Cinematics & Lighting Artist - Talent Pool (EU) in London
Cinematics & Lighting Artist - Talent Pool (EU)

Cinematics & Lighting Artist - Talent Pool (EU) in London

London Full-Time 36000 - 60000 £ / year (est.) No home office possible
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At a Glance

  • Tasks: Design cinematic sequences and create stunning lighting for immersive game experiences.
  • Company: Join a global leader in video game development with a passion for storytelling.
  • Benefits: Be part of exciting projects with opportunities for growth and collaboration.
  • Why this job: Contribute to cutting-edge games and showcase your artistic talents on a global stage.
  • Qualifications: 3+ years in cinematics or lighting, with experience in Unreal Engine or Unity.
  • Other info: Stay connected for future opportunities and industry insights.

The predicted salary is between 36000 - 60000 £ per year.

Side is a global video game development and services provider, offering technical and creative solutions to many of the largest developers and studios around the world. Side was founded in Japan in 1994 and now operates with over 40 studios in 15 countries, with offices across North America, Europe, South America, and Asia. Our services include co-development, art production, localization, audio production, quality assurance, localization QA, player support, community management, and datasets. Help us bring stories to the world by joining Side's global team of passionate gamers and contributing to top-notch game development.

About This Opportunity: This listing is for our Talent Pool for co-development roles. By applying, you express interest in being considered for future project-based opportunities that align with your skills and experience. Opportunities are contingent on client needs and project availability; candidates from this pool will be reviewed as projects are initiated and client proposals are developed.

How We Keep You Engaged: We maintain relationships with our talent pool through regular updates, industry insights, and information on upcoming opportunities. We will check in to confirm your availability and interest. Our hiring teams carefully vet and select top candidates who best meet project needs, ensuring you are matched with the right opportunity when it becomes available.

Next Steps: If you are passionate about contributing to cutting-edge projects and want to be considered for future co-development opportunities, apply to this listing. While there may not be an immediate opening, your application ensures you will be part of our ongoing talent review for upcoming roles. Note: Only resumes submitted in English will be considered.

Key Responsibilities:

  • Design and implement cinematic sequences that drive storytelling and enhance emotional engagement.
  • Create dynamic and realistic lighting setups to elevate the visual quality and mood of game environments and cinematics.
  • Collaborate closely with directors, animators, and environment artists to ensure consistency in artistic vision and technical execution.
  • Optimize lighting for performance while maintaining artistic quality across platforms.
  • Use game engines like Unreal Engine or Unity to integrate cinematics and lighting into the gameplay experience seamlessly.
  • Debug and troubleshoot lighting and cinematic-related issues throughout the development pipeline.
  • Stay updated on industry trends and technologies to push the boundaries of cinematic and lighting techniques in games.

Experience:

  • 3+ years of professional experience in cinematics or lighting for video games, film, or animation.
  • Demonstrated contribution to at least one shipped title on PC, console, mobile, or VR/AR.

Technical Skills:

  • Proficiency with game engines such as Unreal Engine or Unity, including tools for cinematic and lighting implementation.
  • Strong understanding of lighting techniques, color theory, and composition.
  • Familiarity with post-processing effects and rendering pipelines.
  • Experience with tools like Maya, Blender, or other 3D applications for scene setup.

Artistic Skills:

  • Strong sense of mood, atmosphere, and storytelling through lighting and camera work; ability to balance technical constraints with artistic vision.

Collaboration Skills:

  • Effective communication and teamwork abilities, with experience integrating feedback into iterative processes; ability to work closely with cross-disciplinary teams to achieve cohesive results.

Preferred Skills:

  • Experience with real-time ray tracing and global illumination technologies.
  • Familiarity with visual scripting systems like Unreal Engine’s Sequencer.
  • Background in film or animation cinematography.
  • Knowledge of procedural lighting workflows or volumetric effects.

Note: Specific requirements may vary depending on project needs.

Seniority level: Mid-Senior level

Employment type: Contract

Job function: Design, Art/Creative, and Information Technology

Industries: Computer Games

Cinematics & Lighting Artist - Talent Pool (EU) in London employer: Side

At Side, we pride ourselves on being an exceptional employer in the gaming industry, offering a vibrant work culture that fosters creativity and collaboration across our global network of studios. Our commitment to employee growth is evident through continuous learning opportunities and engagement with cutting-edge projects, ensuring that our Cinematics & Lighting Artists can thrive in their careers while contributing to innovative game development. Join us in a dynamic environment where your passion for storytelling and artistry can truly shine.
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Contact Detail:

Side Recruiting Team

StudySmarter Expert Advice 🤫

We think this is how you could land Cinematics & Lighting Artist - Talent Pool (EU) in London

✨Tip Number 1

Network like a pro! Reach out to industry folks on LinkedIn or at gaming events. We all know that sometimes it’s not just what you know, but who you know that can land you that dream role.

✨Tip Number 2

Show off your skills! Create a portfolio that highlights your best work in cinematics and lighting. We want to see your creativity shine, so make sure it’s easy to navigate and visually appealing.

✨Tip Number 3

Stay updated with the latest trends! Follow industry news and join forums where game developers hang out. We need to keep our skills sharp and be ready to discuss new techniques when opportunities arise.

✨Tip Number 4

Apply through our website! It’s the best way to ensure your application gets seen by the right people. We’re always on the lookout for passionate talent, so don’t hesitate to throw your hat in the ring!

We think you need these skills to ace Cinematics & Lighting Artist - Talent Pool (EU) in London

Cinematic Design
Lighting Setup
Game Engines (Unreal Engine, Unity)
Debugging and Troubleshooting
Lighting Techniques
Color Theory
Composition
Post-Processing Effects
3D Applications (Maya, Blender)
Collaboration and Teamwork
Effective Communication
Real-Time Ray Tracing
Global Illumination Technologies
Visual Scripting Systems
Procedural Lighting Workflows

Some tips for your application 🫡

Show Off Your Skills: Make sure to highlight your experience with cinematics and lighting in your application. We want to see how you've contributed to past projects, especially any shipped titles. Don’t hold back on showcasing your technical skills with game engines like Unreal Engine or Unity!

Tailor Your Application: Take a moment to customise your CV and cover letter for this role. Mention specific projects that align with the responsibilities listed in the job description. This shows us you’re genuinely interested and have done your homework!

Keep It Professional: Remember, we only consider applications submitted in English, so make sure your documents are polished and free of errors. A clean, professional presentation goes a long way in making a great first impression!

Apply Through Our Website: We encourage you to apply directly through our website. This ensures your application gets to the right people and keeps you in the loop about future opportunities. Plus, it’s super easy to do!

How to prepare for a job interview at Side

✨Know Your Tools Inside Out

Make sure you're well-versed in game engines like Unreal Engine or Unity. Be ready to discuss your experience with cinematic and lighting implementation, as well as any specific tools you've used, like Maya or Blender. This will show that you can hit the ground running!

✨Showcase Your Artistic Vision

Prepare a portfolio that highlights your best work in cinematics and lighting. Focus on pieces that demonstrate your understanding of mood, atmosphere, and storytelling through lighting. Be ready to explain your creative process and how you balance technical constraints with artistic vision.

✨Collaborate Like a Pro

Since collaboration is key in this role, think of examples where you've worked closely with directors, animators, or other artists. Be prepared to discuss how you handle feedback and integrate it into your work. This will show that you're a team player who can contribute to a cohesive project.

✨Stay Updated on Industry Trends

Familiarise yourself with the latest trends and technologies in cinematics and lighting. Be ready to discuss any new techniques or tools you've been exploring, such as real-time ray tracing or global illumination. This shows your passion for the field and your commitment to pushing boundaries.

Cinematics & Lighting Artist - Talent Pool (EU) in London
Side
Location: London
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  • Cinematics & Lighting Artist - Talent Pool (EU) in London

    London
    Full-Time
    36000 - 60000 £ / year (est.)
  • S

    Side

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