At a Glance
- Tasks: Design and implement Unreal features for real-time broadcast graphics in live sports.
- Company: Join Rezzil, the leader in cognitive sports training, and innovate in virtual production.
- Benefits: Competitive salary up to £80k, remote work, and great benefits.
- Why this job: Make a real impact in live sports with cutting-edge technology and creative collaboration.
- Qualifications: Senior-level experience with Unreal Engine and strong C++ skills required.
- Other info: Work in a dynamic environment with opportunities for growth and mentorship.
The predicted salary is between 48000 - 64000 £ per year.
Rezzil, the world's leading cognitive sports trainer, is hiring a Senior Unreal Developer to help build and evolve the Unreal front-end for exar.live, our real-time broadcast system used in live sports, virtual studios, and virtual production workflows. You will work closely with the exar.live broadcast team, the Director of Technology, and the wider engineering group to bridge data, control, and orchestration services into robust, broadcast-ready Unreal experiences. This role suits a senior engineer who is comfortable operating in a production-critical environment where reliability, latency, determinism, and operational clarity matter as much as visuals. While applicants from a games background are welcome, prior experience in broadcast/virtual production is strongly preferred.
Responsibilities
- Unreal Real-Time Front End (Broadcast-Critical) — Design and implement Unreal features and systems that power real-time broadcast graphics and virtual studio output.
- Unreal C++/Blueprint solutions with a focus on performance, determinism, and operational reliability.
- Build and maintain tools and workflows for live operation (operator-friendly controls, failsafes, clear status/health indicators, fast recovery paths).
- Own profiling and optimisation across CPU/GPU, memory, streaming, and rendering pipeline constraints typical of broadcast/VP environments.
- Data Integration & Systems Bridging — Integrate data feeds and internal services into Unreal to drive real-time graphics, animation, logic, and scene states.
- Collaborate with backend/data engineers to define interfaces, message formats, and validation rules to ensure resilient data-driven behaviour.
- Implement robust handling for imperfect live data: missing values, jitter, latency spikes, out-of-range values, and reconnection scenarios.
- Build diagnostic tooling (logging, on-screen debug, playback/record/replay of data streams) to support rehearsal and live operations.
- Work with the broadcast team to ensure Unreal output aligns with studio requirements, including colour consistency, frame pacing, genlock/timecode considerations, and clean/dirty feed needs (where applicable).
- Support integration with production control systems and operator workflows (e.g., trigger-based cues, rundown-style control, remote operation).
- Collaborate with technical directors, artists, and VP specialists to establish repeatable content and deployment workflows suitable for production.
- Engineering Leadership — Act as a senior technical contributor: set standards, conduct code reviews, mentor developers, and help define best practices for Unreal projects in a broadcast context.
- Translate requirements from broadcast operations into clear technical scopes and delivery plans.
- Improve maintainability and scalability of the Unreal codebase and build pipeline (automation, packaging, versioning, environment parity).
Required Skills & Experience
- Significant professional experience developing with Unreal Engine (senior-level; shipped or production-deployed work).
- Strong C++ development skills with practical Blueprint experience and an understanding of when to use each.
- Demonstrated experience working on real-time systems where performance and reliability are critical (e.g., broadcast, VP, simulation, live events, or comparable environments).
- Solid understanding of rendering, performance profiling, and optimisation in Unreal.
- Strong problem-solving capability and a methodical debugging approach across engine, tools, and integrated systems.
- Excellent collaboration and communication skills, particularly when bridging data/backend concerns with real-time front-end needs.
Must-Have Domain Knowledge
- Virtual production and broadcast workflows: candidates must understand the realities of live production environments (rehearsal, cues, operator workflows, failover thinking, and production-readiness).
Desirable / Bonus Experience (Tech Stack)
- Broadcast/VP ecosystem familiarity, such as:
- NDI / SDI concepts and real-time video I/O pipelines
- XR / virtual studio workflows, camera tracking integrations, lens calibration concepts
- Integration with control layers (e.g., web control panels, OSC/MIDI-style triggers, remote command interfaces, rundown systems)
- Experience building tooling for operators (UI/UX for control rooms, quick presets, safe defaults, system health visibility).
- Familiarity with cloud/on-prem deployment considerations for live systems (monitoring, logging, configuration management).
- Understanding of colour pipelines (linear vs display, HDR/SDR considerations, LUT workflows) and consistency across outputs.
Nice-to-Have
- Interest in sports (helpful for context, not required).
- Games background with demonstrable experience adapting Unreal for non-game, production-critical use.
- Experience collaborating with Motion Graphics / Technical Art teams and building repeatable content pipelines.
What Success Looks Like
- Unreal scenes and systems that are stable under live conditions, predictable for operators, and resilient to real-world data issues.
- A clean, scalable integration layer between exar.live data services and Unreal behaviour.
- Clear diagnostics and operational tooling that reduce risk during rehearsal and transmission.
- Consistent rendering and performance that meets broadcast/virtual studio expectations.
This role can be worked remotely, applicants must be based in the UK and hold current eligibility to work in the UK. No Visa sponsorship or transfer is available. Salary to £80k plus benefits.
CVs to simon.pittam@amiqus.com - Exclusive Recruiter
Senior C++ Unreal Developer - Virtual Production employer: Rezzil
Contact Detail:
Rezzil Recruiting Team
StudySmarter Expert Advice 🤫
We think this is how you could land Senior C++ Unreal Developer - Virtual Production
✨Tip Number 1
Network like a pro! Reach out to folks in the industry, especially those working in virtual production or broadcast. Attend meetups, webinars, or even online forums where you can connect with potential colleagues and learn about job openings.
✨Tip Number 2
Show off your skills! Create a portfolio that highlights your best Unreal Engine projects, especially those related to real-time systems. Make sure to include any relevant experience with C++ and Blueprint, as well as any cool tools you've built for live operations.
✨Tip Number 3
Prepare for interviews by brushing up on your problem-solving skills. Be ready to discuss how you've tackled performance issues or integrated data feeds in past projects. Practising common technical questions can help you feel more confident when it’s time to shine.
✨Tip Number 4
Don’t forget to apply through our website! It’s the best way to ensure your application gets seen. Plus, we love seeing candidates who are proactive and engaged with our platform. So, get your application in and let’s make some magic happen!
We think you need these skills to ace Senior C++ Unreal Developer - Virtual Production
Some tips for your application 🫡
Tailor Your CV: Make sure your CV highlights your experience with Unreal Engine and C++. We want to see how your skills align with the broadcast and virtual production environments, so don’t hold back on showcasing relevant projects!
Showcase Your Problem-Solving Skills: In your application, give examples of how you've tackled challenges in real-time systems. We love seeing a methodical approach to debugging and performance optimisation, especially in high-pressure situations.
Highlight Collaboration Experience: Since this role involves working closely with various teams, mention any past experiences where you collaborated with technical directors, artists, or backend engineers. Communication is key, so let us know how you bridge gaps between different areas!
Apply Through Our Website: We encourage you to apply directly through our website for a smoother process. It helps us keep track of applications and ensures you’re considered for the role without any hiccups!
How to prepare for a job interview at Rezzil
✨Know Your Unreal Engine Inside Out
Make sure you brush up on your Unreal Engine skills, especially C++ and Blueprint. Be ready to discuss specific projects you've worked on, focusing on performance and reliability in real-time systems. Highlight any experience with broadcast or virtual production workflows, as this will show you're a great fit for the role.
✨Showcase Your Problem-Solving Skills
Prepare to share examples of how you've tackled challenges in previous projects, particularly in high-pressure environments. Discuss your methodical debugging approach and how you've handled issues like latency spikes or data integration problems. This will demonstrate your capability to thrive in a production-critical setting.
✨Understand the Broadcast Environment
Familiarise yourself with the specifics of live production environments, including rehearsal processes, operator workflows, and failover strategies. Being able to speak knowledgeably about these topics will set you apart and show that you understand the demands of the role.
✨Prepare Questions for Your Interviewers
Think of insightful questions to ask the interviewers about their current projects, team dynamics, and expectations for the role. This not only shows your interest in the position but also helps you gauge if the company culture aligns with your values and work style.