At a Glance
- Tasks: Lead the animation pipeline, ensuring high-quality character animations for a new game project.
- Company: Creative Assembly creates immersive games enjoyed by millions worldwide, fostering a collaborative and innovative environment.
- Benefits: Enjoy hybrid work options, additional holidays, health insurance, free breakfast, and studio parties.
- Other info: Portfolio submission is encouraged to showcase your skills and creativity.
- Why this job: Join a passionate team and influence the future of gaming with cutting-edge technology in a creative culture.
- Qualifications: Experience in animation, strong communication skills, and proficiency in tools like Maya and Unreal Engine required.
The predicted salary is between 43200 - 72000 £ per year.
Creative Assembly is looking for a Lead Technical Animator to join our talented team to work on our new project, a sequel to Alien: Isolation.
This role will be based at our studio in Horsham, UK and can be offered as hybrid / in-studio / fully remote within country of employment. Further details can be discussed during the recruitment process.Note: Applications for this role will ideally include a portfolio (or link to a portfolio).
The Role As the Lead Technical Animator, you will spearhead efforts to enhance the quality and efficiency of our character, animation, and supporting pipelines. This pivotal role bridges the gap between art, animation, and technology, ensuring the development, integration, and delivery of high-quality character, animation, and technical solutions across the project. Your work will ensure that animations and characters are not only visually stunning but also seamlessly functional within the engine, providing players with an engaging and immersive experience.This is a new project, being built in UE5, this role offers an exciting opportunity to have a significant influence on the foundational technology and evolving look and feel of the game.
What you’ll be doing
On a day-to-day basis, you will:
- Apply your technical expertise directly in creating, developing, and managing our character and animation pipeline – from DCC to engine.
- Devise, assist and implement character and animation systems, rigs, tools, and pipelines.
- Collaborate and work closely with animators, motion capture technicians, artists, technical artists, and engineers, in helping deliver engaging and immersive characters.
- Review existing workflows, tools, and systems, identifying and solving technical challenges within the animation pipeline.
- Research emerging technologies; improving efficiency and quality of our character and animation assets and pipeline.
- Adapt to learn new skills that will help elevate and offer new solutions to meet the design, gameplay, and project requirements.
- Tackle day-to-day requests for improvements and bug fixes.
What we are looking for Essential
- A passion for games and games animation
- Strong ability to communicate clear direction, break down tasks and feedback to help mentor, guide and educate fellow teammates.
- Experience with commonly used DCCs such as Maya & MoBu
- Excellent knowledge of Python and coding standards
- Excellent knowledge of complex rigging systems
- Excellent understanding of in-engine character and animation systems – locomotion, modular character setups, runtime deformation and physics
- Previously worked on AAA titles in an equivalent role.
- Solid understanding of 3D math (linear algebra, vector and matrix math)
- Experience with Unreal Engine
- Experience with complex face rig setup – FACs based.
- Experience with C++ /Maya API & Plugin writing
- Experience with 3DS Max & Blender
- Experience with motion capture pipelines and shoots
About Creative Assembly
Creative Assembly crafts deep and detailed games that last, entertaining millions of players across the globe for decades. We are all game makers and we care deeply about the experiences we create. We empower our teams to make significant contributions to our games, supported by skills development and growth opportunities.
We are located in Horsham, UK and Sofia, Bulgaria.
Most roles at Creative Assembly arehybrid; what this looks like will be discussed during the interview process. For many teams this is 3 days a week in the studio. CA has the right to change requirementsbased on the needs of the business.
We offer many benefits to support you and your family including:
- Additional medical and dental health insurance for you, your partner and kids, life in-surance, and free health care screening
- Additional holiday allowance plus full studio closure over the Christmas and New Year period, as all Bulgarian Bank holidays
- Annual discretionary studio bonus
- Defined career development pathways and personalised training support including; SEGA Dev Day, internal masterclasses, prestigious creative workshops, on-site training with renowned specialists and global conference attendance
- Wellbeing support with an employee assistance programme
- Free games and merchandise plus access to our extensive games library
- Free breakfast every day – toast, cereals, yoghurts, fresh fruit, soft drinks and more in our fully stocked kitchen
- Studio parties for you and your family; such as our Summer and Christmas parties, Children’s day party, wrap parties for game releases
We are an equal opportunities employer and encourage applications from suitably qualified and eligible candidates regardless of sex, race, disability, age, sexual orientation, gender reassignment, marriage or civil partnership, pregnancy or maternity, religion or belief. Note to Recruitment Agencies: SEGA Europe Limited and our studios do not accept unsolicited candidate introductions from unauthorised third parties. For the avoidance of doubt, SEGA Europe is not liable for any fees, compensation or any other costs associated with the introduction of a candidate or recruitment services unless and until an agreement has been duly executed. Further details can befound here .
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Lead Technical Animator employer: SEGA
Contact Detail:
SEGA Recruiting Team
StudySmarter Expert Advice 🤫
We think this is how you could land Lead Technical Animator
✨Tip Number 1
Familiarise yourself with Unreal Engine 5, as this is the platform for the new project. Spend time exploring its features and capabilities, especially those related to character and animation systems, to demonstrate your understanding during discussions.
✨Tip Number 2
Build a strong portfolio that showcases your previous work on AAA titles, particularly focusing on character rigging and animation. Highlight any projects where you’ve implemented complex systems or solved technical challenges, as this will resonate with the hiring team.
✨Tip Number 3
Network with professionals in the gaming industry, especially those who have experience with Creative Assembly or similar studios. Engaging in conversations about their work can provide insights and potentially lead to referrals.
✨Tip Number 4
Prepare to discuss your experience with Python and C++ coding standards in detail. Be ready to share examples of how you've used these skills to improve animation pipelines or solve specific problems in past projects.
We think you need these skills to ace Lead Technical Animator
Some tips for your application 🫡
Tailor Your CV: Make sure your CV highlights relevant experience in technical animation, particularly with DCCs like Maya and MoBu. Emphasise your knowledge of Python, rigging systems, and any previous work on AAA titles.
Showcase Your Portfolio: Include a link to your portfolio or attach it directly to your application. Ensure it showcases your best work in character and animation systems, as well as any projects that demonstrate your technical skills.
Craft a Strong Cover Letter: Write a cover letter that reflects your passion for games and animation. Discuss how your skills align with the role and mention specific experiences that demonstrate your ability to mentor and guide teammates.
Highlight Relevant Skills: In your application, clearly outline your experience with Unreal Engine, complex rig setups, and motion capture pipelines. Mention any familiarity with C++ and the Maya API, as these are crucial for the role.
How to prepare for a job interview at SEGA
✨Showcase Your Portfolio
Make sure to bring a well-organised portfolio that highlights your best work in character and animation. This is crucial for demonstrating your skills and experience, especially since the role involves enhancing animation pipelines.
✨Understand the Technical Requirements
Familiarise yourself with the technical aspects mentioned in the job description, such as Python, rigging systems, and Unreal Engine. Be prepared to discuss how your experience aligns with these requirements during the interview.
✨Prepare for Collaboration Questions
Since the role involves working closely with various teams, think of examples from your past experiences where you successfully collaborated with animators, artists, or engineers. Highlight your communication skills and ability to mentor others.
✨Research Creative Assembly's Projects
Take some time to learn about Creative Assembly and their games, particularly the sequel to Alien: Isolation. Showing genuine interest in their projects can set you apart and demonstrate your passion for the role.