Technical Artist in Farnham

Technical Artist in Farnham

Farnham Full-Time No working from home possible
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About Two Point:

Two Point Studios sizzled into existence in the summer heat of 2016 with a goal to create amazing, deep simulation games that not only remain accessible to everyone but also don't take themselves too seriously - we call them our little people games! In 2018, our hard work came to fruition and Two Point Hospital was born into the world to much acclaim. After Hospital we had a dream of creating an entire world of these little people games within the place we call "Two Point County", and in 2022 our latest game Two Point Campus was released. With us being a part of the Sega family, and with the success of Two Point Hospital and Two Point Campus, we're now pushing forward with our next games to continue to make our "Two Point County" dream a reality!

Life at Two Point Studios is exactly as we believe it should be: fun, flexible and super creative!

Everyone in our lovely team gets stuck in. You've got some awesome ideas? You can bet we want to hear them! We're a second family here, we all look out for each other, and we love what we do, but we understand that your real family needs you too, so we aim to strike the perfect work life balance enabling you to have fun at the office and get home to your loved ones with time to spare.

About Two Point:

Two Point Studios sizzled into existence in the summer heat of 2016 with a goal to create amazing, deep simulation games that not only remain accessible to everyone but also don't take themselves too seriously - we call them our little people games! In 2018, our hard work came to fruition and Two Point Hospital was born into the world to much acclaim. After Hospital we had a dream of creating an entire world of these little people games within the place we call "Two Point County". In 2022 Two Point Campus was released and our most recent game, Two Point Museum, was released in 2025. With us being a part of the Sega family, and with the success of Two Point Hospital, Two Point Campus, and Two Point Museum we're now pushing forward with our next games to continue to make our "Two Point County" dream a reality!

Life at Two Point Studios is exactly as we believe it should be: fun, flexible and super creative!

Everyone in our lovely team gets stuck in. You've got some awesome ideas? You can bet we want to hear them! We're a second family here, we all look out for each other and we love what we do, but we understand that your real family needs you too, so we aim to strike the perfect work life balance enabling you to have fun at the office and get home to your loved ones with time to spare.

About the Technical Artist role

We are looking for an experienced, self-sufficient technical artist to join the team, to push the visual quality of Two Point Museum and our exciting, upcoming little people games to the next level!

Role: Technical Artist

Department: Art

Location: Two Point Studios, Farnham

Working Model: 4-days per week in-office (Fri WFH)

Key Responsibilities:

  • Workflow Automation: Build, maintain, and support custom tools for the Art team using Python for Blender/Maya and C# for Unity editor extensions to streamline production.
  • Art & Shader Support: Partner with the art and animation teams to find creative and efficient ways to utilize shaders, while resolving technical bottlenecks with mesh deformation and rigging.
  • Shader & VFX Creation: Produce and maintain high-quality, optimal shaders that fit the game's visual style.
  • Pipeline Optimization: Help identifying workflow bottlenecks, optimize final art assets (models, textures, lighting), and keep the game running smoothly on target platforms.
  • Documentation & Mentorship: Write clear, accessible documentation for tools and workflows, and mentor team members eager to expand their technical art skills.
  • R&D: Keep a pulse on industry trends and actively research new technologies to improve our development capabilities.

Skills & Experience:

  • Tool Development: Proven experience writing Python scripts for DCC tools (Blender/Maya) and C# tools/inspectors within Unity.
  • Shader Expertise: Good knowledge of HLSL and node-based shader editing.
  • Strong Documentation: Passion for (and history of) creating clean, readable technical documentation for non-technical artists.
  • Collaboration: A proactive team player who communicates complex technical ideas simply and works seamlessly across disciplines.
  • Industry Experience: 5+ years of game industry experience (or equivalent exceptional talent).

Not essential, but it helps if you have:

  • Blender Geometry Nodes: Hands-on experience creating procedural content or tools using Blender's Geometry Nodes.
  • Render Pipelines: Familiarity with Unity's Universal Render Pipeline (URP).
  • Console Develop

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Technical Artist in Farnham employer: Sega

Creative Assembly is an exceptional employer, offering a vibrant work culture where creativity and collaboration thrive. Located in Horsham, West Sussex, employees benefit from flexible hybrid working arrangements, generous holiday allowances, and comprehensive health insurance packages, all while contributing to the development of engaging games that entertain millions. With a strong focus on employee growth and well-being, Creative Assembly empowers its team members to make meaningful contributions and enjoy a fulfilling career in game development.

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Contact Details:

Sega Recruitment Team