Junior artist in London

Junior artist in London

London Full-Time 40500 - 49500 £ / year (est.) Home office (partial)
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At a Glance

  • Tasks: Create stunning lighting scenarios that enhance gameplay and storytelling in our award-winning games.
  • Company: Join Rocksteady Studios, a leading game developer known for the Batman: Arkham series.
  • Benefits: Enjoy hybrid working, competitive salary, and opportunities for professional growth.
  • Other info: Be part of a diverse team in a dynamic environment with excellent career development.
  • Why this job: Make a real impact on immersive player experiences with your creative lighting skills.
  • Qualifications: Experience in AAA game production and proficiency in Unreal Engine 4 and 5 required.

The predicted salary is between 40500 - 49500 £ per year.

Behind WBD’s vast portfolio of iconic content and beloved brands, are the storytellers bringing our characters to life, the creators bringing them to your living rooms and the dreamers creating what’s next. Rocksteady Studios is an award-winning, critically acclaimed video game developer. Founded in 2004, we are home to the widely celebrated Batman: Arkham series of games. Our philosophy for game development is all about treating people well to create quality entertainment that stands the test of time.

Rocksteady is looking for a talented Senior Lighting Artist to join our team and help bring our game worlds to life. In this role, you'll create compelling lighting scenarios that enhance mood, atmosphere, and storytelling, showcasing your creativity in experiences enjoyed by millions of players around the world. As a Senior Lighting Artist, you'll have significant creative ownership and a direct influence on the visual quality of the game.

Responsibilities:

  • Work collaboratively with multidisciplinary teams, including Designers, Artists, Technical Artists, and Engineers, to define, create, and optimise real-time lighting solutions that enhance visual quality, support gameplay, and perform within platform limitations.
  • Be a key point of contact with other departments and support the Lead Lighting Artist.
  • Partner with the Lighting Lead, Art Director and Cinematic Director to realise the project’s artistic vision ensuring lighting brings up the quality of the art assets.
  • Drive the creation of high-quality lighting content that balances artistic excellence with technical performance requirements.
  • Optimise lighting solutions to meet budget targets and provide mentorship and oversight to other Lighting Artists in the effective management of lighting budgets.
  • Responsible for mentoring junior and midlevel Lighting Artists to develop their skills, whilst delegating tasks to them where appropriate.

Requirements:

  • Completed at least one full AAA production cycle on current-generation console hardware, with at least two shipped titles as a dedicated Lighting Artist.
  • Comfortable working with and adapting to a range of lighting and shading techniques, including baked lighting, dynamic deferred lighting, IBL, and real-time and offline global illumination, with a strong understanding of how to get the best from each system.
  • Ability to use lighting to support readability and enhance the player experience, rather than distract from or hinder it.
  • Highly proficient in Unreal Engine 4 and 5, with experience using Blueprint.
  • Excellent knowledge of lighting, colour theory, and image composition, demonstrated through a strong portfolio.
  • Knowledge of PBR shading in current gen games. Must know how light and materials behave in the real world and how this applies in game.

This is a permanent position, and we offer hybrid working arrangements to support a healthy work-life balance. This includes two days working in office on a Tuesday and Wednesday, and three days working remotely.

Championing Inclusion at WBD Warner Bros. Being an equal opportunity employer means that we take seriously our responsibility to consider qualified candidates on the basis of merit, regardless of sex, gender identity, ethnicity, age, sexual orientation, religion or belief, marital status, pregnancy, parenthood, disability or any other category protected by law.

If you’re a qualified candidate with a disability and you require adjustments or accommodations during the job application and/or recruitment process, please visit our accessibility page for instructions to submit your request.

Junior artist in London employer: Rock Steady

At Rocksteady Studios, we pride ourselves on being an exceptional employer, offering a vibrant work culture that fosters creativity and collaboration in the heart of London. Our commitment to employee growth is reflected in our mentorship opportunities and hybrid working arrangements, ensuring a healthy work-life balance while you contribute to iconic game development. Join us to be part of a diverse team that values your unique contributions and supports your journey in creating unforgettable gaming experiences.

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Contact Details:

Rock Steady Recruitment Team

StudySmarter Expert Advice🤫

We think this is how you could land Junior artist in London

Join Local Tech Meetups

Get out there and mingle with fellow developers by joining local tech meetups. It’s a fantastic way to meet people who might be working at Rock Steady or know someone who does. Plus, you can pick up some trendy tech skills and trends while you're at it!

Contribute to Open Source Projects

Show off your coding chops by jumping into open-source projects. Not only does this give you practical experience, but it also gets you noticed in the dev community. You'll create a killer portfolio that speaks volumes about your skills to Rock Steady.

Tap into Online Developer Communities

Don’t underestimate the power of online developer communities like GitHub, Stack Overflow, and even Reddit. Participate in discussions, share your projects, and build your visibility. We can often find opportunities through these channels that can lead to a full-time gig at companies like Rock Steady.

Explore Job Boards Specifically for Tech Roles

Keep your eyes peeled on job boards that focus on tech roles. Sites like TechCareers or Stack Overflow Jobs can often have listings for companies like Rock Steady that might not show up on broader job sites. Make it a habit to check these regularly, and don’t hesitate to apply directly through our website!

We think you need these skills to ace Junior artist in London

Lighting Techniques
Real-time Lighting Solutions
Baked Lighting
Dynamic Deferred Lighting
Image-Based Lighting (IBL)
Global Illumination
Unreal Engine 4

Some tips for your application 🫡

Show off your coding skills:When applying for a software engineering role, it's super important to showcase your coding skills. Make sure your CV includes your tech stack, any relevant programming languages you’re comfortable with, and examples of projects you've worked on. If you have a GitHub profile, link it up! We love to see code in action.

Tailor your portfolio:For a full-time role, we’d expect to see some solid examples of your work in your portfolio. Make sure to include at least two or three projects that highlight your problem-solving skills and your ability to work with different technologies. Focus on the projects that are most relevant to the position at Rock Steady.

Craft a killer cover letter:Your cover letter is your chance to stand out—make it personal! Explain why you want to work at Rock Steady and how your skills align with the role. Show us your passion for software development. We dig enthusiastic candidates who understand the value of collaboration and continuous learning!

Be clear and concise:When it comes to writing your CV and cover letter, clarity is key. Avoid jargon that could confuse us and stick to simple, direct language. Highlight your achievements with quantifiable results where possible, and keep everything easy to read. A well-organised application goes a long way!

How to prepare for a job interview at Rock Steady

Brush Up on Your Coding Skills

For a full-time software engineering role, it's crucial that we stay sharp with our coding abilities. Expect technical questions that might involve solving problems on the spot or discussing algorithms. Practise on platforms like LeetCode or HackerRank to get comfortable with the types of questions that often come up.

Know Your Tools and Frameworks

Make sure we’re well-acquainted with the tools and technologies listed in the job description. Familiarise ourselves with any specific frameworks or programming languages mentioned. If Rock Steady uses React or Node.js, for instance, be ready to discuss how we’ve used them in previous projects or coursework.

Showcase Your Projects

Bring along a portfolio that highlights our best work. This could be code samples, GitHub repositories, or any side projects we’ve built. Make sure we can talk through our thought process for each project, especially the challenges we faced and how we solved them—this shows our problem-solving skills in action.

Prepare for Behavioural Questions

While technical skills are key, full-time positions also require cultural fit. Be ready to discuss our previous experiences and how we handle teamwork, conflict, and deadlines. Brush up on the STAR method—Situation, Task, Action, Result—to clearly articulate our past experiences when discussing how we've contributed to a team.