Remote Game Engineer - Unreal - 3 Month FTC - Remote UK

Remote Game Engineer - Unreal - 3 Month FTC - Remote UK

Temporary 60000 - 80000 £ / year (est.) Working from home possible
Rocket Science Group

At a Glance

  • Tasks: Join our team to develop exciting gameplay features and tackle technical challenges in game development.
  • Company: Be part of Atomic Theory, a diverse studio with AAA veterans from top gaming companies.
  • Benefits: Enjoy competitive salary, flexible work-life balance, and professional development opportunities.
  • Other info: Collaborative environment with opportunities for growth and mentorship.
  • Why this job: Work on innovative projects and make a real impact in the gaming industry.
  • Qualifications: Experience in game development with strong skills in C++ and a passion for gaming.

The predicted salary is between 60000 - 80000 £ per year.

This is a 3 month FTC, based in the UK. We also have offices in both Cardiff and Brighton. Please note - we are looking for candidates with an immediate start.

Part of the Rocket Science Group, Atomic Theory comprises a multinational team of seasoned AAA veterans with roots extending from Blizzard, PUBG, Epic, and Unity. We have a track record of delivering player-centric, AAA-quality experiences, and we're unwavering in our commitment to performance, accessibility, and the meticulous attention to the engineering tools and frameworks that underpin exceptional gameplay.

But Atomic Theory is also more than just a studio; for us, it's a sanctuary, a place where our diverse experiences can intersect and combine to carry our solutions to the next level. We're dedicated to aiding studios and publishers in navigating the toughest challenges across today's game development landscape -- and with offices in Albany, NY, Brighton, UK and Cardiff, UK, we thrive at the opportunity to Get Sh!t Done on a global scale. Our passion for gaming is at the core of everything we do, inspiring us to collaborate seamlessly. We're not afraid to take on big challenges and push for bold, innovative solutions. Every decision we make is guided by the goal of delivering maximum value and creating a significant, positive impact on our projects. By consistently going above and beyond, we transform every interaction into an exceptional partnership, building trust and delivering excellence.

Please note: We have the internal structure to support someone looking to grow or a seasoned veteran ready to drive from day one. Final levelling (Intermediate vs. Senior) will be determined based on the candidate's portfolio, interview performance, and years of relevant experience.

ABOUT THE ROLE:

We are seeking a talented and versatile Game Developer to join our growing co-dev team. In this role, you will draw upon your broad technical experience to help build high-quality game systems and features across a variety of projects. You will contribute to designing, implementing, and evolving gameplay, systems, and tools that help our partners deliver excellent player experiences. You will have the opportunity to work across both proprietary and commercially available game engines, and you should be comfortable adapting to new technologies, workflows, and problem spaces as projects evolve.

An ideal candidate is passionate about games, enjoys tackling a wide range of technical challenges, and has a track record of delivering great player and customer experiences across different areas of game development.

WHAT YOU'LL DO:

  • Feature Development: Implement, maintain, and collaborate on gameplay features, systems, and tools within proprietary and commercially available game engines.
  • Generalist Development: Work across multiple areas of game development such as gameplay, systems, tools, or engine-level code, depending on project needs.
  • Critical Problem Solving: Use strong debugging and analytical skills to investigate and resolve complex technical issues across multiple systems.
  • Technical Design: Collaborate with designers, artists, and product leads to break down requirements and deliver practical, player-focused solutions.
  • Code Review: Participate in code reviews, provide constructive feedback, and help maintain high standards of code quality and maintainability.

WHAT WE VALUE:

  • Strong Technical Skills: Professional experience developing games using modern game engines, with proficiency in C++ or similar languages and solid mathematical fundamentals.
  • Engineering Excellence: A commitment to writing clean, maintainable, and efficient code, with a focus on quality and best practices.
  • Breadth of Experience: Comfort working across different systems and disciplines within game development, with a generalist mindset.
  • Team Collaboration: Strong communication skills and the ability to work collaboratively with engineers, designers, producers, and project leads.
  • Problem Solving: A proactive and thoughtful approach to identifying, diagnosing, and resolving technical challenges.
  • Passion for Gaming: A genuine enthusiasm for games and a desire to help create engaging, high-quality experiences for players.
  • Interest in Learning: Curiosity and eagerness to learn new technologies, engines, and practices to remain adaptable and effective.

WHAT YOU MAY ALSO HAVE:

  • Console Experience: Experience developing for current-generation consoles such as Xbox Series X/S, PlayStation 5, or Switch.
  • Mentorship Skills: Experience supporting or mentoring less experienced developers as they build new skills.
  • Stakeholder Communication: Experience working with internal or external partners to gather feedback, provide technical input, and solve problems collaboratively.

WHAT WE CAN OFFER:

  • Competitive Salary and Benefits Package: Your health and wellbeing is important to us, so we offer a variety of benefits including: Optional Private Medical, Dental, and Vision Coverage.
  • Annual Research Credit: We always encourage personal growth, so we provide all of our team members with an annual credit to further enhance your skills!
  • Professional Development: We offer annual reviews, as well as opportunities to collaborate across disciplines, internal tech talks, and the chance to learn from specialists with backgrounds from across the games and software development industries.
  • Work-Life Balance: We really believe that home life comes first and we promote a flexible working environment. And as an added bonus: We don’t crunch!
  • Office Perks: In addition to everything above, we also provide: Weekly Team Lunches, Snacks, Including the Good (Yorkshire) Tea, Fully Equipped Team Lounge, Including our Favourite Consoles and Games, and, most importantly, a supportive and creative working environment made up of talented and friendly people, as well as the opportunity to work on some pretty cool games and projects – if we do say so ourselves!

A FRIENDLY NOTE FROM THE RECRUITMENT TEAM:

Let us do the work for you: Even if your profile isn’t an exact match for all of the qualifications listed above, we still want you to apply. Our team members come from a variety of different industries, not all of which are immediately relevant to game or software development, and we welcome all candidates of similarly varied backgrounds, communities, and identities. Rocket Science is an equal opportunity employer and is committed to providing a worry-free workplace void of discrimination or harassment. Rocket Scientists are expected to foster and champion an environment in which everyone has the opportunity to feel included and is afforded the respect and dignity they deserve.

Rocket Science does not accept unsolicited résumés from recruiters, employment agencies, or staffing firms.

Remote Game Engineer - Unreal - 3 Month FTC - Remote UK employer: Rocket Science Group

Atomic Theory, part of the Rocket Science Group, is an exceptional employer that fosters a vibrant and inclusive work culture, where creativity and collaboration thrive. With a commitment to employee growth through annual research credits and professional development opportunities, we ensure that our team members can enhance their skills while enjoying a flexible work-life balance. Located in the UK with offices in Cardiff and Brighton, we offer a supportive environment filled with talented individuals passionate about delivering high-quality gaming experiences.

Rocket Science Group

Contact Details:

Rocket Science Group Recruitment Team

StudySmarter Expert Advice🤫

We think this is how you could land Remote Game Engineer - Unreal - 3 Month FTC - Remote UK

Get Involved in Open-Source Projects

Diving into open-source projects is a brilliant way to showcase your skills and connect with other developers in the community. Not only will you beef up your GitHub profile but you might also catch the eye of someone at Rocket Science Group who values hands-on experience over just theory.

Attend Local Tech Meetups

Tech meetups are gold mines for networking and discovering job opportunities, especially in the fast-paced world of software engineering. Check out local listings for events in your area and don’t shy away from introducing yourself. This could lead directly to a temporary position at Rocket Science Group!

Showcase Your Work Online

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Leverage Temporary Job Boards

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We think you need these skills to ace Remote Game Engineer - Unreal - 3 Month FTC - Remote UK

C++
Game Development
Gameplay Systems Design
Debugging Skills
Analytical Skills
Technical Design
Code Review

Some tips for your application 🫡

Show Off Your Tech Skills:Make sure your CV highlights your tech stack and any programming languages you’re proficient in. Include specifics about any frameworks or technologies you’ve worked with; they can make you stand out in the sea of applicants. It’s all about showing that you have the chops we need at Rocket Science Group!

Portfolio 2.0:Since you’re applying for a temporary gig, it’s super important to showcase a portfolio that highlights your best projects. Include links to GitHub or any personal projects that demonstrate what you can do in a real-world environment. This gives us a taste of your style and your problem-solving approach!

Keep It Brief and Relevant:With a temporary position, we want to see your ability to hit the ground running. Be concise in your CV and cover letter; stick to experiences that directly relate to the role. Highlight any previous temporary roles or freelance gigs that show your adaptability and quick learning!

Tailor Your Cover Letter:Don’t just send a generic cover letter. Personalise it for Remote Game Engineer - Unreal - 3 Month FTC - Remote UK at Rocket Science Group! Mention why this temporary role excites you and how you see yourself contributing in the short run. Show us what you've got and why you're the one for this quick turn-around!

How to prepare for a job interview at Rocket Science Group

Nail the Technical Skills

For a software engineering role, you'll likely face technical questions or coding tasks during your interview. Brush up on the relevant programming languages and frameworks that Rocket Science Group uses, and don’t forget to practice some coding challenges on platforms like LeetCode or HackerRank. Showing your coding prowess can really make you stand out!

Prepare for System Design Questions

Even for a temporary role, having a grasp of system design principles can be crucial. Be ready to discuss how you would architect a software solution, including discussing trade-offs, scalability, and performance considerations. Having examples from previous projects can really show off your analytical thinking.

Demonstrate Your Adaptability

Since this is a temporary role, you'll want to emphasise your ability to hit the ground running. Highlight experiences where you quickly adapted to new technologies or teams. Let’s make it clear to the interviewers at Rocket Science Group that you can learn on the job and deliver results in a short timeframe!

Show Off Your Portfolio

Make sure to have a portfolio or GitHub ready showcasing your projects. Having tangible evidence of what you've done—be it personal projects, contributions to open-source, or previous work—can convey how capable you are. Tailor this for what might interest Rocket Science Group, so it's relevant and sparks conversation during your interview.