At a Glance
- Tasks: Lead player-facing systems in Unreal Engine projects and mentor fellow engineers.
- Company: Join Rocket Science Group's Atomic Theory studio in vibrant Brighton.
- Benefits: Enjoy a hybrid work model, competitive salary, and opportunities for professional growth.
- Other info: Be part of a dynamic team dedicated to delivering polished, responsive gameplay.
- Why this job: Shape engaging gameplay experiences and collaborate with creative minds in the gaming industry.
- Qualifications: Expertise in C++/C#, strong 3D maths, and a passion for high-quality engineering.
The predicted salary is between 60000 - 80000 Β£ per year.
Rocket Science Group's Atomic Theory studio in Brighton is seeking a Principal Game Engineer to own player-facing systems across Unreal Engine projects. You will drive gameplay, UI, 3Cs, and AI, set technical direction, and mentor others while collaborating with partners to deliver ship-quality experiences.
You should bring deep C++/C# expertise, strong 3D maths, and a track record of polished, responsive gameplay, with a passion for high-quality engineering and collaboration in a hybrid office.
Principal Game Engineer β Hybrid/Remote (Unreal & Gameplay) in Brighton employer: Rocket Science Group
At Space Rangers, we pride ourselves on fostering a collaborative and innovative work culture that empowers our employees to thrive. As a Principal UI Engineer, you will enjoy the flexibility of remote work or the option to be based in London, alongside opportunities for professional growth through mentorship and hands-on project involvement. Our commitment to excellence and creativity ensures that you will be part of a dynamic team dedicated to pushing the boundaries of UI design.