Advanced Graphics Engineer

Advanced Graphics Engineer

Full-Time 60000 - 80000 £ / year (est.) Home office (partial)
SEGA Europe

At a Glance

  • Tasks: Design and optimise cutting-edge graphics for Football Manager using Unity.
  • Company: Join Sports Interactive, the creators of Football Manager, in a vibrant tech hub.
  • Benefits: Enjoy private healthcare, flexible gym options, and free games!
  • Other info: Hybrid working model with a supportive and inclusive culture.
  • Why this job: Make a real impact on gaming visuals while collaborating with passionate creatives.
  • Qualifications: 10+ years in graphics engineering with strong Unity skills required.

The predicted salary is between 60000 - 80000 £ per year.

Studio Overview

We are Sports Interactive, the gaming studio behind Football Manager. Founded in 1994, Sports Interactive (SI) became a wholly owned subsidiary of SEGA Europe in 2006. Based at the Here East technology hub in Stratford, East London, the SI team continues to expand as we bring our titles to an ever-growing audience across an increasing variety of platforms. To support our growth, we welcome the opportunity to connect with passionate people with the drive to match our ambitions and initiative to realise your individual potential.

Working Model: Hybrid (2/3 days per week)

Location: Here East, Queen Elizabeth Olympic Park, London, E15 2GW

Position Overview

Continually improving the visual quality and performance of Football Manager is one of our main goals, and we are looking for an experienced, passionate graphics software engineer to join our team. In this role you will collaborate with peers in the Graphics Team as well as work closely with the Art Department to implement features across all the platforms and devices we support. We are using Unity as our game engine, so experience in this technology is critical for the role.

Key Responsibilities

  • Design, implement, and maintain cutting-edge rendering systems in Unity related to environments, characters as well as lighting and the post-processing stack.
  • Develop and optimise shaders and rendering code in Unity for multiple platforms.
  • Profile and optimise rendering performance and memory usage across target platforms.
  • Build and maintain tools to improve artist workflows.
  • Implement automated tests and asset validation tools.
  • Debug rendering issues and ensure visual fidelity within performance constraints.
  • Collaborate with artists and engineers to create scalable, high-quality rendering solutions.

Essential: Knowledge, Skills, and Experience

  • 10+ years professional C# (and/or C++) graphics-engineering experience, with multiple shipped titles on at least two of: PC, PlayStation, Xbox, Switch, iOS.
  • Solid understanding of GPU architectures, rendering techniques, and graphics performance optimisation.
  • Deep understanding of 3D math, including linear algebra and transformations.
  • Strong knowledge of Unity’s SRP architecture, including implementation of bespoke Render Features.
  • Deep experience writing optimised HLSL shaders for multiple platforms.
  • Experience with analysis tools like Unity’s Profile Analyzer and Memory Profiler as well as RenderDoc, PIX, or NSight.
  • Strong software engineering skills, including clean code architecture and performance-focused development.
  • Experience with asset pipelines, understanding how assets move from DCC tools to Unity.
  • Demonstrated ability to drive technical decisions, produce design RFCs, and persuade stakeholders through clear written and verbal communication.
  • Excellent mentorship and technical leadership skills; comfortable guiding other senior engineers.

Desirable

  • Experience with GI solutions for procedurally generated scenes.
  • Knowledge of HDRP and ability to work across multiple rendering pipelines.
  • Experience with testing methodologies in C# and Unity.
  • Experience developing C++ native plugins for Unity.
  • Experience of developing for iOS, Android, Switch.
  • Familiarity with low-level graphics APIs such as DirectX 11/12, Metal, or Vulkan.

Benefits Of Working At Sports Interactive

  • Private Healthcare and Dental Cover.
  • Contributory Pension Scheme (employer contributions up to 7% of annual salary).
  • Eligibility to participate in the company’s discretionary bonus scheme.
  • Access to life assurance and income protection Cover.
  • Access to Travel Insurance for yourself and your family.
  • Confidential mental health, therapy and coaching support with subsidised access.
  • Flexible gym and fitness options via our benefits platform.
  • Access to on-site physiotherapy and massage services.
  • Free onsite evening bar in the Sports Interactive London HQ.
  • A well-stocked breakfast bar with cereals, fruit, tea and coffee.
  • Free access to games released under the SEGA Europe umbrella.
  • Regular events and experiences in collaboration with our partner football clubs.
  • Multiple clubs and societies to join (including book club, art workshops and more).
  • Personalised football shirt upon passing probation.
  • Trophies & gift cards for length of service milestones.
  • Cupcakes sent to you on your birthday.

We are proud to be an equal opportunities employer and encourage applications from any relevant candidate irrespective of sex, race, disability, age, sexual orientation, gender reassignment, marriage or civil partnership, pregnancy or maternity, religion, or belief. SI is proudly a Disability Confident Committed employer, and we are dedicated to ensuring our recruitment process is inclusive and accessible. Our studio has disabled access and facilities but please ensure you advise us if you require any other reasonable adjustments to be made to support you during the recruitment process.

Advanced Graphics Engineer employer: SEGA Europe

At Sports Interactive, we pride ourselves on fostering a dynamic and inclusive work culture that encourages creativity and collaboration. Located in the vibrant Here East technology hub in Stratford, our team enjoys a hybrid working model, competitive benefits including private healthcare, and unique perks such as free access to SEGA games and regular events with partner football clubs. We are committed to employee growth, offering mentorship opportunities and a supportive environment where your passion for gaming can thrive.

SEGA Europe

Contact Details:

SEGA Europe Recruitment Team

StudySmarter Expert Advice🤫

We think this is how you could land Advanced Graphics Engineer

Tip Number 1

Network like a pro! Reach out to folks in the gaming industry, especially those at Sports Interactive. Attend events, join online forums, and don’t be shy about sliding into DMs on LinkedIn. You never know who might have the inside scoop on job openings!

Tip Number 2

Show off your skills! Create a portfolio that highlights your best work in graphics engineering. Include projects that showcase your experience with Unity and any cool rendering techniques you've mastered. This is your chance to shine, so make it visually appealing!

Tip Number 3

Prepare for the interview like it’s a boss battle! Research Sports Interactive, understand their games, and think about how your skills can contribute to Football Manager. Be ready to discuss your past projects and how you tackled challenges in graphics programming.

Tip Number 4

Apply through our website! It’s the best way to ensure your application gets seen by the right people. Plus, it shows you’re genuinely interested in joining the team at Sports Interactive. Don’t miss out on this opportunity!

We think you need these skills to ace Advanced Graphics Engineer

C#
C++
Graphics Engineering
Unity
Rendering Systems
Shader Development
GPU Architectures

Some tips for your application 🫡

Tailor Your Application:Make sure to customise your CV and cover letter for the Advanced Graphics Engineer role. Highlight your experience with Unity and graphics optimisation, as we want to see how your skills align with our goals at Sports Interactive.

Show Off Your Projects:Include links to your portfolio or any relevant projects you've worked on. We love seeing practical examples of your work, especially if they showcase your expertise in rendering systems and shader development.

Be Clear and Concise:When writing your application, keep it straightforward. Use clear language to describe your experience and achievements, as we appreciate candidates who can communicate effectively, just like we do in our team.

Apply Through Our Website:Don’t forget to submit your application through our official website. It’s the best way for us to receive your details and ensures you’re considered for the role. Plus, it’s super easy!

How to prepare for a job interview at SEGA Europe

Know Your Graphics Stuff

Make sure you brush up on your knowledge of GPU architectures and rendering techniques. Be ready to discuss your experience with Unity, especially the SRP architecture and HLSL shaders. They’ll want to see that you can talk the talk when it comes to graphics engineering.

Showcase Your Projects

Prepare a portfolio or examples of your previous work, especially any titles you've shipped. Highlight your role in optimising rendering performance and memory usage. This will give them a clear picture of what you can bring to the table.

Collaboration is Key

Since you'll be working closely with artists and engineers, think of examples where you've successfully collaborated in the past. Be ready to discuss how you’ve built tools to improve workflows or solved rendering issues as part of a team.

Ask Smart Questions

Prepare thoughtful questions about their current projects and challenges they face in graphics development. This shows your genuine interest in the role and helps you gauge if the company is the right fit for you.