Senior Technical Designer in Warrington

Senior Technical Designer in Warrington

Warrington Full-Time On-site
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We are looking for an experienced Technical Designer to turn ambitious level and gameplay ideas into robust, production-ready experiences in Neverland.

This is not a broad design or ideas-only role. We want someone who has delivered high-quality levels, understands what it takes to carry them from blockout to ship, and can build the mechanics, interactions and technical foundations that make them work.

What You Will Do

  • Own the technical implementation of levels, encounters and interactive gameplay from prototype through to final delivery
  • Build and refine mechanics, interactable elements and gameplay logic in Unreal Engine 5
  • Work closely with Level Design, Engineering, Animation, Art and Audio to turn creative intent into reliable, shippable experiences
  • Act as the bridge between Design and Engineering, identifying technical risks and solving problems before they block production
  • Create scalable Blueprint systems and tools that allow designers to build and iterate quickly
  • Debug, profile and improve gameplay so levels remain performant and dependable
  • Playtest constantly, refining game feel, co-op interactions and the solo experience

What We Are Looking For

  • Experience shipping at least one high-quality PC or console game as a Technical Designer
  • Clear evidence that you have helped deliver levels through production, not only created isolated prototypes
  • Strong Unreal Engine and Blueprint skills, including gameplay frameworks, debugging and performance awareness
  • Mechanics you can discuss in detail, from the first prototype through iteration, production and ship
  • A strong understanding of game feel, 3Cs and how gameplay systems support level design
  • Experience collaborating directly with engineers and applying sound engineering principles within Unreal
  • A proactive, practical approach. You identify what needs doing, solve problems and take ownership through to completion
  • Experience with action-adventure, 3D platforming or co-op games is strongly preferred
  • C++ literacy is useful but not essential

Ways of Working

  • Tuesday to Thursday in our Warrington studio
  • Monday and Friday at your discretion, though many of us are in the office
  • Flexible working within core hours, 10:00-16:00

Benefits

  • 25 days holiday plus UK bank holidays
  • 4% company pension scheme
  • EMI share options for eligible employees
  • High-spec hardware and software provided

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Contact Details:

Second Star Games Recruitment Team