Senior GPU Capture & Replay Engineer

Senior GPU Capture & Replay Engineer

Full-Time 50000 - 70000 £ / year (est.) No working from home possible
Segment (Twilio)

At a Glance

  • Tasks: Develop and enhance GPU capture and replay technologies for PlayStation.
  • Company: Join Sony Interactive Entertainment's innovative Advanced Technology Group.
  • Benefits: Enjoy competitive salary, health benefits, and opportunities for remote work.
  • Other info: Collaborative environment with exciting career growth potential.
  • Why this job: Make a real impact on gaming technology and push hardware limits.
  • Qualifications: Strong graphics engineering skills and experience with performance analysis.

The predicted salary is between 50000 - 70000 £ per year.

Sony Interactive Entertainment's Advanced Technology Group (ATG) is seeking a highly capable graphics engineer to work on Razor GPU, a GPU performance analysis and debugging tool for PlayStation platforms, and to help develop GPU capture and replay technologies.

You will collaborate with platform engineers and game developers, own features end‑to‑end, and contribute to profiling, debugging, and low‑level graphics improvements that push PlayStation hardware to its limits.

Senior GPU Capture & Replay Engineer employer: Segment (Twilio)

Join a forward-thinking company in Glenrothes or Livingston as a Principal Hardware Engineer, where you will be empowered to lead innovative power electronics designs and mentor a talented team. With a strong commitment to employee growth, competitive salaries, and a flexible working environment, we offer a culture that values collaboration and technical excellence. Enjoy unique benefits such as enhanced family policies, generous holiday allowances, and opportunities for community engagement through paid volunteering days.

Segment (Twilio)

Contact Details:

Segment (Twilio) Recruitment Team

We think you need these skills to ace Senior GPU Capture & Replay Engineer

Graphics Engineering
GPU Performance Analysis
Debugging Skills
Low-Level Graphics Improvements
Collaboration with Platform Engineers
Game Development Knowledge
Feature Ownership