At a Glance
- Tasks: Lead the art team in creating stunning visuals for Sonic games while ensuring quality and consistency.
- Company: Join HARDlight, a dynamic studio behind popular Sonic mobile games with over a billion downloads!
- Benefits: Enjoy flexible work options, performance bonuses, and discounts on SEGA games and tech.
- Why this job: Be part of a creative team that values collaboration and innovation in game design.
- Qualifications: Strong 2D/3D art skills, experience with Unity, and a passion for gaming are essential.
- Other info: Work hybrid from our Leamington Spa studio with up to 26 remote days per year.
The predicted salary is between 36000 - 60000 Β£ per year.
Role Overview β Lead Game Artist β Sonic Mobile
Weβre seeking a Lead Game Artist to join our Sonic Mobile team, responsible for games like Sonic Forces, Sonic Dash, and Sonic Boom, with over a billion downloads combined! This role is ideal for a lead who understands the full project lifecycle and how to nurture a live service game. You should be excited about small improvements leading to big wins in player engagement, retention, and community feedback. You care about efficient pipelines and continuous improvement to support the game\βs ambitions. The role involves working across various art styles, focusing on character design and UI.
Responsibilities
- Inspire and motivate the art team to achieve high-quality work, promoting teamwork and providing constructive feedback.
- Plan and prioritize art production to meet the game\βs roadmap milestones, adapting to the live environment.
- Create high-quality art assets for the games.
- Maintain visual consistency while pushing quality standards.
- Collaborate with engineering to troubleshoot and resolve art-related technical challenges.
- Work with IP holders to approve official artwork.
- Manage the art team through 1-1s and support career development.
- Identify and implement pipeline improvements for efficiency and quality.
- Maintain documentation for art processes and standards.
- Coordinate with stakeholders to deliver art improvements considering implementation and resource needs.
- Model our core values of determination, compassion, and collaboration.
- Possess strong 2D and 3D art creation skills.
- Experience with Unity or similar engines, including asset setup and optimization.
- Proficiency with tools like 3DS Max, Maya, Blender, Photoshop, Painter.
- Excellent communication and collaboration skills.
- Strong organizational skills and attention to detail.
- Good eye for graphic design and animation.
- Basic video editing skills with Premiere and After Effects.
- Player-focused mindset to understand what makes a game fun.
- Interest in Sonic, SEGA, and stylized art styles.
Why work at HARDlight?
- Flexible benefits including ULEV car salary sacrifice, healthcare, pension, and more.
- Support for wellbeing and work-life balance, including duvet days, volunteer days, and health checks.
- Up to 26 work-from-home days per year.
- Performance bonuses and profit sharing.
- Access to SEGA games and discounts on home technology.
- Discounted gym memberships and ride-to-work schemes.
- Core hours with flexible start and end times.
- 12 days of training annually to develop skills.
This position is based at our Leamington Spa studio in the UK with hybrid working options, including remote work on Mondays and Fridays.
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Lead Game Artist employer: SEGA
Contact Detail:
SEGA Recruiting Team
StudySmarter Expert Advice π€«
We think this is how you could land Lead Game Artist
β¨Tip Number 1
Familiarise yourself with the Sonic franchise and its art styles. Understanding the aesthetic and gameplay mechanics of games like Sonic Forces and Sonic Dash will help you demonstrate your passion and knowledge during interviews.
β¨Tip Number 2
Showcase your leadership skills by discussing past experiences where you've inspired and motivated a team. Be ready to provide examples of how you've successfully managed art production and improved pipelines in previous roles.
β¨Tip Number 3
Prepare to discuss your experience with various art tools and engines, particularly Unity, 3DS Max, and Photoshop. Highlight specific projects where you've used these tools to create high-quality assets or solve technical challenges.
β¨Tip Number 4
Emphasise your player-focused mindset by sharing insights on what makes a game engaging. Be ready to talk about how you've incorporated player feedback into your work and how you plan to enhance player engagement in future projects.
We think you need these skills to ace Lead Game Artist
Some tips for your application π«‘
Tailor Your CV: Make sure your CV highlights your experience in game art, particularly focusing on character design and UI. Include specific projects where you've led a team or improved art pipelines.
Craft a Compelling Cover Letter: In your cover letter, express your passion for Sonic and SEGA, and explain how your skills align with the role's requirements. Mention your player-focused mindset and any relevant experience with live service games.
Showcase Your Portfolio: Include a link to your portfolio that demonstrates your 2D and 3D art creation skills. Highlight projects that showcase your ability to maintain visual consistency and push quality standards.
Prepare for Technical Questions: Be ready to discuss your experience with tools like 3DS Max, Maya, Blender, and Photoshop. Prepare examples of how you've collaborated with engineering teams to resolve art-related challenges.
How to prepare for a job interview at SEGA
β¨Showcase Your Portfolio
Make sure to bring a well-organised portfolio that highlights your best work, especially in character design and UI. Tailor it to reflect the art styles relevant to the Sonic franchise, as this will demonstrate your understanding of their aesthetic.
β¨Demonstrate Leadership Skills
Be prepared to discuss your experience in leading teams and how you've inspired others to achieve high-quality work. Share specific examples of how you've provided constructive feedback and supported team members' career development.
β¨Understand the Game Lifecycle
Familiarise yourself with the full project lifecycle of live service games. Be ready to talk about how small improvements can lead to significant player engagement and retention, and how you would adapt art production to meet evolving game needs.
β¨Communicate Effectively
Strong communication skills are crucial for this role. Practice articulating your thoughts clearly and concisely, especially when discussing technical challenges or collaborating with engineering teams. Show that you can bridge the gap between art and technical requirements.