At a Glance
- Tasks: Create and develop exciting game concepts and pitch materials for innovative projects.
- Company: Dynamic gaming company focused on sports, VR, and live data.
- Benefits: Share options, 25 days holiday, hybrid working, and mentorship opportunities.
- Other info: Collaborative environment with clear growth paths and exciting projects.
- Why this job: Join a creative team and turn your game ideas into reality while making an impact.
- Qualifications: Junior experience in game design, strong portfolio, and visual communication skills.
The predicted salary is between 30000 - 42000 £ per year.
We’re looking for a Junior Game Concept Designer to work across live products, concepts, and pitches. Someone who can take an idea from “spark” to “sellable”. You’ll originate and develop game concepts, translate them into clear and compelling visuals, and package them into pitch-ready decks and documents for the commercial team to take to partners and stakeholders. Most of your focus will be on new game ideas and gamified performance products (≈80%), with broadcast-driven opportunities (≈20%). You’ll report into the Commercial Director and work closely with the Senior Game Designer, partnering with Production and the wider team to move concepts from early stage through validation and into delivery.
What you’ll do:
- Reactive design for live products, marketing, and internal needs, including support for concept development and pitch decks.
- Generate and develop new game concepts and gamified product ideas aligned to our sports performance and consumer roadmaps.
- Build pitch materials ranging from 2–3 page one-pagers to full presentation decks and game design documents (GDDs).
- Create and iterate visual concepts that communicate the look, feel and UX of the experience (mock screens, UI flows, key art direction, simple diagrams).
- Produce polished visuals when needed for external-facing decks, while also being able to move fast with rougher internal explorations.
- Define core gameplay loops, progression, economy hooks (where relevant), and high-level feature sets in a way that’s easy for mixed audiences to understand.
- Work with the Senior Game Designer to ensure ideas are mechanically sound, achievable, and aligned with player and commercial value.
- Collaborate with Production to support concept-to-kickoff handover: scope assumptions, dependencies, risks, and next-step validation.
- Maintain tidy, reusable documentation in our tools (templates, versioning, structured decks/docs).
- Production design tasks (layouts, resizes, rapid iterations).
What we’re looking for (essential):
- Junior-level experience in game concept/design, product concepting, or an adjacent role where you’ve produced pitch decks + supporting visuals.
- A strong portfolio that shows: Concept development (how you think and iterate), and Presentation craft (clear decks, compelling narrative, good taste).
- At least 1 shipped title in which you contributed to game design.
- Strong visual communication skills (layout, hierarchy, readability, storytelling).
- Ability to take ambiguous requirements and turn them into a structured, persuasive proposal.
- Comfortable collaborating across disciplines and taking feedback without losing momentum.
Tools (we use):
- Figma.
- Adobe CC (Photoshop / Illustrator).
- PowerPoint or Keynote (pitch decks and partner-ready presentations).
Nice to have:
- Any hands-on prototyping experience (Unity/Unreal) is not required, but a bonus.
- Familiarity with VR and/or sports performance products.
- Understanding of F2P thinking (progression, rewards, engagement), where appropriate.
Mindset:
- Genuine thirst for games — plays broadly and understands why things work.
- Comfortable contributing to live, evolving products.
- Curious, proactive, and receptive to feedback.
Support & Growth:
This role will be actively mentored by senior designers. Clear opportunities to grow skills across product, gameplay, and pitch work.
What we offer:
- Share options (so you can share in the upside as we grow).
- 25 days holiday plus bank holidays.
- We close over Christmas, with 3 company days taken during that period.
- Hybrid and flexible working (Manchester-based, with a London office opening soon).
- The chance to work across a rare mix of sport, games, VR, and live data, with real-world partners and audiences.
How to apply:
Send us: Your CV. A link to your portfolio (must include examples of decks and concept work). (Optional) A short note on a game concept you’re proud of and what you contributed.
Game Concept Designer (Junior) employer: Rezzil
Contact Detail:
Rezzil Recruiting Team
StudySmarter Expert Advice 🤫
We think this is how you could land Game Concept Designer (Junior)
✨Tip Number 1
Get your portfolio in tip-top shape! Make sure it showcases your best work, especially those pitch decks and concept visuals. We want to see how you think and iterate, so include a variety of projects that highlight your creativity and storytelling skills.
✨Tip Number 2
Network like a pro! Reach out to industry folks on LinkedIn or at gaming events. We can’t stress enough how important connections are in this field. Plus, you never know who might have the inside scoop on job openings!
✨Tip Number 3
Practice your pitch! Whether it’s for a game concept or your own experience, being able to communicate your ideas clearly is key. We recommend rehearsing with friends or colleagues to get comfortable with feedback and refine your delivery.
✨Tip Number 4
Apply through our website! It’s the best way to ensure your application gets seen by the right people. Plus, we love seeing candidates who take the initiative to connect directly with us. Don’t miss out on this opportunity!
We think you need these skills to ace Game Concept Designer (Junior)
Some tips for your application 🫡
Show Off Your Portfolio: Make sure to include a link to your portfolio that highlights your best work. We want to see your concept development and presentation skills, so showcase those pitch decks and visuals that really shine!
Tailor Your CV: When you send us your CV, tailor it to highlight your experience in game design and concepting. We’re looking for junior-level experience, so make sure to emphasise any relevant roles or projects you've worked on.
Craft a Compelling Note: If you choose to include a note about a game concept you're proud of, make it count! Tell us what you contributed and why it excites you. This is your chance to show your passion and creativity!
Apply Through Our Website: Don’t forget to apply through our website! It’s the easiest way for us to keep track of your application and ensures you don’t miss out on any important updates from our team.
How to prepare for a job interview at Rezzil
✨Showcase Your Portfolio
Make sure to bring your A-game with your portfolio. Highlight your best work, especially any pitch decks and concept designs that demonstrate your thought process and creativity. Be ready to discuss the projects in detail, explaining how you developed the concepts and what your specific contributions were.
✨Understand the Company’s Vision
Do your homework on the company and its products. Familiarise yourself with their existing games and gamified performance products. This will help you tailor your ideas to align with their vision and show that you're genuinely interested in contributing to their success.
✨Prepare for Collaborative Questions
Since this role involves working closely with various teams, be prepared to discuss your collaboration experiences. Think of examples where you took feedback positively and how you adapted your ideas based on team input. This will demonstrate your ability to work well in a team environment.
✨Practice Your Pitching Skills
As a Game Concept Designer, you'll need to present your ideas clearly and persuasively. Practice pitching your favourite game concept or a project from your portfolio. Focus on how you can communicate complex ideas simply and engagingly, as this is crucial for creating compelling pitch materials.