms.
- Debug and resolve technical issues related to shaders, rendering, and asset optimization.
- Implement and refine real-time visual effects, lighting setups, and material systems to achieve high-quality visuals.
- Provide technical support and training to artists, helping them leverage tools and workflows efficiently.
- Stay up to date with industry trends and technologies, incorporating innovative solutions into workflows.
- Document tools, pipelines, and best practices to ensure seamless onboarding and knowledge sharing within the team.
- Experience: 3+ years of experience as a Technical Artist in the video game industry. Demonstrated contribution to at least one shipped title on PC, console, mobile, or VR/AR.
- Technical Skills: Proficiency in scripting languages (e.g., Python, MEL, or MaxScript) and tools development. Strong understanding of shaders, rendering pipelines, and material creation in game engines like Unreal Engine or Unity. Experience with 3D modeling and texturing tools such as Maya, Blender, Substance Painter, or ZBrush. Knowledge of optimization techniques for performance across platforms.
- Problem-Solving Skills: Strong analytical and debugging skills, with the ability to identify and resolve technical challenges efficiently.
- Collaboration Skills: Excellent communication and teamwork abilities, with experience working closely with multidisciplinary teams. Ability to balance technical and creative goals, ensuring high-quality results.
- Familiarity with procedural tools like Houdini.
- Experience with visual scripting systems such as Unreal Engine's Blueprint or Unity's Shader Graph.
- Knowledge of rigging, skinning, and animation workflows.
- Experience in VR/AR development or real-time ray tracing technologies.
Note: Specific requirements may vary depending on project needs.
Seniority level: Mid-Senior level
Employment type: Contract
Job function: Design, Art/Creative, and Information Technology
Industries: Computer Games
Tech & VFX Artist - Talent Pool (EU) in London employer: Side
Contact Detail:
Side Recruiting Team
StudySmarter Expert Advice π€«
We think this is how you could land Tech & VFX Artist - Talent Pool (EU) in London
β¨Tip Number 1
Network like a pro! Reach out to industry folks on LinkedIn or at events. We all know that sometimes itβs not just what you know, but who you know that can land you that dream role.
β¨Tip Number 2
Show off your skills! Create a portfolio that highlights your best work in tech and VFX. We recommend using platforms like ArtStation or even your own website to showcase your projects and make it easy for potential employers to see what you can do.
β¨Tip Number 3
Stay updated with the latest trends! Follow industry news and join forums where you can learn about new tools and techniques. This will not only keep you informed but also give you great talking points during interviews.
β¨Tip Number 4
Apply through our website! Even if thereβs no immediate opening, getting your name in the talent pool means weβll consider you for future opportunities. Plus, weβll keep you in the loop with updates and insights!
We think you need these skills to ace Tech & VFX Artist - Talent Pool (EU) in London
Some tips for your application π«‘
Show Off Your Skills: Make sure to highlight your experience and skills that align with the Tech & VFX Artist role. We want to see what you've done in the past, especially any projects that showcase your technical artistry and problem-solving abilities.
Tailor Your Application: Donβt just send a generic application! Customise your CV and cover letter to reflect the specific requirements mentioned in the job description. This shows us youβre genuinely interested in the role and understand what weβre looking for.
Keep It Professional: While we love creativity, make sure your application is polished and professional. Use clear language, check for typos, and ensure your formatting is consistent. First impressions matter, and we want to see your attention to detail!
Apply Through Our Website: We encourage you to apply directly through our website. This way, youβll be part of our talent pool and stay updated on future opportunities that match your skills. Plus, it makes it easier for us to keep track of your application!
How to prepare for a job interview at Side
β¨Know Your Tech Inside Out
Make sure you brush up on your technical skills, especially in scripting languages like Python and tools development. Be ready to discuss your experience with shaders, rendering pipelines, and any specific tools you've used, such as Unreal Engine or Unity.
β¨Showcase Your Collaboration Skills
Since the role involves liaising between art and engineering teams, be prepared to share examples of how you've successfully collaborated in the past. Highlight any experiences where you solved technical challenges while working closely with multidisciplinary teams.
β¨Prepare for Problem-Solving Questions
Expect questions that test your analytical and debugging skills. Think of specific instances where you identified and resolved technical issues, particularly related to asset optimization or real-time visual effects.
β¨Stay Updated on Industry Trends
Demonstrate your passion for the industry by discussing recent trends or technologies you've been following. This shows your commitment to continuous learning and your ability to incorporate innovative solutions into your work.