At a Glance
- Tasks: Design and optimise cutting-edge rendering systems in Unity for Football Manager.
- Company: Join Sports Interactive, a dynamic subsidiary of SEGA Europe, based in London.
- Benefits: Enjoy private healthcare, gym memberships, free games, and a vibrant workplace culture.
- Other info: Hybrid working model with excellent career growth and a supportive, inclusive environment.
- Why this job: Make a real impact on gaming visuals while collaborating with talented artists and engineers.
- Qualifications: 10+ years in graphics engineering with strong Unity and shader experience.
The predicted salary is between 60000 - 80000 £ per year.
Founded in 1994, Sports Interactive became a wholly owned subsidiary of SEGA Europe in 2006. Based at the Here East technology hub in Stratford, East London, the SI team continues to expand as we bring our titles to an ever-growing audience across an increasing variety of platforms. To support our growth, we welcome the opportunity to connect with passionate people with the drive to match our ambitions and initiative to realise your individual potential.
Position Overview
Continually improving the visual quality and performance of Football Manager is one of our main goals, and we are looking for an experienced, passionate graphics software engineer to join our team. In this role you will collaborate with peers in the Graphics Team as well as work closely with the Art Department to implement features across all the platforms and devices we support. We are using Unity as our game engine, so experience in this technology is critical for the role.
Key Responsibilities
- Design, implement, and maintain cutting‑edge rendering systems in Unity related to environments, characters as well as lighting and the post-processing stack.
- Develop and optimize shaders and rendering code in Unity for multiple platforms.
- Profile and optimize rendering performance and memory usage across target platforms.
- Build and maintain tools to improve artist workflows.
- Implement automated tests and asset validation tools.
- Debug rendering issues and ensure visual fidelity within performance constraints.
- Collaborate with artists and engineers to create scalable, high-quality rendering solutions.
Knowledge, Skills, and Experience
- 10+ years professional C# (and/or C++) graphics‑engineering experience, with multiple shipped titles on at least two of: PC, PlayStation, Xbox, Switch, iOS.
- Solid understanding of GPU architectures, rendering techniques, and graphics performance optimization.
- Deep understanding of 3D math, including linear algebra and transformations.
- Strong knowledge of Unity’s SRP architecture, including implementation of bespoke Render Features.
- Deep experience writing optimized HLSL shaders for multiple platforms.
- Experience with analysis tools like Unity’s Profile Analyzer and Memory Profiler as well as RenderDoc, PIX, or NSight.
- Strong software engineering skills, including clean code architecture and performance-focused development.
- Experience with asset pipelines, understanding how assets move from DCC tools to Unity.
- Demonstrated ability to drive technical decisions, produce design RFCs, and persuade stakeholders through clear written and verbal communication.
- Excellent mentorship and technical leadership skills; comfortable guiding other senior engineers.
- Experience with GI solutions for procedurally generated scenes.
- Knowledge of HDRP and ability to work across multiple rendering pipelines.
- Experience with testing methodologies in C# and Unity.
- Experience of developing for iOS, Android, Switch.
- Familiarity with low-level graphics APIs such as DirectX 11/12, Metal, or Vulkan.
Benefits of Working at Sports Interactive:
- Private Healthcare and Dental Plans.
- A range of Gym Membership options through our Benefits partners.
- Travel Insurance for yourself and your family.
- Subsidised mental health, therapy, and coaching sessions are available.
- Access to our on-site physical and massage therapist services.
- Free access to games released under the SEGA Europe umbrella.
- Contributory Pension Scheme (up to 7% of annual salary).
- Regular events in collaboration with our partnered football clubs.
- Free onsite evening bar in our London HQ.
- A well-stocked breakfast bar with cereals, fruits, teas, and coffees.
- Multiple clubs and societies to join e.g., book club and art workshops.
- Your club’s shirt personalised upon passing probation.
- Trophies & gift cards for length of service milestones.
- Cupcakes delivered on your birthday.
We’re also a London Living Wage employer and boast one of the lowest staff turnover rates in the industry. We are proud to be an equal opportunities employer and encourage applications from any relevant candidate irrespective of sex, race, disability, age, sexual orientation, gender reassignment, marriage or civil partnership, pregnancy or maternity, religion, or belief. SI is proudly a Disability Confident Committed employer, and we are dedicated to ensuring our recruitment process is inclusive and accessible. Our studio has disabled access and facilities but please ensure you advise us if you require any other reasonable adjustments to be made to support you during the recruitment process.
Advanced Graphics Engineer employer: SEGA
Sega is an excellent employer, offering a vibrant work culture that fosters creativity and collaboration within the dynamic environment of their London studio. With a hybrid working model, employees enjoy the flexibility of remote work while still engaging in meaningful teamwork on the beloved Football Manager franchise. Opportunities for professional growth and mentorship are abundant, making it a rewarding place for passionate game designers to thrive.
StudySmarter Expert Advice🤫
We think this is how you could land Advanced Graphics Engineer
✨Tip Number 1
Network like a pro! Reach out to folks in the industry, especially those at Sports Interactive. A friendly chat can sometimes lead to opportunities that aren’t even advertised yet.
✨Tip Number 2
Show off your skills! Create a portfolio showcasing your best graphics work, especially if it involves Unity. This is your chance to shine and demonstrate what you can bring to the team.
✨Tip Number 3
Prepare for the interview by brushing up on your technical knowledge. Be ready to discuss your experience with C#, HLSL shaders, and rendering techniques. Confidence in your expertise can make a huge difference!
✨Tip Number 4
Don’t forget to apply through our website! It’s the best way to ensure your application gets seen by the right people. Plus, we love seeing passionate candidates who take the initiative!
We think you need these skills to ace Advanced Graphics Engineer
Some tips for your application 🫡
Show Your Passion:When writing your application, let your enthusiasm for graphics engineering shine through! We want to see your passion for creating stunning visuals and how it aligns with our mission at Sports Interactive.
Tailor Your Experience:Make sure to highlight your relevant experience with Unity and graphics programming. We’re looking for specific examples of your work on multiple platforms, so don’t hold back on the details!
Be Clear and Concise:Keep your application clear and to the point. Use straightforward language to describe your skills and experiences, as we appreciate clarity in communication—just like we do in our code!
Apply Through Our Website:We encourage you to apply directly through our website. It’s the best way for us to receive your application and ensures you’re considered for this exciting opportunity with our team!
How to prepare for a job interview at SEGA
✨Know Your Unity Inside Out
Make sure you brush up on your Unity skills, especially the SRP architecture and bespoke Render Features. Be ready to discuss how you've implemented rendering systems in past projects and any challenges you faced.
✨Show Off Your Shader Skills
Prepare to talk about your experience with HLSL shaders and optimising rendering performance. Bring examples of your work that demonstrate your ability to write efficient code and improve visual fidelity across platforms.
✨Collaborate Like a Pro
Since this role involves working closely with artists and engineers, think of examples where you've successfully collaborated in the past. Highlight your communication skills and how you’ve contributed to team projects.
✨Be Ready for Technical Questions
Expect some deep dives into graphics engineering concepts, like GPU architectures and 3D math. Brush up on your knowledge of performance optimisation techniques and be prepared to solve problems on the spot.