At a Glance
- Tasks: Design and optimise cutting-edge graphics for Football Manager using Unity.
- Company: Join Sports Interactive, the creators of Football Manager, in a vibrant tech hub.
- Benefits: Enjoy private healthcare, flexible gym options, and free games!
- Other info: Hybrid work model with a fun, inclusive culture and great career growth.
- Why this job: Make a real impact on gaming visuals while collaborating with passionate peers.
- Qualifications: 10+ years in graphics engineering with strong Unity skills required.
The predicted salary is between 60000 - 80000 £ per year.
Studio Overview
We are Sports Interactive 🎮 The gaming studio behind: ⚽ Football Manager. Founded in 1994, Sports Interactive (SI) became a wholly owned subsidiary of SEGA Europe in 2006. Based at the Here East technology hub in Stratford, East London, the SI team continues to expand as we bring our titles to an ever‑growing audience across an increasing variety of platforms. To support our growth, we welcome the opportunity to connect with passionate people with the drive to match our ambitions and initiative to realise your individual potential.
Working Model: Hybrid (2/3 days per week)
Location: Here East, Queen Elizabeth Olympic Park, London, E15 2GW
Position Overview
Continually improving the visual quality and performance of Football Manager is one of our main goals, and we are looking for an experienced, passionate graphics software engineer to join our team. In this role you will collaborate with peers in the Graphics Team as well as work closely with the Art Department to implement features across all the platforms and devices we support. We are using Unity as our game engine, so experience in this technology is critical for the role.
Key Responsibilities
- Design, implement, and maintain cutting‑edge rendering systems in Unity related to environments, characters as well as lighting and the post‑processing stack.
- Develop and optimise shaders and rendering code in Unity for multiple platforms.
- Profile and optimise rendering performance and memory usage across target platforms.
- Build and maintain tools to improve artist workflows.
- Implement automated tests and asset validation tools.
- Debug rendering issues and ensure visual fidelity within performance constraints.
- Collaborate with artists and engineers to create scalable, high‑quality rendering solutions.
Essential: Knowledge, Skills, and Experience
- 10+ years professional C# (and/or C++) graphics‑engineering experience, with multiple shipped titles on at least two of: PC, PlayStation, Xbox, Switch, iOS.
- Solid understanding of GPU architectures, rendering techniques, and graphics performance optimisation.
- Deep understanding of 3D math, including linear algebra and transformations.
- Strong knowledge of Unity’s SRP architecture, including implementation of bespoke Render Features.
- Deep experience writing optimised HLSL shaders for multiple platforms.
- Experience with analysis tools like Unity’s Profile Analyzer and Memory Profiler as well as RenderDoc, PIX, or NSight.
- Strong software engineering skills, including clean code architecture and performance‑focused development.
- Experience with asset pipelines, understanding how assets move from DCC tools to Unity.
- Demonstrated ability to drive technical decisions, produce design RFCs, and persuade stakeholders through clear written and verbal communication.
- Excellent mentorship and technical leadership skills; comfortable guiding other senior engineers.
Desirable
- Experience with GI solutions for procedurally generated scenes.
- Knowledge of HDRP and ability to work across multiple rendering pipelines.
- Experience with testing methodologies in C# and Unity.
- Experience developing C++ native plugins for Unity.
- Experience of developing for iOS, Android, Switch.
- Familiarity with low‑level graphics APIs such as DirectX 11/12, Metal, or Vulkan.
Benefits Of Working At Sports Interactive
- Private Healthcare and Dental Cover.
- Contributory Pension Scheme (employer contributions up to 7% of annual salary).
- Eligibility to participate in the company’s discretionary bonus scheme.
- Access to life assurance and income protection Cover.
- Access to Travel Insurance for yourself and your family.
- Confidential mental health, therapy and coaching support with subsidised access.
- Flexible gym and fitness options via our benefits platform.
- Access to on‑site physiotherapy and massage services.
- Free onsite evening bar in the Sports Interactive London HQ.
- A well‑stocked breakfast bar with cereals, fruit, tea and coffee.
- Free access to games released under the SEGA Europe umbrella.
- Regular events and experiences in collaboration with our partner football clubs.
- Multiple clubs and societies to join (including book club, art workshops and more).
- Personalised football shirt upon passing probation.
- Trophies & gift cards for length of service milestones.
- Cupcakes sent to you on your birthday.
We are proud to be an equal opportunities employer and encourage applications from any relevant candidate irrespective of sex, race, disability, age, sexual orientation, gender reassignment, marriage or civil partnership, pregnancy or maternity, religion, or belief. SI is proudly a Disability Confident Committed employer, and we are dedicated to ensuring our recruitment process is inclusive and accessible. Our studio has disabled access and facilities but please ensure you advise us if you require any other reasonable adjustments to be made to support you during the recruitment process.
Advanced Graphics Engineer employer: SEGA Europe
At Sports Interactive, we pride ourselves on being an exceptional employer, offering a vibrant work culture that fosters creativity and collaboration in the heart of East London. Our commitment to employee growth is evident through our comprehensive benefits package, including private healthcare, a contributory pension scheme, and access to mental health support, alongside unique perks like free games and regular team events. Join us at Here East, where your passion for gaming can thrive in an inclusive environment that values innovation and personal development.
StudySmarter Expert Advice🤫
We think this is how you could land Advanced Graphics Engineer
✨Tip Number 1
Network like a pro! Reach out to folks in the gaming industry, especially those at Sports Interactive. A friendly chat can open doors and give you insights that a job description just can't.
✨Tip Number 2
Show off your skills! Create a portfolio showcasing your best graphics work, especially if you've used Unity. This is your chance to shine and demonstrate what you can bring to the team.
✨Tip Number 3
Prepare for the interview by brushing up on your technical knowledge. Be ready to discuss your experience with C#, HLSL shaders, and rendering techniques. Confidence in your expertise will impress the hiring team!
✨Tip Number 4
Don't forget to apply through our website! It’s the best way to ensure your application gets seen. Plus, it shows you're genuinely interested in joining the Sports Interactive family.
We think you need these skills to ace Advanced Graphics Engineer
Some tips for your application 🫡
Tailor Your Application:Make sure to customise your CV and cover letter for the Advanced Graphics Engineer role. Highlight your experience with Unity and graphics optimisation, as these are key to what we're looking for at Sports Interactive.
Show Off Your Projects:Include links to your previous work or projects that showcase your skills in graphics engineering. We love seeing what you've done, especially if it involves cutting-edge rendering systems or optimised shaders!
Be Clear and Concise:When writing your application, keep it clear and to the point. We appreciate well-structured communication, so make sure your technical skills and experiences shine through without unnecessary fluff.
Apply Through Our Website:Don't forget to apply directly through our website! It’s the best way for us to receive your application and ensures you’re considered for the role. Plus, we love seeing candidates who take that extra step!
How to prepare for a job interview at SEGA Europe
✨Know Your Unity Inside Out
Make sure you brush up on your Unity skills, especially the SRP architecture and bespoke Render Features. Be ready to discuss your experience with optimising shaders and rendering code, as this will be crucial for the role.
✨Show Off Your Problem-Solving Skills
Prepare examples of how you've debugged rendering issues in the past. Highlight your experience with analysis tools like Unity’s Profile Analyzer and RenderDoc, and be ready to explain how you ensured visual fidelity while maintaining performance.
✨Collaboration is Key
Since you'll be working closely with both the Graphics Team and the Art Department, think of examples where you've successfully collaborated with artists and engineers. Emphasise your ability to communicate technical concepts clearly to non-technical team members.
✨Demonstrate Leadership and Mentorship
If you have experience guiding other engineers, be sure to mention it. Discuss how you've driven technical decisions and produced design RFCs, showcasing your leadership skills and ability to persuade stakeholders.