Lead Technical Animator
Lead Technical Animator

Lead Technical Animator

Full-Time 43200 - 72000 £ / year (est.) No home office possible
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At a Glance

  • Tasks: Lead character and animation development, bridging art and technology for a new game project.
  • Company: Creative Assembly crafts detailed games enjoyed globally, fostering growth and creativity.
  • Benefits: Enjoy flexible working options, health insurance, bonuses, free games, and daily breakfast.
  • Why this job: Join a passionate team, influence game aesthetics, and work on a sequel to Alien: Isolation.
  • Qualifications: Experience in Maya, Python, Unreal Engine, and AAA titles; strong communication and rigging skills required.
  • Other info: Portfolio submission is encouraged; diversity is valued in our hiring process.

The predicted salary is between 43200 - 72000 £ per year.

Creative Assembly is looking for a Lead Technical Animator to join our talented team to work on our new project, a sequel to Alien: Isolation. This role will be based at our studio in Horsham, UK and can be offered as hybrid / in-studio / fully remote within country of employment. Further details can be discussed during the recruitment process. Note: Applications for this role will ideally include a portfolio (or link to a portfolio). The Role As the Lead Technical Animator, you will spearhead efforts to enhance the quality and efficiency of our character, animation, and supporting pipelines. This pivotal role bridges the gap between art, animation, and technology, ensuring the development, integration, and delivery of high-quality character, animation, and technical solutions across the project. Your work will ensure that animations and characters are not only visually stunning but also seamlessly functional within the engine, providing players with an engaging and immersive experience.This is a new project, being built in UE5, this role offers an exciting opportunity to have a significant influence on the foundational technology and evolving look and feel of the game. What you’ll be doing On a day-to-day basis, you will: Apply your technical expertise directly in creating, developing, and managing our character and animation pipeline – from DCC to engine. Devise, assist and implement character and animation systems, rigs, tools, and pipelines. Collaborate and work closely with animators, motion capture technicians, artists, technical artists, and engineers, in helping deliver engaging and immersive characters. Review existing workflows, tools, and systems, identifying and solving technical challenges within the animation pipeline. Research emerging technologies; improving efficiency and quality of our character and animation assets and pipeline. Adapt to learn new skills that will help elevate and offer new solutions to meet the design, gameplay, and project requirements. Tackle day-to-day requests for improvements and bug fixes. What we are looking for Essential A passion for games and games animation Strong ability to communicate clear direction, break down tasks and feedback to help mentor, guide and educate fellow teammates. Experience with commonly used DCCs such as Maya what this looks like will be discussed during the interview process. For many teams this is 3 days a week in the studio. CA has the right to change requirementsbased on the needs of the business. We offer many benefits to support you and your family including: Additional medical and dental health insurance for you, your partner and kids, life in-surance, and free health care screening Additional holiday allowance plus full studio closure over the Christmas and New Year period, as all Bulgarian Bank holidays Annual discretionary studio bonus Defined career development pathways and personalised training support including; SEGA Dev Day, internal masterclasses, prestigious creative workshops, on-site training with renowned specialists and global conference attendance Wellbeing support with an employee assistance programme Free games and merchandise plus access to our extensive games library Free breakfast every day – toast, cereals, yoghurts, fresh fruit, soft drinks and more in our fully stocked kitchen Studio parties for you and your family; such as our Summer and Christmas parties, Children’s day party, wrap parties for game releases We are an equal opportunities employer and encourage applications from suitably qualified and eligible candidates regardless of sex, race, disability, age, sexual orientation, gender reassignment, marriage or civil partnership, pregnancy or maternity, religion or belief. Note to Recruitment Agencies: SEGA Europe Limited and our studios do not accept unsolicited candidate introductions from unauthorised third parties. For the avoidance of doubt, SEGA Europe is not liable for any fees, compensation or any other costs associated with the introduction of a candidate or recruitment services unless and until an agreement has been duly executed. Further details can befound here . #J-18808-Ljbffr

Lead Technical Animator employer: SEGA

Creative Assembly is an exceptional employer, offering a dynamic work culture that fosters creativity and collaboration in the heart of Horsham, UK. With flexible working options, comprehensive benefits including health insurance and career development opportunities, employees are empowered to grow while contributing to groundbreaking projects like the sequel to Alien: Isolation. The company values diversity and provides a supportive environment where passion for games and animation thrives.
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Contact Detail:

SEGA Recruiting Team

StudySmarter Expert Advice 🤫

We think this is how you could land Lead Technical Animator

✨Tip Number 1

Make sure to showcase your passion for games and animation in your conversations. When networking or during interviews, share specific examples of projects you've worked on that highlight your enthusiasm and creativity.

✨Tip Number 2

Familiarise yourself with the latest trends and technologies in animation and game development. Being knowledgeable about new tools and techniques can help you stand out during discussions with the team at Creative Assembly.

✨Tip Number 3

Connect with current or former employees of Creative Assembly on platforms like LinkedIn. Engaging with them can provide valuable insights into the company culture and expectations, which can be beneficial during your application process.

✨Tip Number 4

Prepare to discuss your experience with Unreal Engine and other relevant software in detail. Be ready to explain how you've used these tools in past projects, as this will demonstrate your technical expertise and readiness for the role.

We think you need these skills to ace Lead Technical Animator

Character Animation Pipeline Development
3D Rigging Techniques
Proficiency in Maya and MotionBuilder
Python Programming
Unreal Engine 5 Integration
3D Mathematics
C++ Programming
Face Rig Setup Expertise
Experience with 3DS Max and Blender
Motion Capture Pipeline Management
Strong Communication Skills
Team Mentoring and Guidance
Workflow Improvement and Tool Development
Research and Implementation of New Technologies

Some tips for your application 🫡

Understand the Role: Before applying, make sure to thoroughly read the job description for the Lead Technical Animator position. Understand the key responsibilities and required skills, such as experience with Maya, MoBu, and Unreal Engine.

Showcase Your Portfolio: Since applications should ideally include a portfolio, ensure yours is up-to-date and highlights your best work relevant to character animation and rigging. Include links to any projects that demonstrate your skills in AAA titles.

Tailor Your CV: Customise your CV to reflect the specific skills and experiences mentioned in the job description. Highlight your proficiency in Python, complex rigging, and any experience with motion capture pipelines.

Craft a Compelling Cover Letter: Write a cover letter that expresses your passion for games and animation. Mention how your background aligns with Creative Assembly's goals and how you can contribute to their new project, particularly in enhancing character and animation pipelines.

How to prepare for a job interview at SEGA

✨Showcase Your Portfolio

Make sure to bring your portfolio or a link to it. Highlight your best work that demonstrates your skills in character animation, rigging, and any relevant projects you've worked on, especially those related to AAA titles.

✨Demonstrate Technical Knowledge

Be prepared to discuss your experience with tools like Maya, MoBu, and Unreal Engine. Show your understanding of complex rigging and in-engine character systems, as well as your proficiency in Python and C++.

✨Communicate Effectively

Strong communication skills are essential for this role. Be ready to explain your thought process when collaborating with animators, artists, and engineers. Share examples of how you've mentored teammates or improved workflows in the past.

✨Stay Updated on Industry Trends

Research new technologies and trends in animation and game development. Be prepared to discuss how you can apply these innovations to enhance character systems and pipelines at Creative Assembly.

Lead Technical Animator
SEGA
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  • Lead Technical Animator

    Full-Time
    43200 - 72000 £ / year (est.)
  • S

    SEGA

    1000-5000
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