At a Glance
- Tasks: Design and implement engaging game systems in Unreal Engine 5, collaborating with a talented team.
- Company: Join a multinational studio with AAA veterans dedicated to innovative game development.
- Benefits: Enjoy hybrid work, competitive salary, health benefits, and professional growth opportunities.
- Other info: Flexible work-life balance and a family-friendly culture await you!
- Why this job: Make an impact on exciting AAA projects while working in a creative and supportive environment.
- Qualifications: Experience in game design and proficiency in Unreal Engine 5 are essential.
The predicted salary is between 40000 - 50000 £ per year.
Please note that this is a hybrid position based in Brighton, requiring 3 days onsite each week, with the option for remote work on the remaining days.
Part of the Rocket Science Group, Atomic Theory is a multinational team of seasoned AAA veterans with roots extending from Blizzard, PUBG, Epic, and Unity. We have a track record of delivering player-centric, AAA-quality experiences, and we're unwavering in our commitment to performance, accessibility, and the engineering frameworks that underpin exceptional gameplay.
Atomic Theory is more than just a studio — it's a collaborative space where diverse experiences intersect to solve the toughest challenges in modern game development. With offices in Albany NY, Cardiff UK, and Brighton UK, we thrive at the opportunity to Get Sh!t Done on a global scale.
ABOUT THE ROLE:
Engaging players through thoughtful, well-crafted game systems is at the heart of our design philosophy. As a Technical Game Designer, you'll sit at the intersection of design and engineering, owning the implementation and technical execution of gameplay systems in Unreal Engine 5. You'll be equally comfortable shaping a design vision on paper and bringing it to life through Blueprints, data-driven tooling, and close collaboration with engineering teams.
This role is ideal for experienced designers who thrive on iteration and love getting deep into the engine, whether prototyping combat systems, tuning game economies, or building robust live-service features. You will work in collaborative co-development environments, partnering with our clients and internal teams to deliver high-quality gameplay across a range of AAA projects.
WHAT YOU'LL DO:
- Design and implement game mechanics, systems, and features in Unreal Engine 5
- Build, maintain, and iterate on gameplay systems using Blueprints and UE5 tooling, partnering closely with engineers for C++ handoffs
- Develop clear and detailed design documentation, including GDDs, system specs, and data sheets
- Prototype and validate gameplay elements directly in-engine, iterating rapidly based on internal testing and player feedback
- Balance game systems, progression mechanics, and economies to ensure engaging experiences across diverse playstyles
- Collaborate cross-functionally with designers, engineers, and artists to ensure features are both engaging and technically feasible
- Analyse player behaviour data to refine game balance and engagement strategies
- Advocate for accessibility and usability, ensuring designs are intuitive and inclusive
- Contribute to co-development workflows, working seamlessly with partner studios across time zones
WHAT WE VALUE:
- Experience designing and implementing gameplay systems for AAA or high-quality independent game titles
- Deep understanding of game design fundamentals, including player psychology, game loops, and progression mechanics
- Proven Unreal Engine 5 proficiency — comfortable implementing and testing mechanics directly in-engine via Blueprints and UE5 systems
- Strong analytical and problem-solving skills, with a commitment to data-driven design decisions
- Ability to document and present design ideas effectively, fostering collaboration across disciplines
- Experience in fast-paced, iterative development environments with an understanding of agile methodologies
- Passion for gaming and a strong understanding of player motivations across different genres
YOU MAY ALSO HAVE:
- Experience designing multiplayer, live-service, or systemic games
- Background in game economy design, balance, or monetisation strategies
- Experience scripting in Blueprint, Lua, or other game development languages
- Familiarity with UE5 features: Mass Entity, Gameplay Ability System (GAS), PCG, or similar
- Experience with AI behaviour, mission design, or player progression systems
- Prior co-development experience, collaborating with external studios or publishers
WHAT WE CAN OFFER:
- Hybrid Working Arrangement: As a member of our team, you’ll have the flexibility to work at home and collaborate with your fellow engineers in person!
- Competitive Salary and Benefits Package: Your health and wellbeing is important to us, so we offer a variety of benefits including: Medical, Dental, and Vision Insurance
- 401(k) Retirement Plan with Employer Matching
- Annual Leave, Plus 9 Paid Holidays and Winter Break Office Closure
- Annual Research Credit: We always encourage personal growth, so we provide all of our team members with an annual credit to further enhance your skills!
- Professional Development: We offer biannual reviews, as well as opportunities to collaborate across disciplines, internal tech talks, and the chance to learn from specialists with backgrounds from across the games and software development industries.
- Work-Life Balance: We really believe that home life comes first and we promote a flexible working environment. And as an added bonus: We don’t crunch!
- Family Friendly: We understand the importance of family, which is why we offer 6 weeks full of Maternity, Paternity, and Adoption Leave to support you during this exciting time!
- Office Perks: In addition to everything above, we also provide: Weekly Team Lunches (plus Snacks!) Fully Equipped Team Lounge, Including our Favorite Consoles and Games
- And, most importantly, a supportive and creative working environment made up of talented and friendly people, as well as the opportunity to work on some pretty cool games and projects – if we do say so ourselves!
A FRIENDLY NOTE FROM THE RECRUITMENT TEAM:
Let us do the work for you: Even if your profile isn’t an exact match for all of the qualifications listed above, we still want you to apply. Our team members come from a variety of different industries, not all of which are immediately relevant to game or software development, and we welcome all candidates of similarly varied backgrounds, communities, and identities.
Rocket Science is an equal opportunity employer and is committed to providing a worry-free workplace void of discrimination or harassment. Rocket Scientists are expected to foster and champion an environment in which everyone has the opportunity to feel included and is afforded the respect and dignity they deserve.
Rocket Science does not accept unsolicited résumés from recruiters, employment agencies, or staffing firms.
Technical Game Designer in Brighton employer: Rocket Science Group
Contact Detail:
Rocket Science Group Recruiting Team
StudySmarter Expert Advice 🤫
We think this is how you could land Technical Game Designer in Brighton
✨Tip Number 1
Network like a pro! Reach out to folks in the gaming industry, especially those at Atomic Theory or similar studios. Attend game design meetups or online events to make connections and get your name out there.
✨Tip Number 2
Show off your skills! Create a portfolio that highlights your best work in Unreal Engine 5. Include projects that demonstrate your ability to design engaging gameplay systems and document your process clearly.
✨Tip Number 3
Prepare for interviews by brushing up on your knowledge of player psychology and game loops. Be ready to discuss how you’ve tackled challenges in past projects and how you can contribute to Atomic Theory's mission.
✨Tip Number 4
Don’t forget to apply through our website! It’s the best way to ensure your application gets seen by the right people. Plus, it shows you’re genuinely interested in joining our team!
We think you need these skills to ace Technical Game Designer in Brighton
Some tips for your application 🫡
Show Your Passion for Gaming: When you're writing your application, let your love for gaming shine through! Share your experiences and what excites you about game design. We want to see that you're not just qualified, but genuinely enthusiastic about creating amazing player experiences.
Tailor Your Application: Make sure to customise your application to highlight how your skills align with the role of Technical Game Designer. Mention specific projects or experiences that relate to Unreal Engine 5 and gameplay systems. This helps us see how you fit into our team!
Be Clear and Concise: While we love creativity, clarity is key in your application. Use straightforward language and structure your thoughts well. This makes it easier for us to understand your ideas and see your potential as a collaborator in our projects.
Apply Through Our Website: Don't forget to submit your application through our website! It’s the best way for us to receive your details and ensures you’re considered for the role. Plus, it shows you’re keen on joining our awesome team at Atomic Theory!
How to prepare for a job interview at Rocket Science Group
✨Know Your Unreal Engine 5 Inside Out
Make sure you brush up on your Unreal Engine 5 skills before the interview. Be ready to discuss how you've used Blueprints and other UE5 tools in past projects. They’ll want to see that you can not only design but also implement gameplay systems effectively.
✨Showcase Your Design Documentation Skills
Prepare examples of your design documentation, like Game Design Documents (GDDs) or system specs. Being able to articulate your design ideas clearly will demonstrate your ability to collaborate with engineers and other team members.
✨Be Ready to Discuss Player Engagement
Think about how you’ve engaged players in previous projects. Be prepared to share specific examples of how you’ve balanced game mechanics and economies to enhance player experience. This shows you understand player psychology and can create compelling gameplay.
✨Emphasise Collaboration and Flexibility
Since this role involves working closely with diverse teams, highlight your experience in collaborative environments. Talk about how you adapt to feedback and iterate on designs, as well as your comfort with remote and hybrid work setups.