At a Glance
- Tasks: Develop gameplay features and collaborate on exciting projects with industry veterans.
- Company: Join Rocket Science Group's Atomic Theory, a diverse team of AAA game developers.
- Benefits: Enjoy hybrid working, professional development, and fun office perks.
- Why this job: Make an impact in the gaming world while learning from the best.
- Qualifications: Currently enrolled in a Software Engineering or Game Engineering degree with coding skills.
- Other info: Flexible work environment with opportunities for growth and creativity.
The predicted salary is between 30000 - 42000 £ per year.
Please note that this is a hybrid position in Brighton with a mixture of in-office and home-based working. This placement will start June - July **** and last for 1 year.
Part of the Rocket Science Group, Atomic Theory comprises a multinational team of seasoned AAA veterans with roots extending from Blizzard, PUBG, Epic, and Unity. We have a track record of delivering player-centric, AAA-quality experiences, and we are unwavering in our commitment to performance, accessibility, and the meticulous attention to the engineering tools and frameworks that underpin exceptional gameplay.
ABOUT THE ROLE
We are looking for a Software Engineer who is eager to continue developing their skills in a professional environment to join our team in Summer **** for 1 year. In this role, you will build upon your software engineering skills and will get the chance to implement technical solutions that help our partners' games delight players around the world. You will have the opportunity to work with and learn from industry veterans across projects and gain exposure to both proprietary and commercially available game engines and various industry standard workflows.
Our ideal candidate is someone who is currently enrolled in University and has a passion for writing code and for video games themselves. We are looking for someone who has a solid initial base in at least one programming language, has solid communication skills, works well in a team environment, and is open to learning new workflows and programming languages.
What You’ll Do:
- Feature Development: Implement and extend gameplay features and systems.
- Debugging: Learn to effectively resolve issues in a team environment.
- Technical Design: Bring creative ideas and solutions to life with collaborative software engineering processes.
- Code Review: Conduct code reviews, provide constructive feedback, and set an example of quality code implementation that adheres to coding standards.
What we Value:
- Enrolled in a Software Engineering or Game Engineering degree (having completed Year 2 by June ****).
- Solid foundation with C++ and/or C#.
- Solid maths skills.
- Ability to communicate effectively with internal and external teams.
- Strong critical thinking skills and the drive to solve problems and debug programs.
- Strong collaborative skills with a willingness to accept and respond to critical feedback.
- Capacity for self-motivation, the ability to work independently, a willingness to ask questions, and a strong work ethic.
- Passion for video games and knowledge of current industry trends.
What You May Also Have:
- Experience with multiple programming languages.
- Experience with personal or university projects in Unreal, Unity, or Godot.
- Experience designing and implementing features and projects.
What We Can Offer:
- Hybrid Working Arrangement: Our office in Brighton is located right in the City Centre, with a short walk from the Train Station. As a member of our team, you will have the flexibility to work at home and collaborate with your fellow team mates in person.
- Annual Research Credit: We always encourage personal growth, so we provide all of our team members with an annual credit to further enhance your skills.
- Professional Development: We offer biannual reviews, as well as opportunities to collaborate across disciplines, internal tech talks, and the chance to learn from specialists with backgrounds from across the games and software development industries.
- Family Friendly: We understand the importance of family, which is why we offer 6 weeks full of Maternity, Paternity, and Adoption Leave to support you during this exciting time.
- Office Perks: In addition to everything above, we also provide: Weekly Team Lunches, Snacks, Including the Good Tea (Yorkshire), Fully Equipped Team Lounge, Including our Favourite Consoles and Games, and, most importantly, a supportive and creative working environment made up of talented and friendly people, as well as the opportunity to work on some pretty cool games and projects.
A Friendly Note from the Recruitment Team: Rocket Science is an equal opportunity employer and is committed to providing a worry-free workplace void of discrimination or harassment. Rocket Scientists are expected to foster and champion an environment in which everyone has the opportunity to feel included and is afforded the respect and dignity they deserve.
Software Engineer employer: Rocket Science Group
Contact Detail:
Rocket Science Group Recruiting Team
StudySmarter Expert Advice 🤫
We think this is how you could land Software Engineer
✨Tip Number 1
Network like a pro! Reach out to your university's alumni or local tech meetups. You never know who might have a lead on that perfect Software Engineer role at Atomic Theory.
✨Tip Number 2
Show off your skills! Create a portfolio showcasing your projects, especially if you've worked with C++ or C#. This is your chance to demonstrate your passion for coding and gaming.
✨Tip Number 3
Prepare for those interviews! Brush up on your technical knowledge and be ready to discuss your problem-solving approach. Remember, they want to see how you think and collaborate.
✨Tip Number 4
Apply through our website! It’s the best way to ensure your application gets seen by the right people. Plus, it shows you're genuinely interested in joining our team at Atomic Theory.
We think you need these skills to ace Software Engineer
Some tips for your application 🫡
Show Your Passion: When writing your application, let your love for coding and video games shine through. We want to see your enthusiasm and how it connects to the role, so don’t hold back!
Tailor Your CV: Make sure your CV highlights relevant skills and experiences that match the job description. We’re looking for a solid foundation in programming, so showcase any projects or coursework that demonstrate this.
Be Clear and Concise: Keep your application straightforward and to the point. We appreciate clarity, so avoid jargon and make sure your key points stand out. This helps us get to know you better!
Apply Through Our Website: Don’t forget to submit your application through our website! It’s the best way for us to receive your details and ensures you’re considered for the role. We can’t wait to hear from you!
How to prepare for a job interview at Rocket Science Group
✨Know Your Code
Make sure you brush up on your programming languages, especially C++ and C#. Be ready to discuss your previous projects and how you implemented features. This will show your passion for coding and your ability to apply your skills in real-world scenarios.
✨Show Your Team Spirit
Since collaboration is key in this role, be prepared to talk about your experiences working in teams. Share examples of how you've communicated effectively and handled feedback. This will demonstrate that you're not just a great coder, but also a team player.
✨Get Familiar with the Company
Do some research on Atomic Theory and their games. Understanding their approach to game development and their commitment to performance and accessibility will help you align your answers with their values during the interview.
✨Ask Smart Questions
Prepare thoughtful questions about the role and the team. Inquire about the technologies they use or the challenges they face in game development. This shows your genuine interest in the position and helps you assess if it's the right fit for you.