Build and Release Engineer
Build and Release Engineer

Build and Release Engineer

Full-Time 36000 - 60000 £ / year (est.) No home office possible
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At a Glance

  • Tasks: Support build and release processes for exciting mobile games using Unity 3D.
  • Company: Join Scopely, a leader in interactive entertainment with hit titles like 'MONOPOLY GO!'.
  • Benefits: Enjoy remote work options and a dynamic, creative work environment.
  • Why this job: Be part of an innovative team creating engaging games that impact players worldwide.
  • Qualifications: Experience in build roles for Unity 3D games and knowledge of CI/CD practices required.
  • Other info: This is a full-time, mid-senior level position with opportunities for growth.

The predicted salary is between 36000 - 60000 £ per year.

Job Title and Company

Join to apply for the Build and Release Engineer role at Scopely.

Job Overview

Scopely is seeking a Build & Release Engineer to join our talented team in Ireland, Spain, Portugal, or the UK on a hybrid/remote basis. We are passionate about creating engaging mobile games and are developing an unannounced Strategy/MMO title. Join us to contribute to this exciting project.

Responsibilities

  1. Provide technical guidance and support for build and release processes related to Unity 3D games and CICD pipelines.
  2. Ensure the stability, security, and reliability of build pipelines supporting game development.
  3. Collaborate with cross-functional teams to facilitate effective communication and stakeholder management.
  4. Develop automation tools to enhance reproducibility and development efficiency.
  5. Monitor, audit, and report on build systems, incorporating observability and alerts throughout the CICD lifecycle.
  6. Participate in code reviews and improve CICD pipelines and automation tools.

Qualifications

  • Extensive experience in build and release roles, especially for Unity 3D games, with a solid understanding of CI/CD best practices.
  • Proficiency in programming and scripting languages such as Python and Bash.
  • Experience with observability tools like ELK, Grafana, Prometheus, and Datadog.
  • Knowledge of version control systems (e.g., Git) and build tools (e.g., Jenkins, GitLab, Maven, Gradle).
  • Experience with Unity CI integrations and languages like Groovy is advantageous.
  • Experience with Infrastructure as Code tools like Terraform, Terragrunt, or Packer.
  • Familiarity with cloud platforms, preferably AWS, and container technologies like Docker, ECS, and EKS.
  • Strong troubleshooting skills across platforms and understanding of networking and security.
  • Knowledge of DevSecOps principles.
  • Excellent communication skills and ability to work in fast-paced, agile environments.
  • Experience in the gaming industry, especially with Unity 3D, is preferred.

About Us

Scopely is a global leader in interactive entertainment, known for top titles like \”MONOPOLY GO!\” and \”Star Trek Fleet Command.\” We create immersive games across multiple platforms and are recognized as one of Fast Company’s “World’s Most Innovative Companies.”

Additional Information

We offer a full-time, mid-senior level engineering position in the entertainment industry, with opportunities for remote work in select regions.

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Build and Release Engineer employer: Scopely

Scopely is an exceptional employer, offering a dynamic work culture that fosters creativity and collaboration among its talented team. With a focus on employee growth, Scopely provides opportunities for professional development in the gaming industry, alongside the flexibility of hybrid and remote work options across Ireland, Spain, Portugal, and the UK. Join us to be part of an innovative company that values your contributions and supports your career journey in creating engaging mobile games.
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Contact Detail:

Scopely Recruiting Team

StudySmarter Expert Advice 🤫

We think this is how you could land Build and Release Engineer

✨Tip Number 1

Familiarise yourself with the specific tools and technologies mentioned in the job description, such as Unity 3D, CI/CD best practices, and observability tools like Grafana and Prometheus. Having hands-on experience or projects showcasing these skills can set you apart.

✨Tip Number 2

Network with professionals in the gaming industry, especially those who work with Unity 3D. Attend relevant meetups or online forums to connect with potential colleagues at Scopely and gain insights into their work culture and expectations.

✨Tip Number 3

Prepare to discuss your troubleshooting skills and experiences in fast-paced environments during interviews. Be ready to provide examples of how you've successfully managed build and release processes in previous roles.

✨Tip Number 4

Showcase your passion for gaming and understanding of the industry during your interactions with the team. Being able to articulate your enthusiasm for mobile games and how you can contribute to their upcoming projects will resonate well with the hiring team.

We think you need these skills to ace Build and Release Engineer

Build and Release Management
CI/CD Best Practices
Unity 3D Development
Python Programming
Bash Scripting
Observability Tools (ELK, Grafana, Prometheus, Datadog)
Version Control Systems (Git)
Build Tools (Jenkins, GitLab, Maven, Gradle)
Unity CI Integrations
Infrastructure as Code (Terraform, Terragrunt, Packer)
Cloud Platforms (AWS)
Container Technologies (Docker, ECS, EKS)
Troubleshooting Skills
Networking and Security Knowledge
DevSecOps Principles
Excellent Communication Skills
Agile Methodologies
Experience in the Gaming Industry

Some tips for your application 🫡

Tailor Your CV: Make sure your CV highlights your experience with build and release processes, particularly in Unity 3D games. Emphasise your proficiency in CI/CD best practices and any relevant programming languages like Python and Bash.

Craft a Compelling Cover Letter: In your cover letter, express your passion for mobile gaming and how your skills align with the responsibilities outlined in the job description. Mention specific tools and technologies you have worked with, such as Jenkins or Docker, to demonstrate your expertise.

Showcase Relevant Projects: If possible, include links to projects or repositories that showcase your work with build systems, automation tools, or Unity 3D games. This will provide tangible evidence of your capabilities and experience.

Highlight Soft Skills: Don't forget to mention your communication skills and ability to work in agile environments. Scopely values collaboration, so illustrating your teamwork experiences can set you apart from other candidates.

How to prepare for a job interview at Scopely

✨Showcase Your Technical Skills

Make sure to highlight your extensive experience with build and release processes, especially in Unity 3D. Be prepared to discuss specific CI/CD practices you've implemented and any automation tools you've developed.

✨Demonstrate Problem-Solving Abilities

Prepare examples of how you've tackled troubleshooting challenges in previous roles. Discuss your approach to ensuring the stability and security of build pipelines, as this is crucial for the role.

✨Communicate Effectively

Since collaboration with cross-functional teams is key, practice articulating your thoughts clearly. Be ready to explain complex technical concepts in a way that non-technical stakeholders can understand.

✨Familiarise Yourself with Their Projects

Research Scopely's games and their development processes. Showing genuine interest in their projects, especially the unannounced Strategy/MMO title, will demonstrate your enthusiasm and fit for the team.

Build and Release Engineer
Scopely

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