At a Glance
- Tasks: Develop and optimise real-time rendering features for mobile games using cutting-edge technology.
- Company: Join Scopely, a leading mobile game company known for award-winning titles like 'MONOPOLY GO!' and 'Star Trek Fleet Command'.
- Benefits: Enjoy hybrid or remote work options, visa sponsorship, and be part of a passionate global team.
- Why this job: Be at the forefront of game development, working on an exciting unannounced cross-platform title with a talented team.
- Qualifications: 5+ years in graphics programming, strong C++ skills, and expertise in Vulkan/Metal APIs required.
- Other info: Scopely values diversity and inclusion, ensuring a fair hiring process for all applicants.
The predicted salary is between 42000 - 84000 ÂŁ per year.
We are looking for a Senior Graphics Engineer in Ireland, UK, Spain, or Portugal in a hybrid or remote basis. We can support with visa sponsorship from any location.
We are looking for strong rendering expertise and a passion for delivering high-quality, high-performance visuals. You will work on real-time rendering features and optimizations that help our game look and run its best across a wide range of devices.
We are in the early stages of development on an ambitious, unannounced, cross-platform Strategy/MMO title, creating a team of talented and passionate game makers to join us on this exciting journey!
At Scopely, we care deeply about what we do and want to inspire play, every day — whether in our work environments alongside our talented colleagues or through our deep connections with our communities of players. We are a global team of game lovers who are developing, publishing, and innovating the mobile games industry, connecting millions of people around the world daily.
What You Will Do
Develop and optimize real-time rendering features on mobile platforms using Vulkan (Android) and Metal (iOS).
Work with clustered/meshlet-based geometry systems, implementing GPU-driven visibility, culling, and LOD.
Integrate and refine modern rendering techniques such as clustered/tiled lighting, temporal anti-aliasing (TAA), and super-resolution (TSR).
Assist in the development of real-time global illumination features in collaboration with senior technical staff, ensuring scalability across different device tiers.
Write and optimize shaders (HLSL/GLSL/MSL) for power-efficient mobile performance.
Profile GPU/CPU performance and analyze rendering bottlenecks using tools like RenderDoc, Perfetto, Xcode GPU Debugger, and Mali/Snapdragon profilers.
Contribute to GPU memory layout design, draw submission strategies, and render pass optimizations for tile-based GPUs.
Collaborate closely with engine and content teams to ensure visuals meet quality and performance goals across platforms.
Stay informed on industry rendering trends and suggest improvements to our pipeline.
What We Are Looking For
5+ years of graphics programming experience, with a focus on mobile platforms.
Strong C++ skills with experience working in performance-critical rendering code.
Solid knowledge of Vulkan and/or Metal APIs.
Experience with Unity’s Scriptable Render Pipeline (SRP), including extending or customizing SRPs.
Understanding of mobile GPU architecture (tiling, bandwidth, power constraints).
Proficiency in GPU performance profiling and optimization workflows.
Familiarity with compute-based rendering techniques, GPU-driven pipelines, and modern culling/visibility approaches.
Bonus Points
Experience with UE5’s Nanite/Lumen or equivalent advanced rendering solutions.
Background in custom engine development or low-level rendering systems.
Contributions to open-source graphics tools or technical publications.
Cross-platform rendering experience beyond mobile (PC/console).
About Us
Scopely is a global interactive entertainment and mobile-first video game company, home to many top, award-winning experiences such as \”MONOPOLY GO!,\” “Star Trek Fleet Command,” “Stumble Guys,” “MARVEL Strike Force,” and “Yahtzee With Buddies,” among others.
Scopely creates, publishes, and live-operates immersive games that empower a directed-by-consumer experience across multiple platforms–from mobile, web, PC and beyond.
Founded in 2011, Scopely is fueled by a world-class team and a proprietary technology platform Playgami that supports one of the most diversified portfolios in the games industry.
Recognized multiple times as one of Fast Company’s “World’s Most Innovative Companies,” Scopely is a multi-billion-dollar business due to its ability to create long-lasting game experiences that players enjoy for years.
Scopely has global operations in more than a dozen markets across Asia, EMEA, and North America, and is home to many internal game development teams, referred to as Scopely Studios, with additional game studio partners across four continents.
Scopely was acquired by Savvy Games Group in July 2023 for $4.9 billion, and is now an independent subsidiary of Savvy.
Notice to candidates: Scopely, Inc and its affiliates will never request payment or ask for financial information as a condition for applying to a position or receiving an offer of employment. All official Scopely, Inc. recruiters only use email domains that end with @scopely.com.
Our official website iswww.scopely.com. Please only apply to positions posted on our official website and ensure the recruiter only communicates via the official email domain.
Employment at Scopely is based solely on a person\’s merit and qualifications. Scopely does not discriminate against any employee or applicant because of race, creed, color, religion, gender, sexual orientation, gender identity/expression, national origin, disability, age, genetic information, veteran status, marital status, pregnancy or related condition (including breastfeeding), or any other basis protected by law.We also consider qualified applicants with arrest or conviction records, consistent with applicable federal, state and local law.
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Senior Graphics Engineer employer: Scopely
Contact Detail:
Scopely Recruiting Team
StudySmarter Expert Advice 🤫
We think this is how you could land Senior Graphics Engineer
✨Tip Number 1
Make sure to showcase your experience with Vulkan and Metal APIs in your conversations. These are crucial for the role, and demonstrating your expertise can set you apart from other candidates.
✨Tip Number 2
Engage with the gaming community and stay updated on the latest rendering trends. This knowledge can help you discuss innovative ideas during interviews and show your passion for the industry.
✨Tip Number 3
Prepare to discuss specific projects where you've optimised rendering performance. Be ready to explain your thought process and the impact of your work on the overall project.
✨Tip Number 4
Network with current or former employees of Scopely on platforms like LinkedIn. They can provide insights into the company culture and potentially refer you internally, increasing your chances of landing the job.
We think you need these skills to ace Senior Graphics Engineer
Some tips for your application 🫡
Tailor Your CV: Make sure your CV highlights your graphics programming experience, especially with mobile platforms. Emphasise your skills in C++, Vulkan, and Metal APIs, as well as any relevant projects that showcase your rendering expertise.
Craft a Compelling Cover Letter: Write a cover letter that reflects your passion for game development and your understanding of real-time rendering techniques. Mention specific experiences that align with the job description, such as working with GPU performance profiling or modern rendering techniques.
Showcase Relevant Projects: If you have worked on any notable projects, especially those involving mobile graphics or game development, include them in your application. Provide links to your portfolio or GitHub if applicable, demonstrating your contributions to open-source graphics tools or technical publications.
Proofread Your Application: Before submitting, carefully proofread your CV and cover letter for any spelling or grammatical errors. A polished application reflects your attention to detail, which is crucial in graphics programming.
How to prepare for a job interview at Scopely
✨Showcase Your Rendering Expertise
Be prepared to discuss your experience with real-time rendering features, especially using Vulkan and Metal. Highlight specific projects where you optimised graphics performance and the techniques you employed.
✨Demonstrate Your C++ Skills
Since strong C++ skills are crucial for this role, be ready to talk about your experience with performance-critical rendering code. Consider sharing examples of challenges you've faced and how you overcame them.
✨Familiarise Yourself with Current Trends
Stay updated on the latest rendering trends and technologies. Be ready to suggest improvements or innovations that could enhance the company's graphics pipeline, showing your passion for the field.
✨Prepare for Technical Questions
Expect technical questions related to GPU performance profiling and optimisation workflows. Brush up on your knowledge of mobile GPU architecture and be ready to discuss how you would approach common rendering bottlenecks.