Principal Lighting Artist – Total War (Remote–Flexible)
Principal Lighting Artist – Total War (Remote–Flexible)

Principal Lighting Artist – Total War (Remote–Flexible)

Full-Time 60000 - 90000 £ / year (est.) Home office possible
SEGA Europe

At a Glance

  • Tasks: Create stunning lighting for the Total War franchise and collaborate with talented teams.
  • Company: Leading global gaming company known for its innovative titles.
  • Benefits: Flexible working arrangements and comprehensive health insurance.
  • Other info: Remote work opportunity with a focus on creativity and collaboration.
  • Why this job: Join a passionate team and shape the visual experience of epic games.
  • Qualifications: 8+ years in game development with experience on at least two AAA titles.

The predicted salary is between 60000 - 90000 £ per year.

A leading global gaming company is seeking a Principal Lighting Artist to craft the visual lighting direction for its Total War franchise. This role involves defining lighting solutions, collaborating with various teams, and optimizing performance across platforms.

Candidates should have over 8 years of game development experience and at least two shipped AAA titles.

The position offers benefits including flexible working arrangements and comprehensive health insurance.

Principal Lighting Artist – Total War (Remote–Flexible) employer: SEGA Europe

As a leading global gaming company, we pride ourselves on fostering a creative and inclusive work culture that empowers our employees to thrive. With flexible working arrangements and comprehensive health insurance, we prioritise the well-being of our team while offering ample opportunities for professional growth within the dynamic world of game development. Join us in shaping the future of the Total War franchise and enjoy the unique advantage of collaborating with talented individuals from around the globe.
SEGA Europe

Contact Detail:

SEGA Europe Recruiting Team

StudySmarter Expert Advice 🤫

We think this is how you could land Principal Lighting Artist – Total War (Remote–Flexible)

Tip Number 1

Network like a pro! Reach out to fellow lighting artists and industry professionals on platforms like LinkedIn. A friendly chat can lead to insider info about job openings or even a referral.

Tip Number 2

Show off your portfolio! Make sure it highlights your best work, especially any AAA titles you've contributed to. A strong visual showcase can really set you apart from the competition.

Tip Number 3

Prepare for interviews by brushing up on your technical skills and understanding the latest trends in lighting design. We want to see how you can bring fresh ideas to the Total War franchise!

Tip Number 4

Don’t forget to apply through our website! It’s the best way to ensure your application gets seen by the right people. Plus, we love seeing candidates who are proactive about their job search.

We think you need these skills to ace Principal Lighting Artist – Total War (Remote–Flexible)

Lighting Design
Visual Direction
Collaboration
Performance Optimisation
Game Development
AAA Title Experience
Artistic Vision
Technical Skills in Lighting Tools

Some tips for your application 🫡

Show Off Your Experience: Make sure to highlight your 8+ years in game development and those two shipped AAA titles. We want to see how your experience aligns with the role, so don’t hold back on showcasing your best work!

Tailor Your Application: Take a moment to customise your application for the Principal Lighting Artist position. Use language from the job description to demonstrate that you understand what we’re looking for and how you fit into our vision for Total War.

Collaborate in Your Writing: Since this role involves working with various teams, let us know about your collaborative experiences. Share examples of how you’ve worked with others to create stunning lighting solutions in past projects.

Apply Through Our Website: We encourage you to apply directly through our website. It’s the best way for us to receive your application and ensures you’re considered for this exciting opportunity with flexible working arrangements!

How to prepare for a job interview at SEGA Europe

Know Your Lighting Techniques

Make sure you brush up on your lighting techniques and principles before the interview. Be ready to discuss how you've applied these in your previous projects, especially in AAA titles. This will show that you have the expertise they’re looking for.

Showcase Your Portfolio

Prepare a strong portfolio that highlights your best work as a lighting artist. Include specific examples from the Total War franchise or similar projects. Be ready to explain your thought process behind each piece and how it contributed to the overall game experience.

Collaborative Spirit is Key

Since this role involves collaboration with various teams, be prepared to discuss your experience working with different departments. Share examples of how you’ve successfully collaborated with artists, designers, and programmers to achieve a cohesive visual direction.

Understand Performance Optimization

Familiarise yourself with performance optimisation techniques across platforms. Be ready to discuss how you’ve tackled performance issues in past projects and what strategies you used to ensure high-quality visuals without compromising game performance.

Principal Lighting Artist – Total War (Remote–Flexible)
SEGA Europe

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