Game Engineer - Unreal - Contract - Remote UK in London

Game Engineer - Unreal - Contract - Remote UK in London

London Temporary 40000 - 50000 £ / year (est.) Working from home possible
Rocket Science Group

At a Glance

  • Tasks: Join our team to develop high-quality game systems and features across exciting projects.
  • Company: Be part of Atomic Theory, a diverse studio with AAA gaming veterans.
  • Benefits: Remote work, collaborative culture, and opportunities for professional growth.
  • Other info: Inclusive environment welcoming diverse backgrounds and experiences.
  • Why this job: Work on innovative games and make a real impact in the gaming world.
  • Qualifications: Experience in game development with strong technical skills in C++ or similar languages.

The predicted salary is between 40000 - 50000 £ per year.

This is a 2-month, UK-based contract. While the role is remote, we have offices in both Cardiff and Brighton. We are looking for candidates who can start immediately.

Part of the Rocket Science Group, Atomic Theory comprises a multinational team of seasoned AAA veterans with roots extending from Blizzard, PUBG, Epic, and Unity. We have a track record of delivering player-centric, AAA-quality experiences, and we're unwavering in our commitment to performance, accessibility, and the meticulous attention to the engineering tools and frameworks that underpin exceptional gameplay.

We are seeking a talented and versatile Game Developer to join our growing co-dev team. In this role, you will draw upon your broad technical experience to help build high-quality game systems and features across a variety of projects. You will contribute to designing, implementing, and evolving gameplay, systems, and tools that help our partners deliver excellent player experiences.

WHAT YOU'LL DO:

  • Feature Development: Implement, maintain, and collaborate on gameplay features, systems, and tools within proprietary and commercially available game engines.
  • Generalist Development: Work across multiple areas of game development such as gameplay, systems, tools, or engine-level code, depending on project needs.
  • Critical Problem Solving: Use strong debugging and analytical skills to investigate and resolve complex technical issues across multiple systems.
  • Technical Design: Collaborate with designers, artists, and product leads to break down requirements and deliver practical, player-focused solutions.
  • Code Review: Participate in code reviews, provide constructive feedback, and help maintain high standards of code quality and maintainability.

WHAT WE VALUE:

  • Strong Technical Skills: Professional experience developing games using modern game engines, with proficiency in C++ or similar languages and solid mathematical fundamentals.
  • Engineering Excellence: A commitment to writing clean, maintainable, and efficient code, with a focus on quality and best practices.
  • Breadth of Experience: Comfort working across different systems and disciplines within game development, with a generalist mindset.
  • Team Collaboration: Strong communication skills and the ability to work collaboratively with engineers, designers, producers, and project leads.
  • Problem Solving: A proactive and thoughtful approach to identifying, diagnosing, and resolving technical challenges.
  • Passion for Gaming: A genuine enthusiasm for games and a desire to help create engaging, high-quality experiences for players.
  • Interest in Learning: Curiosity and eagerness to learn new technologies, engines, and practices to remain adaptable and effective.

WHAT YOU MAY ALSO HAVE:

  • Console Experience: Experience developing for current-generation consoles such as Xbox Series X/S, PlayStation 5, or Switch.
  • Mentorship Skills: Experience supporting or mentoring less experienced developers as they build new skills.
  • Stakeholder Communication: Experience working with internal or external partners to gather feedback, provide technical input, and solve problems collaboratively.

Rocket Science is an equal opportunity employer and is committed to providing a worry-free workplace void of discrimination or harassment. Rocket Scientists are expected to foster and champion an environment in which everyone has the opportunity to feel included and is afforded the respect and dignity they deserve.

Game Engineer - Unreal - Contract - Remote UK in London employer: Rocket Science Group

At Terminal Velocity, part of the Rocket Science Group, we pride ourselves on being an excellent employer by fostering a supportive and creative work environment in Cardiff. Our commitment to employee growth is evident through our annual research credit for skill enhancement, flexible working arrangements that prioritise work-life balance, and a family-friendly culture that includes generous parental leave. Join us to work on exciting projects while enjoying perks like team lunches and a fully equipped lounge, all within a collaborative atmosphere that values curiosity and adaptability.

Rocket Science Group

Contact Details:

Rocket Science Group Recruitment Team

StudySmarter Expert Advice🤫

We think this is how you could land Game Engineer - Unreal - Contract - Remote UK in London

Get Involved in Open-Source Projects

Diving into open-source projects is a brilliant way to showcase your skills and connect with other developers in the community. Not only will you beef up your GitHub profile but you might also catch the eye of someone at Rocket Science Group who values hands-on experience over just theory.

Attend Local Tech Meetups

Tech meetups are gold mines for networking and discovering job opportunities, especially in the fast-paced world of software engineering. Check out local listings for events in your area and don’t shy away from introducing yourself. This could lead directly to a temporary position at Rocket Science Group!

Showcase Your Work Online

With temporary roles, it’s all about standing out in a short space of time. Create a portfolio website where you highlight your projects and skills. Talk about your code, and provide links to your GitHub repositories. This will not only demonstrate your abilities but will also make it easier for recruiters at Rocket Science Group to see what you bring to the table.

Leverage Temporary Job Boards

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We think you need these skills to ace Game Engineer - Unreal - Contract - Remote UK in London

C++
Game Development
Gameplay Systems Design
Technical Problem Solving
Debugging Skills
Code Review
Collaboration

Some tips for your application 🫡

Show Off Your Tech Skills:Make sure your CV highlights your tech stack and any programming languages you’re proficient in. Include specifics about any frameworks or technologies you’ve worked with; they can make you stand out in the sea of applicants. It’s all about showing that you have the chops we need at Rocket Science Group!

Portfolio 2.0:Since you’re applying for a temporary gig, it’s super important to showcase a portfolio that highlights your best projects. Include links to GitHub or any personal projects that demonstrate what you can do in a real-world environment. This gives us a taste of your style and your problem-solving approach!

Keep It Brief and Relevant:With a temporary position, we want to see your ability to hit the ground running. Be concise in your CV and cover letter; stick to experiences that directly relate to the role. Highlight any previous temporary roles or freelance gigs that show your adaptability and quick learning!

Tailor Your Cover Letter:Don’t just send a generic cover letter. Personalise it for Game Engineer - Unreal - Contract - Remote UK at Rocket Science Group! Mention why this temporary role excites you and how you see yourself contributing in the short run. Show us what you've got and why you're the one for this quick turn-around!

How to prepare for a job interview at Rocket Science Group

Nail the Technical Skills

For a software engineering role, you'll likely face technical questions or coding tasks during your interview. Brush up on the relevant programming languages and frameworks that Rocket Science Group uses, and don’t forget to practice some coding challenges on platforms like LeetCode or HackerRank. Showing your coding prowess can really make you stand out!

Prepare for System Design Questions

Even for a temporary role, having a grasp of system design principles can be crucial. Be ready to discuss how you would architect a software solution, including discussing trade-offs, scalability, and performance considerations. Having examples from previous projects can really show off your analytical thinking.

Demonstrate Your Adaptability

Since this is a temporary role, you'll want to emphasise your ability to hit the ground running. Highlight experiences where you quickly adapted to new technologies or teams. Let’s make it clear to the interviewers at Rocket Science Group that you can learn on the job and deliver results in a short timeframe!

Show Off Your Portfolio

Make sure to have a portfolio or GitHub ready showcasing your projects. Having tangible evidence of what you've done—be it personal projects, contributions to open-source, or previous work—can convey how capable you are. Tailor this for what might interest Rocket Science Group, so it's relevant and sparks conversation during your interview.