Lead Systems Designer - Star Trek Fleet Command

Lead Systems Designer - Star Trek Fleet Command

Full-Time 63000 - 77000 £ / year (est.) Working from home possible
Scopely

At a Glance

  • Tasks: Lead design for Star Trek Fleet Command, shaping player experiences and gameplay systems.
  • Company: Join Scopely, a top mobile games company with a passion for play and innovation.
  • Benefits: Remote work, competitive salary, and a supportive, diverse environment.
  • Other info: Collaborate with passionate teams and enjoy excellent career growth opportunities.
  • Why this job: Be a design leader in a successful game, impacting millions of players worldwide.
  • Qualifications: 8+ years in game design, with leadership experience and a love for F2P systems.

The predicted salary is between 63000 - 77000 £ per year.

Scopely is looking for a Lead Systems Designer to join our Star Trek Fleet Command team in the UK on a remote basis. At Scopely, we care deeply about what we do and want to inspire play, every day – whether in our work environments alongside talented colleagues or through our deep connections with our communities of players. We are a global team of game lovers who are developing, publishing, and innovating in the mobile games industry, connecting millions of players around the world daily. Star Trek Fleet Command is a standout success in the gaming industry. Launched in 2018, our in-house developed 4X MMO has continually evolved, earning its place as one of the top-grossing games on the market. Our next chapter is bold: we’re evolving the traditional 4X experience in STFC — and we need a bold design leader to shape the content and loops our players engage with on a daily basis.

What You Will Do

  • As a Lead Designer on STFC, you’ll own the standards, direction, and experiences that define how millions of players experience growth and mastery across our monthly content releases and beyond.
  • Become the design owner and leader behind the feature pipeline, directing designers and UX specialists in crafting compelling experiences for our players.
  • Guide teams through the creative process, ensuring they can hit the vision of the game and deliver upon player and product needs with accuracy.
  • Get hands on through direct involvement in building and refining novel gameplay experiences focused on resource generation, spending, time gating, and power growth.
  • Create systems that foster meaningful player agency and long-term investment.
  • Manage and mentor designers in systems and economy design to elevate our standards and craft incredible experiences.
  • Shape the design process to ensure the standards of players are met and exceeded.
  • Use tools (Excel, Google Sheets) to model economies and progression pacing.
  • Collaborate with experienced, driven and passionate Designers, Product Managers, Analysts, and Engineers to implement features which aim to advance the genre.
  • Evaluate performance using data, player feedback, and your own playtest experience.
  • Design for scale: plan for long-term content extensibility and system health.

What We're Looking For

  • 2+ years of game design leadership experience.
  • Proven experience in F2P systems design and progression modelling.
  • 8+ years of experience designing systems or economies for live, F2P games (preferably MMO, 4X, or strategy genres).
  • Confident people manager and mentor, who is able to grow & nurture talent.
  • Experience with all aspects of game design discipline: concept, game progression, interface, monetisation, and retention.
  • A proven track record of delivering features that balance player fun, engagement, and monetisation.
  • Ability to translate KPI targets and data into design direction for teams.
  • Mastery of spreadsheets and confidence in balancing power curves, pacing, and resource flow.
  • Experience working cross-functionally and navigating live production environments.
  • A positive, thoughtful, and collaborative approach to game development.

Bonus Points

  • Deep understanding of the 4X genre with specific experience in F2P 4X.
  • Familiarity with SQL, scripting, or simulation tools.
  • Love for Star Trek, sci-fi, or highly strategic social games.
  • Previous work on alliance or co-op systems in large-scale games.

At Scopely, we create games for everyone - and want to ensure that the people behind our games reflect that! We are committed to creating a diverse, supportive work environment where everyone is treated with respect. We are committed to providing equal employment opportunities and welcome individuals from all backgrounds to join us & embrace the adventure!

Lead Systems Designer - Star Trek Fleet Command employer: Scopely

At Scopely, we pride ourselves on fostering a vibrant and inclusive work culture that champions creativity and collaboration. As a Production Director for MONOPOLY GO!, you'll be part of a dynamic team dedicated to delivering exceptional gaming experiences while enjoying the flexibility of remote work or a hybrid model from our Barcelona hub. We offer extensive growth opportunities, a commitment to diversity, and the chance to influence the future of live operations in one of the most successful mobile game companies globally.

Scopely

Contact Details:

Scopely Recruitment Team

StudySmarter Expert Advice🤫

We think this is how you could land Lead Systems Designer - Star Trek Fleet Command

Join Local Tech Meetups

Get out there and mingle with fellow developers by joining local tech meetups. It’s a fantastic way to meet people who might be working at Scopely or know someone who does. Plus, you can pick up some trendy tech skills and trends while you're at it!

Contribute to Open Source Projects

Show off your coding chops by jumping into open-source projects. Not only does this give you practical experience, but it also gets you noticed in the dev community. You'll create a killer portfolio that speaks volumes about your skills to Scopely.

Tap into Online Developer Communities

Don’t underestimate the power of online developer communities like GitHub, Stack Overflow, and even Reddit. Participate in discussions, share your projects, and build your visibility. We can often find opportunities through these channels that can lead to a full-time gig at companies like Scopely.

Explore Job Boards Specifically for Tech Roles

Keep your eyes peeled on job boards that focus on tech roles. Sites like TechCareers or Stack Overflow Jobs can often have listings for companies like Scopely that might not show up on broader job sites. Make it a habit to check these regularly, and don’t hesitate to apply directly through our website!

We think you need these skills to ace Lead Systems Designer - Star Trek Fleet Command

Game Design Leadership
F2P Systems Design
Progression Modelling
Economy Design
Mentoring and People Management
Game Progression Design
Monetisation Strategies

Some tips for your application 🫡

Show off your coding skills:When applying for a software engineering role, it's super important to showcase your coding skills. Make sure your CV includes your tech stack, any relevant programming languages you’re comfortable with, and examples of projects you've worked on. If you have a GitHub profile, link it up! We love to see code in action.

Tailor your portfolio:For a full-time role, we’d expect to see some solid examples of your work in your portfolio. Make sure to include at least two or three projects that highlight your problem-solving skills and your ability to work with different technologies. Focus on the projects that are most relevant to the position at Scopely.

Craft a killer cover letter:Your cover letter is your chance to stand out—make it personal! Explain why you want to work at Scopely and how your skills align with the role. Show us your passion for software development. We dig enthusiastic candidates who understand the value of collaboration and continuous learning!

Be clear and concise:When it comes to writing your CV and cover letter, clarity is key. Avoid jargon that could confuse us and stick to simple, direct language. Highlight your achievements with quantifiable results where possible, and keep everything easy to read. A well-organised application goes a long way!

How to prepare for a job interview at Scopely

Brush Up on Your Coding Skills

For a full-time software engineering role, it's crucial that we stay sharp with our coding abilities. Expect technical questions that might involve solving problems on the spot or discussing algorithms. Practise on platforms like LeetCode or HackerRank to get comfortable with the types of questions that often come up.

Know Your Tools and Frameworks

Make sure we’re well-acquainted with the tools and technologies listed in the job description. Familiarise ourselves with any specific frameworks or programming languages mentioned. If Scopely uses React or Node.js, for instance, be ready to discuss how we’ve used them in previous projects or coursework.

Showcase Your Projects

Bring along a portfolio that highlights our best work. This could be code samples, GitHub repositories, or any side projects we’ve built. Make sure we can talk through our thought process for each project, especially the challenges we faced and how we solved them—this shows our problem-solving skills in action.

Prepare for Behavioural Questions

While technical skills are key, full-time positions also require cultural fit. Be ready to discuss our previous experiences and how we handle teamwork, conflict, and deadlines. Brush up on the STAR method—Situation, Task, Action, Result—to clearly articulate our past experiences when discussing how we've contributed to a team.