Senior Technical Artist

Senior Technical Artist

Full-Time 52200 - 63800 £ / year (est.) Home office (partial)
SEGA

At a Glance

  • Tasks: Drive technical excellence in Art & Animation, improving workflows and creating high-quality visuals.
  • Company: Join Sports Interactive, the creators of Football Manager, in a dynamic tech hub.
  • Benefits: Enjoy private healthcare, gym memberships, travel insurance, and free access to SEGA games.
  • Other info: Hybrid working model with opportunities for mentorship and career growth.
  • Why this job: Make a real impact by bridging art and engineering in an innovative gaming environment.
  • Qualifications: Strong Technical Art experience, Unity knowledge, and problem-solving skills required.

The predicted salary is between 52200 - 63800 £ per year.

Studio Overview

We are Sports Interactive. The studio behind: Football Manager.

Founded in 1994, Sports Interactive became a wholly owned subsidiary of SEGA Europe in 2006.

Based at the Here East technology hub in Stratford, East London, the SI team continues to expand as we bring our titles to an ever-growing audience across an increasing variety of platforms.

To support our growth, we welcome the opportunity to connect with passionate people with the drive to match our ambitions and initiative to realise your individual potential.

  • Position Details
  • Job
  • Title: Senior Technical Artist
  • Team: Art & Animation
    Reporting into: Lead Artist
  • Working
  • Model: Hybrid 2-3 days per week in studio
  • Position Overview

We are looking for a Senior Technical Artist to join the Art & Animation team at Sports Interactive.

This role focuses on driving technical excellence across the Art & Animation department by improving workflows, developing scalable solutions, and supporting the creation of high-quality visuals and content pipelines.

We are looking for someone with broad Technical Art experience who enjoys solving complex problems, collaborating across disciplines, and helping teams work more efficiently while maintaining a high visual standard.

The ideal candidate will act as a bridge between Art and Engineering, helping shape workflows, improve pipelines, mentor others, and drive technical improvements that have impact across the wider project.

Key Responsibilities

Responsibilities include

  • Driving improvements across content pipelines, workflows, tools, and technical processes.
  • Developing and maintaining scalable technical solutions that improve efficiency and quality.
  • Supporting shader development, rendering workflows, procedural systems, and runtime implementation.
  • Identifying performance bottlenecks and proposing practical optimization solutions.
  • Collaborating with Graphics and Engineering teams to align artistic goals with technical constraints.
  • Supporting the development of tools, automation, and pipeline improvements across A&A.
  • Providing technical guidance and mentorship to Technical Artists and adjacent disciplines.
  • Supporting sprint planning, retrospectives, and cross-disciplinary delivery discussions.
  • Helping define and maintain Technical Art standards and best practices.
  • Clearly communicating technical concepts and workflows to both technical and non-technical stakeholders.
  • Knowledge, Skills and Experience

Essential

  • Strong Technical Art fundamentals and experience operating across multiple technical areas while helping drive quality, scalability, and collaboration across the team.
  • Advanced experience in more than one Technical Art area such as shaders, rendering, procedural workflows, scripting, optimization, VFX, rigging, animation, tools, or content pipelines.
  • Unity Experience.
  • Enjoys solving technical problems and improving production workflows at both team and project scale.
  • Understands how to balance visual quality, technical limitations, usability, and runtime performance.
  • Experience building maintainable and scalable workflows rather than one-off solutions.
  • Communicates clearly with both technical and non-technical disciplines.
  • Collaborates effectively across Art, Animation, Graphics, Engineering, and Production teams.
  • Is organized, self-driven, and capable of managing complex technical initiatives independently.

Desirable

  • Can identify opportunities for improvement and proactively drive change.
  • Is comfortable mentoring others and helping raise technical standards across the team.
  • Contributes positively to team culture through collaboration, knowledge sharing, and constructive feedback.
  • Is motivated to continuously learn, improve, and help shape the future direction of Technical Art within the project.

Benefits of Working at Sports Interactive

  • Private Healthcare and Dental Plans.
  • A range of Gym Membership options through our Benefits partners.
  • Travel Insurance for yourself and your family.
  • Subsidised mental health, therapy, and coaching sessions are available.
  • Access to our on-site physical and massage therapist services.
  • Free access to games released under the SEGA Europe umbrella.
  • Contributory Pension Scheme (up to 7% of annual salary).
  • Regular events in collaboration with our partner.
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Senior Technical Artist employer: SEGA

Sega is an excellent employer, offering a vibrant work culture that fosters creativity and collaboration within the dynamic environment of their London studio. With a hybrid working model, employees enjoy the flexibility of remote work while still engaging in meaningful teamwork on the beloved Football Manager franchise. Opportunities for professional growth and mentorship are abundant, making it a rewarding place for passionate game designers to thrive.

SEGA

Contact Details:

SEGA Recruitment Team

StudySmarter Expert Advice🤫

We think this is how you could land Senior Technical Artist

Join Local Tech Meetups

Get out there and mingle with fellow developers by joining local tech meetups. It’s a fantastic way to meet people who might be working at SEGA or know someone who does. Plus, you can pick up some trendy tech skills and trends while you're at it!

Contribute to Open Source Projects

Show off your coding chops by jumping into open-source projects. Not only does this give you practical experience, but it also gets you noticed in the dev community. You'll create a killer portfolio that speaks volumes about your skills to SEGA.

Tap into Online Developer Communities

Don’t underestimate the power of online developer communities like GitHub, Stack Overflow, and even Reddit. Participate in discussions, share your projects, and build your visibility. We can often find opportunities through these channels that can lead to a full-time gig at companies like SEGA.

Explore Job Boards Specifically for Tech Roles

Keep your eyes peeled on job boards that focus on tech roles. Sites like TechCareers or Stack Overflow Jobs can often have listings for companies like SEGA that might not show up on broader job sites. Make it a habit to check these regularly, and don’t hesitate to apply directly through our website!

We think you need these skills to ace Senior Technical Artist

Technical Art Fundamentals
Shader Development
Rendering Workflows
Procedural Systems
Scripting
Performance Optimization
VFX

Some tips for your application 🫡

Show off your coding skills:When applying for a software engineering role, it's super important to showcase your coding skills. Make sure your CV includes your tech stack, any relevant programming languages you’re comfortable with, and examples of projects you've worked on. If you have a GitHub profile, link it up! We love to see code in action.

Tailor your portfolio:For a full-time role, we’d expect to see some solid examples of your work in your portfolio. Make sure to include at least two or three projects that highlight your problem-solving skills and your ability to work with different technologies. Focus on the projects that are most relevant to the position at SEGA.

Craft a killer cover letter:Your cover letter is your chance to stand out—make it personal! Explain why you want to work at SEGA and how your skills align with the role. Show us your passion for software development. We dig enthusiastic candidates who understand the value of collaboration and continuous learning!

Be clear and concise:When it comes to writing your CV and cover letter, clarity is key. Avoid jargon that could confuse us and stick to simple, direct language. Highlight your achievements with quantifiable results where possible, and keep everything easy to read. A well-organised application goes a long way!

How to prepare for a job interview at SEGA

Brush Up on Your Coding Skills

For a full-time software engineering role, it's crucial that we stay sharp with our coding abilities. Expect technical questions that might involve solving problems on the spot or discussing algorithms. Practise on platforms like LeetCode or HackerRank to get comfortable with the types of questions that often come up.

Know Your Tools and Frameworks

Make sure we’re well-acquainted with the tools and technologies listed in the job description. Familiarise ourselves with any specific frameworks or programming languages mentioned. If SEGA uses React or Node.js, for instance, be ready to discuss how we’ve used them in previous projects or coursework.

Showcase Your Projects

Bring along a portfolio that highlights our best work. This could be code samples, GitHub repositories, or any side projects we’ve built. Make sure we can talk through our thought process for each project, especially the challenges we faced and how we solved them—this shows our problem-solving skills in action.

Prepare for Behavioural Questions

While technical skills are key, full-time positions also require cultural fit. Be ready to discuss our previous experiences and how we handle teamwork, conflict, and deadlines. Brush up on the STAR method—Situation, Task, Action, Result—to clearly articulate our past experiences when discussing how we've contributed to a team.