Hybrid Technical Animator: Rigging & Gameplay Specialist in Brighton

Hybrid Technical Animator: Rigging & Gameplay Specialist in Brighton

Brighton Temporary 40000 - 50000 £ / year (est.) Home office (partial)
Rocket Science Group

At a Glance

  • Tasks: Create stunning animations and solve technical challenges in a dynamic gaming environment.
  • Company: Join Rocket Science, a creative hub for game development in Brighton.
  • Benefits: Enjoy competitive pay, flexible work, and professional growth opportunities.
  • Other info: Experience a supportive culture with perks like team lunches and a focus on work-life balance.
  • Why this job: Be part of exciting projects and collaborate with talented teams to shape player experiences.
  • Qualifications: 3+ years in animation tech roles and expertise in industry-standard tools.

The predicted salary is between 40000 - 50000 £ per year.

This position is a Fixed Term Contract (FTC) for an initial period of 6 months, with an anticipated end date in December 2026. This is a hybrid position based in Brighton, requiring 3 days onsite each week, with the option for remote work on the remaining days.

About the Role

We are looking for an experienced Animation Technical Artist to join our team in either UK location. The right person will be open and flexible, able to work in wide-ranging rigging and animation problem spaces with various styles and team sizes.

What You'll Do

  • Rigging & Animation Ownership: Translate gameplay and aesthetic requirements into functional character and prop animation workflows, ensuring output is visually consistent, performant, and player-friendly.
  • Art Integration: Ensure that animation outputs work in alignment with creative vision and are delivered up to client expectations, including in-engine implementation.
  • Technical Problem-Solving: Develop strategies and solutions for complex animation issues and carve a path through undefined scenarios, leveraging knowledge of implementation workflows and optimization principles.
  • Cross-Discipline Collaboration: Work closely with artists to ensure asset implementation is animation-friendly and with engineering to align creative vision with technical execution and production realities.
  • Iteration & Feedback: Participate in creative reviews, incorporate feedback quickly, and proactively identify opportunities for polish and improvement.

What We Value

  • Art Mastery: A deep understanding of anatomy, weight, balance, and the principles of animation as well as common implementation workflows.
  • Drive for Excellence: A commitment to meticulous attention to detail, ensuring every visual element is crafted with care to achieve a flawless, appealing aesthetic.
  • Player-Centric Mindset: Empathy for players’ needs and behaviours, with a passion for delivering seamless, intuitive, and visually engaging experiences.
  • Collaboration: Strong communication and facilitation skills, with a track record of building trust and working effectively across multidisciplinary teams.
  • Operational Resilience: The ability to navigate complex or less-than-ideal project environments, streamlining communication and optimising impact to set projects up for success.

What You'll Bring

  • 3+ years of experience as an Animation Tech Artist, Technical Animator, Technical Art Lead, or similar role in game development; bonus for experience in an outsource management capacity.
  • Proven track record of shipping at least one game through to release.
  • Expert knowledge of industry-standard 3D animation creation technologies (e.g. Maya, Blender).
  • Proficiency with tooling scripting languages (e.g. Python, MEL, C#).
  • Working knowledge of animation implementation in game engines (e.g. Unreal Engine AnimBPs and Montages, Unity Mecanim).
  • Passion for continuous improvement and upskilling in both technical and creative domains.

What We Can Offer

  • Competitive Salary and Benefits Package: Private Pension via Salary Sacrifice, Optional Private Medical, Dental, and Vision Coverage.
  • Annual Leave, plus Bank Holidays and Winter Break Office Closure.
  • Annual Research Credit: We always encourage personal growth, so we provide all of our team members with an annual credit to further enhance your skills!
  • Professional Development: We offer biannual reviews, as well as opportunities to collaborate across disciplines, internal tech talks, and the chance to learn from specialists with backgrounds from across the games and software development industries.
  • Work-Life Balance: We really believe that home life comes first and we promote a flexible working environment. And as an added bonus: We don’t crunch!
  • Family Friendly: We understand the importance of family, which is why we offer 6 weeks full of Maternity, Paternity, and Adoption Leave to support you during this exciting time!
  • Office Perks: Weekly Team Lunches, Snacks, Including the Good (Yorkshire) Tea, Fully Equipped Team Lounge, Including our Favourite Consoles and Games.
  • A supportive and creative working environment made up of talented and friendly people, as well as the opportunity to work on some pretty cool games and projects.

Rocket Science is an equal opportunity employer and is committed to providing a worry-free workplace void of discrimination or harassment. Rocket Scientists are expected to foster and champion an environment in which everyone has the opportunity to feel included and is afforded the respect and dignity they deserve.

Hybrid Technical Animator: Rigging & Gameplay Specialist in Brighton employer: Rocket Science Group

Rocket Science is an exceptional employer located in Brighton, offering a vibrant and inclusive work culture that prioritises creativity and collaboration. With a strong commitment to employee growth through professional development opportunities and a competitive benefits package, including flexible working arrangements and generous family leave, we ensure our team members thrive both personally and professionally. Join us to work on exciting projects in a supportive environment where your contributions are valued and celebrated.

Rocket Science Group

Contact Details:

Rocket Science Group Recruitment Team

StudySmarter Expert Advice🤫

We think this is how you could land Hybrid Technical Animator: Rigging & Gameplay Specialist in Brighton

Tip Number 1

Network like a pro! Reach out to folks in the industry, attend events, and connect with potential colleagues on LinkedIn. You never know who might have the inside scoop on job openings or can put in a good word for you.

Tip Number 2

Show off your skills! Create a portfolio that highlights your best work, especially projects that showcase your rigging and animation prowess. Make sure it’s easy to navigate and visually appealing – first impressions matter!

Tip Number 3

Prepare for interviews by practising common questions and showcasing your problem-solving skills. Be ready to discuss how you've tackled complex animation issues in the past and how you collaborate with different teams.

Tip Number 4

Apply through our website! It’s the best way to ensure your application gets seen by the right people. Plus, it shows you’re genuinely interested in joining our team and contributing to some amazing projects.

We think you need these skills to ace Hybrid Technical Animator: Rigging & Gameplay Specialist in Brighton

Rigging
Animation
Technical Problem-Solving
Art Integration
Collaboration
3D Animation Creation Technologies
Maya

Some tips for your application 🫡

Show Your Passion:When writing your application, let your enthusiasm for animation and game development shine through. We want to see your passion for creating engaging player experiences and how you can contribute to our creative vision.

Tailor Your CV:Make sure your CV highlights relevant experience in rigging and animation. We love seeing specific examples of your work, so don’t hesitate to include links to your portfolio or any projects you've shipped that showcase your skills.

Be Clear and Concise:Keep your application straightforward and to the point. We appreciate clarity, so make sure to communicate your skills and experiences effectively without unnecessary fluff. Remember, we’re looking for someone who can solve complex problems!

Apply Through Our Website:We encourage you to apply directly through our website. It’s the best way for us to receive your application and ensures you’re considered for this exciting opportunity. Plus, it shows you’re keen on joining our team!

How to prepare for a job interview at Rocket Science Group

Know Your Stuff

Make sure you brush up on your technical skills, especially in rigging and animation. Familiarise yourself with industry-standard tools like Maya or Blender, and be ready to discuss how you've used them in past projects.

Showcase Your Collaboration Skills

Since this role involves working closely with artists and engineers, prepare examples of how you've successfully collaborated in the past. Highlight your communication skills and how you’ve navigated challenges in multidisciplinary teams.

Be Player-Centric

Demonstrate your understanding of player needs and behaviours. Think about how your work impacts the player experience and be ready to share insights on how you ensure animations are intuitive and engaging.

Prepare for Problem-Solving

Expect to face some technical challenges during the interview. Be prepared to discuss your approach to solving complex animation issues and how you’ve tackled undefined scenarios in previous roles.