At a Glance
- Tasks: Design and implement engaging game systems in Unreal Engine 5.
- Company: Join a multinational team of AAA veterans at Atomic Theory.
- Benefits: Enjoy hybrid work, competitive salary, and professional development opportunities.
- Other info: Flexible working environment with a focus on work-life balance and inclusivity.
- Why this job: Make an impact on exciting AAA projects while collaborating with talented teams.
- Qualifications: Experience in game design and proficiency in Unreal Engine 5 required.
The predicted salary is between 40000 - 50000 £ per year.
Please note that this is a hybrid position based in Cardiff, requiring 3 days onsite each week, with the option for remote work on the remaining days.
Part of the Rocket Science Group, Atomic Theory is a multinational team of seasoned AAA veterans with roots extending from Blizzard, PUBG, Epic, and Unity. We have a track record of delivering player-centric, AAA-quality experiences, and we're unwavering in our commitment to performance, accessibility, and the engineering frameworks that underpin exceptional gameplay.
Atomic Theory is more than just a studio — it's a collaborative space where diverse experiences intersect to solve the toughest challenges in modern game development. With offices in Albany NY, Cardiff UK, and Brighton UK, we thrive at the opportunity to Get Sh!t Done on a global scale.
ABOUT THE ROLE: Engaging players through thoughtful, well-crafted game systems is at the heart of our design philosophy. As a Technical Game Designer, you'll sit at the intersection of design and engineering, owning the implementation and technical execution of gameplay systems in Unreal Engine 5. You'll be equally comfortable shaping a design vision on paper and bringing it to life through Blueprints, data-driven tooling, and close collaboration with engineering teams.
This role is ideal for experienced designers who thrive on iteration and love getting deep into the engine, whether prototyping combat systems, tuning game economies, or building robust live-service features. You will work in collaborative co-development environments, partnering with our clients and internal teams to deliver high-quality gameplay across a range of AAA projects.
WHAT YOU'LL DO:
- Design and implement game mechanics, systems, and features in Unreal Engine 5
- Build, maintain, and iterate on gameplay systems using Blueprints and UE5 tooling, partnering closely with engineers for C++ handoffs
- Develop clear and detailed design documentation, including GDDs, system specs, and data sheets
- Prototype and validate gameplay elements directly in-engine, iterating rapidly based on internal testing and player feedback
- Balance game systems, progression mechanics, and economies to ensure engaging experiences across diverse playstyles
- Collaborate cross-functionally with designers, engineers, and artists to ensure features are both engaging and technically feasible
- Analyse player behaviour data to refine game balance and engagement strategies
- Advocate for accessibility and usability, ensuring designs are intuitive and inclusive
- Contribute to co-development workflows, working seamlessly with partner studios across time zones
WHAT WE VALUE:
- Experience designing and implementing gameplay systems for AAA or high-quality independent game titles
- Deep understanding of game design fundamentals, including player psychology, game loops, and progression mechanics
- Proven Unreal Engine 5 proficiency — comfortable implementing and testing mechanics directly in-engine via Blueprints and UE5 systems
- Strong analytical and problem-solving skills, with a commitment to data-driven design decisions
- Ability to document and present design ideas effectively, fostering collaboration across disciplines
- Experience in fast-paced, iterative development environments with an understanding of agile methodologies
- Passion for gaming and a strong understanding of player motivations across different genres
YOU MAY ALSO HAVE:
- Experience designing multiplayer, live-service, or systemic games
- Background in game economy design, balance, or monetisation strategies
- Experience scripting in Blueprint, Lua, or other game development languages
- Familiarity with UE5 features: Mass Entity, Gameplay Ability System (GAS), PCG, or similar
- Experience with AI behaviour, mission design, or player progression systems
- Prior co-development experience, collaborating with external studios or publishers
WHAT WE CAN OFFER:
- Hybrid Working Arrangement: As a member of our team, you’ll have the flexibility to work at home and collaborate with your fellow engineers in person!
- Competitive Salary and Benefits Package: Your health and wellbeing is important to us, so we offer a variety of benefits including: Medical, Dental, and Vision Insurance
- 401(k) Retirement Plan with Employer Matching
- Annual Leave, Plus 9 Paid Holidays and Winter Break Office Closure
- Annual Research Credit: We always encourage personal growth, so we provide all of our team members with an annual credit to further enhance your skills!
- Professional Development: We offer biannual reviews, as well as opportunities to collaborate across disciplines, internal tech talks, and the chance to learn from specialists with backgrounds from across the games and software development industries.
- Work-Life Balance: We really believe that home life comes first and we promote a flexible working environment. And as an added bonus: We don’t crunch!
- Family Friendly: We understand the importance of family, which is why we offer 6 weeks full of Maternity, Paternity, and Adoption Leave to support you during this exciting time!
- Office Perks: In addition to everything above, we also provide: Weekly Team Lunches (plus Snacks!) Fully Equipped Team Lounge, Including our Favourite Consoles and Games And, most importantly, a supportive and creative working environment made up of talented and friendly people, as well as the opportunity to work on some pretty cool games and projects – if we do say so ourselves!
A FRIENDLY NOTE FROM THE RECRUITMENT TEAM: Let us do the work for you: Even if your profile isn’t an exact match for all of the qualifications listed above, we still want you to apply. Our team members come from a variety of different industries, not all of which are immediately relevant to game or software development, and we welcome all candidates of similarly varied backgrounds, communities, and identities.
Rocket Science is an equal opportunity employer and is committed to providing a worry-free workplace void of discrimination or harassment. Rocket Scientists are expected to foster and champion an environment in which everyone has the opportunity to feel included and is afforded the respect and dignity they deserve.
Rocket Science does not accept unsolicited résumés from recruiters, employment agencies, or staffing firms.
Technical Game Designer in Cardiff employer: Rocket Science Group
Contact Detail:
Rocket Science Group Recruiting Team
StudySmarter Expert Advice 🤫
We think this is how you could land Technical Game Designer in Cardiff
✨Tip Number 1
Network like a pro! Reach out to folks in the industry, especially those at Atomic Theory or similar studios. Attend game design meetups or online forums to connect with potential colleagues and get your name out there.
✨Tip Number 2
Show off your skills! Create a portfolio that highlights your best work in Unreal Engine 5. Include projects that demonstrate your ability to design and implement gameplay systems, and don’t forget to share your thought process behind each project.
✨Tip Number 3
Prepare for interviews by brushing up on your knowledge of player psychology and game loops. Be ready to discuss how you’ve tackled challenges in past projects and how you can contribute to creating engaging experiences at Atomic Theory.
✨Tip Number 4
Apply through our website! It’s the best way to ensure your application gets seen. Plus, it shows you’re genuinely interested in joining our team and being part of the collaborative environment we value so much.
We think you need these skills to ace Technical Game Designer in Cardiff
Some tips for your application 🫡
Show Your Passion: Let us see your love for gaming shine through! Share your experiences and what excites you about game design. We want to know why you're the perfect fit for our team.
Tailor Your Application: Make sure to customise your CV and cover letter for the Technical Game Designer role. Highlight your experience with Unreal Engine 5 and any relevant projects you've worked on. This helps us see how you align with our needs.
Be Clear and Concise: When writing your application, keep it straightforward. Use bullet points for key achievements and avoid jargon unless it's necessary. We appreciate clarity and want to understand your skills quickly!
Apply Through Our Website: Don't forget to submit your application through our website! It’s the best way for us to receive your details and ensures you’re considered for the role. Plus, it’s super easy!
How to prepare for a job interview at Rocket Science Group
✨Know Your Unreal Engine 5 Inside Out
Make sure you brush up on your Unreal Engine 5 skills before the interview. Be ready to discuss how you've used Blueprints and other UE5 tools in past projects. They’ll want to see that you can not only design but also implement gameplay systems effectively.
✨Showcase Your Design Philosophy
Prepare to articulate your design philosophy and how it aligns with player-centric experiences. Think about examples from your previous work where you’ve engaged players through thoughtful game mechanics, and be ready to share those stories.
✨Collaborate Like a Pro
Since this role involves working closely with engineers and artists, come prepared with examples of successful collaborations. Highlight how you’ve navigated cross-functional teams in the past and how you ensure that designs are both engaging and technically feasible.
✨Be Data-Driven
They value analytical skills, so be ready to discuss how you’ve used player behaviour data to refine game balance and engagement strategies. Bring specific examples of how data has influenced your design decisions in previous projects.