At a Glance
- Tasks: Join our team to create stunning animations and solve technical challenges in game development.
- Company: Be part of Atomic Theory, a diverse team of AAA veterans dedicated to innovative gaming experiences.
- Benefits: Enjoy competitive salary, private medical coverage, and annual research credits for personal growth.
- Other info: Join a supportive environment with weekly team lunches and opportunities for professional development.
- Why this job: Work on exciting projects with cutting-edge technology while enjoying a flexible work-life balance.
- Qualifications: Experience in animation tech art, rigging, and proficiency in industry-standard tools like Maya or Blender.
The predicted salary is between 30000 - 40000 £ per year.
This position is a Fixed Term Contract (FTC) for an initial period of 6 months, with an anticipated end date in December 2026. Please note that this is a hybrid position based in Brighton, requiring 3 days onsite each week, with the option for remote work on the remaining days.
ABOUT THE ROLE
We are looking for an experienced Animation Technical Artist to join our team in either UK location. The right person will be open and flexible, able to work in wide-ranging rigging and animation problem spaces with various styles and team sizes. The ideal candidate will work closely with other artists and our client partners to support and implement animation tasks. As an Animation Tech Artist, you are the bridge between animators and the technical constraints of the game. You are building the systems, rigs, and pipelines that make high-quality movement possible. Additionally, you thrive on solving skinning issues, automating tedious workflows, and ensuring it all blends together seamlessly; this includes ensuring timely and efficient communication, thinking creatively, and successfully delivering milestones.
What You’ll Do:
- Rigging bonus for experience in an outsource management capacity.
- Proven track record of shipping at least one game through to release.
- Expert knowledge of industry-standard 3D animation creation technologies (e.g. Maya, Blender).
- Proficiency with tooling scripting languages (e.g. Python, MEL, C#).
- Working knowledge of animation implementation in game engines (e.g. Unreal Engine AnimBPs and Montages, Unity Mecanim).
- Passion for continuous improvement and upskilling in both technical and creative domains.
WHAT WE CAN OFFER:
- Competitive Salary and Benefits Package: Your health and wellbeing is important to us, so we offer a variety of benefits including: Private Pension via Salary Sacrifice, Optional Private Medical, Dental, and Vision Coverage, Annual Leave, plus Bank Holidays and Winter Break Office Closure.
- Annual Research Credit: We always encourage personal growth, so we provide all of our team members with an annual credit to further enhance your skills!
- Professional Development: We offer biannual reviews, as well as opportunities to collaborate across disciplines, internal tech talks, and the chance to learn from specialists with backgrounds from across the games and software development industries.
- Work-Life Balance: We really believe that home life comes first and we promote a flexible working environment. And as an added bonus: We don’t crunch!
- Family Friendly: We understand the importance of family, which is why we offer 6 weeks full of Maternity, Paternity, and Adoption Leave to support you during this exciting time!
- Office Perks: In addition to everything above, we also provide: Weekly Team Lunches, Snacks, Including the Good (Yorkshire) Tea, Fully Equipped Team Lounge, Including our Favourite Consoles and Games.
A FRIENDLY NOTE FROM THE RECRUITMENT TEAM
Let us do the work for you: Even if your profile isn’t an exact match for all of the qualifications listed above, we still want you to apply. Our team members come from a variety of different industries, not all of which are immediately relevant to game or software development, and we welcome all candidates of similarly varied backgrounds, communities, and identities. Rocket Science is an equal opportunity employer and is committed to providing a worry-free workplace void of discrimination or harassment. Rocket Scientists are expected to foster and champion an environment in which everyone has the opportunity to feel included and is afforded the respect and dignity they deserve.
Technical Animator (6-Month FTC) employer: Rocket Science Group
Atomic Theory, part of the Rocket Science Group, is an exceptional employer that fosters a creative and inclusive work environment in Brighton. With a strong commitment to employee growth through professional development opportunities, competitive benefits, and a focus on work-life balance, we ensure our team members thrive both personally and professionally. Join us to collaborate with industry veterans on exciting projects while enjoying a supportive culture that values diversity and innovation.
StudySmarter Expert Advice🤫
We think this is how you could land Technical Animator (6-Month FTC)
✨Tip Number 1
Network like a pro! Reach out to folks in the industry, especially those at Atomic Theory or similar studios. A friendly chat can open doors and give you insights that a job description just can't.
✨Tip Number 2
Show off your skills! Create a portfolio that highlights your best animation work and technical artistry. Make sure it’s easy to navigate and showcases your problem-solving abilities in rigging and animation.
✨Tip Number 3
Prepare for the interview by brushing up on your knowledge of industry-standard tools like Maya and Unreal Engine. Be ready to discuss how you've tackled challenges in past projects and how you can contribute to the team.
✨Tip Number 4
Apply through our website! It’s the best way to ensure your application gets seen. Plus, we love seeing candidates who take the initiative to connect directly with us.
We think you need these skills to ace Technical Animator (6-Month FTC)
Some tips for your application 🫡
Show Your Passion:When writing your application, let your enthusiasm for animation and game development shine through. We want to see your love for the craft and how it aligns with our mission at Atomic Theory.
Tailor Your CV:Make sure to customise your CV to highlight relevant experience in rigging, animation, and any tools you’ve used like Maya or Blender. We’re looking for specifics that show you can bridge the gap between creativity and technical constraints.
Be Clear and Concise:Keep your application straightforward and to the point. We appreciate clarity, so make sure your skills and experiences are easy to spot. Use bullet points if it helps!
Apply Through Our Website:Don’t forget to submit your application through our website! It’s the best way for us to receive your details and ensures you’re considered for this exciting opportunity.
How to prepare for a job interview at Rocket Science Group
✨Know Your Tools
Make sure you’re well-versed in the industry-standard 3D animation tools like Maya and Blender. Brush up on your scripting skills in Python, MEL, or C# as well, since they’ll likely come up during technical discussions.
✨Showcase Your Experience
Prepare to discuss your previous projects, especially any games you've shipped. Highlight your role in rigging and animation tasks, and be ready to explain how you tackled specific challenges in those projects.
✨Understand the Company Culture
Familiarise yourself with Atomic Theory’s commitment to performance and accessibility. Be prepared to discuss how your values align with theirs and how you can contribute to their mission of delivering player-centric experiences.
✨Ask Insightful Questions
Prepare thoughtful questions about the team dynamics, the types of projects you'll be working on, and how they approach problem-solving in animation. This shows your genuine interest in the role and helps you gauge if it’s the right fit for you.