Senior / Principal Game Engineer in Brighton

Senior / Principal Game Engineer in Brighton

Brighton Full-Time 60000 - 85000 £ / year (est.) Hybrid
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At a Glance

  • Tasks: Design and implement engaging gameplay features and systems that enhance player experience.
  • Company: Join a dynamic team of AAA veterans at Atomic Theory, part of the Rocket Science Group.
  • Benefits: Enjoy hybrid working, competitive salary, private medical coverage, and professional development opportunities.
  • Other info: Collaborative environment with mentorship, flexible work-life balance, and fun office perks.
  • Why this job: Be at the forefront of game development, creating impactful experiences for players worldwide.
  • Qualifications: Expertise in C++/C#, Unreal Engine, and a passion for gaming are essential.

The predicted salary is between 60000 - 85000 £ per year.

Please note that this is a hybrid position based in Brighton, requiring 3 days onsite each week, with the option for remote work on the remaining days.

Part of the Rocket Science Group, Atomic Theory comprises a multinational team of seasoned AAA veterans with roots extending from Blizzard, PUBG, Epic, and Unity. We have a track record of delivering player-centric, AAA-quality experiences, and we're unwavering in our commitment to performance, accessibility, and the meticulous attention to the engineering tools and frameworks that underpin exceptional gameplay.

Atomic Theory is also more than just a studio; for us, it’s a sanctuary, a place where our diverse experiences can intersect and combine to carry our solutions to the next level. We’re dedicated to aiding studios and publishers in navigating the toughest challenges across today’s game development landscape -- and with offices in Albany NY, Brighton UK and Cardiff UK, we thrive at the opportunity to Get Sh!t Done on a global scale. Our passion for gaming is at the core of everything we do, inspiring us to collaborate seamlessly. We’re not afraid to take on big challenges and push for bold, innovative solutions. Every decision we make is guided by the goal of delivering maximum value and creating a significant, positive impact on our projects. By consistently going above and beyond, we transform every interaction into an exceptional partnership, building trust and delivering excellence.

ABOUT THE ROLE

We are seeking a Principal Game Engineer to join our growing co-dev team. In this role, you will take ownership of the systems players feel most directly: gameplay, UI, 3Cs (character, camera, and controls), and AI. Working across a variety of partner projects, you will design, implement, and refine the systems that drive the moment-to-moment experience, bringing expert engineering judgement to everything from input handling and camera behaviour to UI architecture and core gameplay systems. As a principal engineer, you will set the technical direction in your area, act as a trusted, customer-facing point of contact for our partners, and raise the bar for quality across the wider team.

An ideal candidate is passionate about games, has deep experience building player-facing systems in Unreal Engine (or similar), combines expert C++ and C# skills with strong 3D maths, and has a track record of delivering polished, responsive player systems and experiences.

WHAT YOU'LL DO

  • Player Experience Development: Design, implement, and polish gameplay features, UI systems, and 3Cs (character, camera, and controls) that feel responsive, intuitive, and satisfying in players' hands.
  • Technical Leadership: Own the technical direction for player experience work across projects, making sound architectural decisions, anticipating risks, and guiding solutions from prototype through to ship quality.
  • Customer-Facing Collaboration: Act as a senior technical representative to our partners, gathering requirements, presenting solutions, communicating trade-offs clearly, and building the trust that underpins great co-development relationships.
  • Critical Problem Solving: Apply strong analytical and debugging skills, including profiling and diagnostic tools, to investigate and resolve complex technical issues across gameplay, UI, and engine-level systems.
  • Mentorship: Support and mentor engineers across the team, sharing expertise in player experience engineering and helping to grow the studio's capabilities in gameplay, UI, and 3Cs.
  • Code Review: Champion high standards of code quality, performance, and maintainability through code reviews, constructive feedback, and by setting the example in your own work.

WHAT WE VALUE

  • Expert Software Engineering: Extensive professional experience developing and shipping games, with the depth of judgement expected at a principal level and a history of delivering high-quality, player-facing systems.
  • Strong C++ and C# Skills: Expert proficiency in C++ and C#, with a commitment to writing clean, maintainable, and efficient code.
  • Strong 3D Maths: A firm grasp of the linear algebra and geometry that underpin cameras, character movement, animation, and gameplay systems.
  • Unreal Engine Skills: Deep experience developing player-facing systems in Unreal Engine, including the Gameplay Framework, UMG/Slate, and input and camera systems. Unreal experience is preferred, though we also value strong Unity backgrounds.
  • Analytical Mindset: Strong analytical skills and a proactive, methodical approach to identifying, diagnosing, and resolving technical challenges.
  • Customer-Facing Communication: Confidence and clarity when working directly with partners and stakeholders, with the ability to explain complex technical topics to varied audiences.
  • Player Focus: An instinct for what makes games feel great, and the craft to translate that instinct into responsive controls, readable UI, and satisfying gameplay.
  • Team Collaboration: Strong communication skills and the ability to work collaboratively with engineers, designers, artists, producers, and project leads.
  • Passion for Gaming: A genuine enthusiasm for games and a desire to help create engaging, high-quality experiences for players.

WHAT YOU MAY ALSO HAVE

  • Console Experience: Experience shipping titles on current-generation consoles such as PlayStation 5, Xbox Series X/S, or Switch 2.
  • Unity Experience: Professional experience developing and shipping games in Unity alongside your Unreal background.
  • Advanced Unreal Experience: Familiarity with custom engine modifications, plugin development, the Gameplay Ability System, or working from Unreal Engine source.
  • Accessibility Knowledge: Experience designing and implementing accessible controls, UI, and player options.
  • Co-Development Experience: Prior experience in a co-dev, outsourcing, or external development environment working with multiple partners and codebases.

WHAT WE CAN OFFER

  • Competitive Salary and Benefits Package: Your health and wellbeing is important to us, so we offer a variety of benefits including:
  • Hybrid Working Arrangement: Our office in Brighton is located centrally. As a member of our team, you’ll have the flexibility to work at home and collaborate with your fellow team members in person.
  • Private Pension via Salary Sacrifice
  • Optional Private Medical, Dental, and Vision coverage
  • Annual Leave, plus Bank Holidays and Winter Break Office Closure
  • Annual Research Credit: We always encourage personal growth, so we provide all of our team members with an annual credit to further enhance your skills!
  • Professional Development: We offer annual reviews, as well as opportunities to collaborate across disciplines, internal tech talks, and the chance to learn from specialists with backgrounds from across the games and software development industries.
  • Work-Life Balance: We really believe that home life comes first and we promote a flexible working environment. And as an added bonus: We don’t crunch!
  • Family Friendly: We understand the importance of family, which is why we offer 6 weeks full of Maternity, Paternity, and Adoption Leave to support you during this exciting time!
  • Office Perks: In addition to everything above, we also provide:
  • Weekly Team Lunches
  • Snacks, Including the Good (Yorkshire) Tea
  • Fully Equipped Team Lounge, Including our Favourite Consoles and Games
  • And, most importantly, a supportive and creative working environment made up of talented and friendly people, as well as the opportunity to work on some pretty cool games and projects – if we do say so ourselves!

Senior / Principal Game Engineer in Brighton employer: Rocket Science Group

At Space Rangers, we pride ourselves on fostering a collaborative and innovative work culture that empowers our employees to thrive. As a Principal UI Engineer, you will enjoy the flexibility of remote work or the option to be based in London, alongside opportunities for professional growth through mentorship and hands-on project involvement. Our commitment to excellence and creativity ensures that you will be part of a dynamic team dedicated to pushing the boundaries of UI design.

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Contact Details:

Rocket Science Group Recruitment Team

StudySmarter Expert Advice🤫

We think this is how you could land Senior / Principal Game Engineer in Brighton

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We think you need these skills to ace Senior / Principal Game Engineer in Brighton

C++
C#
Unreal Engine
Gameplay Framework
UMG/Slate
Input Systems
Camera Systems

Some tips for your application 🫡

Show off your coding skills:When applying for a software engineering role, it's super important to showcase your coding skills. Make sure your CV includes your tech stack, any relevant programming languages you’re comfortable with, and examples of projects you've worked on. If you have a GitHub profile, link it up! We love to see code in action.

Tailor your portfolio:For a full-time role, we’d expect to see some solid examples of your work in your portfolio. Make sure to include at least two or three projects that highlight your problem-solving skills and your ability to work with different technologies. Focus on the projects that are most relevant to the position at Rocket Science Group.

Craft a killer cover letter:Your cover letter is your chance to stand out—make it personal! Explain why you want to work at Rocket Science Group and how your skills align with the role. Show us your passion for software development. We dig enthusiastic candidates who understand the value of collaboration and continuous learning!

Be clear and concise:When it comes to writing your CV and cover letter, clarity is key. Avoid jargon that could confuse us and stick to simple, direct language. Highlight your achievements with quantifiable results where possible, and keep everything easy to read. A well-organised application goes a long way!

How to prepare for a job interview at Rocket Science Group

✨Brush Up on Your Coding Skills

For a full-time software engineering role, it's crucial that we stay sharp with our coding abilities. Expect technical questions that might involve solving problems on the spot or discussing algorithms. Practise on platforms like LeetCode or HackerRank to get comfortable with the types of questions that often come up.

✨Know Your Tools and Frameworks

Make sure we’re well-acquainted with the tools and technologies listed in the job description. Familiarise ourselves with any specific frameworks or programming languages mentioned. If Rocket Science Group uses React or Node.js, for instance, be ready to discuss how we’ve used them in previous projects or coursework.

✨Showcase Your Projects

Bring along a portfolio that highlights our best work. This could be code samples, GitHub repositories, or any side projects we’ve built. Make sure we can talk through our thought process for each project, especially the challenges we faced and how we solved them—this shows our problem-solving skills in action.

✨Prepare for Behavioural Questions

While technical skills are key, full-time positions also require cultural fit. Be ready to discuss our previous experiences and how we handle teamwork, conflict, and deadlines. Brush up on the STAR method—Situation, Task, Action, Result—to clearly articulate our past experiences when discussing how we've contributed to a team.