Senior Gameplay Programmer in Farnham

Senior Gameplay Programmer in Farnham

Farnham Full-Time 45000 - 60000 £ / year (est.) No working from home possible
SEGA

At a Glance

  • Tasks: Design and implement exciting gameplay features for our upcoming Little People games.
  • Company: Join the fun and creative team at Two Point Studios, part of the Sega family.
  • Benefits: Enjoy a flexible 4-day work week, competitive salary, and a supportive work-life balance.
  • Other info: We value diversity and inclusion, welcoming all backgrounds to apply.
  • Why this job: Be part of a passionate team creating engaging simulation games that everyone loves.
  • Qualifications: Experience in Unity and C#, with strong gameplay programming skills.

The predicted salary is between 45000 - 60000 £ per year.

About Two Point: Two Point Studios sizzled into existence in the summer heat of 2016 with a goal to create amazing, deep simulation games that not only remain accessible to everyone, but also don't take themselves too seriously - we call them our little people games! In 2018, our hard work came to fruition and Two Point Hospital was born into the world to much acclaim. After Hospital we had a dream of creating an entire world of these little people games within the place we call "Two Point County", and in 2022 our latest game Two Point Campus was released. With us being a part of the Sega family, and with the success of Two Point Hospital and Two Point Campus, we're now pushing forward with our next games to continue to make our "Two Point County" dream a reality!

Life at Two Point Studios is exactly as we believe it should be: fun, flexible and super creative! Everyone in our lovely team gets stuck in. You've got some awesome ideas? You can bet we want to hear them! We're a second family here, we all look out for each other, and we love what we do, but we understand that your real family needs you too, so we aim to strike the perfect work life balance enabling you to have fun at the office and get home to your loved ones with time to spare.

Location: Two Point Studios, Farnham
Working Model: 4-days per week in-office (Fri WFH)

About the job: We’re looking for an experienced Gameplay Programmer to join the team and help design and implement features for our upcoming Little People games. This role suits someone who enjoys working across a range of gameplay systems—game logic, AI, UI, and player interaction—and who can take features from design through to implementation and polish. Our games benefit from programmers who are both creative and technically minded, with an understanding of how interconnected systems can create interesting, emergent behaviour. You should be comfortable working independently on your tasks, contributing ideas, and collaborating closely with other disciplines.

We’re ideally looking for someone with around 5 years of industry experience, but we’re open to talented developers with slightly less experience who demonstrate strong gameplay programming skills. A good working knowledge of Unity and C# is essential, and you should be confident being productive without a lot of day-to-day guidance.

You’ll be responsible for:

  • Work closely with design and art to implement gameplay features from initial design through to testing and iteration
  • Write clean, maintainable, and robust code in Unity and C#
  • Implement and refine gameplay systems, responding to feedback and playtesting
  • Help maintain code quality and follow established technical standards
  • Plan and estimate your own tasks within an agile development process
  • Contribute positively to team discussions, problem-solving, and feature reviews

Required Knowledge, Skills & Experience:

  • Solid practical experience with Unity and C#
  • Around 5 years of professional game development experience (or equivalent demonstrable skill)
  • Good understanding of core programming practices, including Source control, Debugging and testing, Code structure and reuse, Basic awareness of performance (CPU and memory)
  • Strong soft skills, including communication, teamwork, time management, and problem-solving
  • A proactive attitude and willingness to learn and improve
  • Of course, a love for games!

The ideal candidate would have:

  • Experience or interest in AI or gameplay systems
  • Some experience with performance optimisation in Unity
  • At least one shipped commercial game
  • Exposure to console development
  • Basic 3D maths or graphics knowledge

Our Commitment to Equity, Diversity, Inclusion & Belonging: As an employer, we aim to create a diverse and inclusive environment that actively encourages the development and advancement of underrepresented groups, whilst promoting diversity of thought and experience. We want our employees to feel happy, accepted, and valued within the workplace, encouraging our employees to bring their true selves to work. We welcome people regardless of age, race, ethnicity, disability, gender identity and expression, sexual orientation, neurotype, or socioeconomic background.

Senior Gameplay Programmer in Farnham employer: SEGA

At Two Point Studios, we pride ourselves on being an exceptional employer that fosters a fun, flexible, and creative work environment. Located in Farnham, our team enjoys a unique work-life balance with a 4-day in-office week, allowing for both professional growth and personal time. We value collaboration and innovation, encouraging all employees to contribute their ideas while being part of a supportive family-like culture that celebrates diversity and inclusion.

SEGA

Contact Details:

SEGA Recruitment Team

StudySmarter Expert Advice🤫

We think this is how you could land Senior Gameplay Programmer in Farnham

Join Local Tech Meetups

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Contribute to Open Source Projects

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We think you need these skills to ace Senior Gameplay Programmer in Farnham

Unity
C#
Gameplay Programming
Game Logic
AI Systems
User Interface (UI)
Player Interaction

Some tips for your application 🫡

Show off your coding skills:When applying for a software engineering role, it's super important to showcase your coding skills. Make sure your CV includes your tech stack, any relevant programming languages you’re comfortable with, and examples of projects you've worked on. If you have a GitHub profile, link it up! We love to see code in action.

Tailor your portfolio:For a full-time role, we’d expect to see some solid examples of your work in your portfolio. Make sure to include at least two or three projects that highlight your problem-solving skills and your ability to work with different technologies. Focus on the projects that are most relevant to the position at SEGA.

Craft a killer cover letter:Your cover letter is your chance to stand out—make it personal! Explain why you want to work at SEGA and how your skills align with the role. Show us your passion for software development. We dig enthusiastic candidates who understand the value of collaboration and continuous learning!

Be clear and concise:When it comes to writing your CV and cover letter, clarity is key. Avoid jargon that could confuse us and stick to simple, direct language. Highlight your achievements with quantifiable results where possible, and keep everything easy to read. A well-organised application goes a long way!

How to prepare for a job interview at SEGA

Brush Up on Your Coding Skills

For a full-time software engineering role, it's crucial that we stay sharp with our coding abilities. Expect technical questions that might involve solving problems on the spot or discussing algorithms. Practise on platforms like LeetCode or HackerRank to get comfortable with the types of questions that often come up.

Know Your Tools and Frameworks

Make sure we’re well-acquainted with the tools and technologies listed in the job description. Familiarise ourselves with any specific frameworks or programming languages mentioned. If SEGA uses React or Node.js, for instance, be ready to discuss how we’ve used them in previous projects or coursework.

Showcase Your Projects

Bring along a portfolio that highlights our best work. This could be code samples, GitHub repositories, or any side projects we’ve built. Make sure we can talk through our thought process for each project, especially the challenges we faced and how we solved them—this shows our problem-solving skills in action.

Prepare for Behavioural Questions

While technical skills are key, full-time positions also require cultural fit. Be ready to discuss our previous experiences and how we handle teamwork, conflict, and deadlines. Brush up on the STAR method—Situation, Task, Action, Result—to clearly articulate our past experiences when discussing how we've contributed to a team.