Simulation Engineer in Cambourne

Simulation Engineer in Cambourne

Cambourne Full-Time 28000 - 35000 £ / year (est.) No working from home possible
RemoteStar

At a Glance

  • Tasks: Design and develop high-fidelity real-time simulation systems for immersive experiences.
  • Company: Innovative aerospace tech company in Hyderabad with a focus on cutting-edge simulation.
  • Benefits: Full-time role with competitive salary and opportunities for growth.
  • Other info: Fresh graduates are encouraged to apply; great learning environment awaits!
  • Why this job: Join a dynamic team and work on exciting VR/XR projects that push boundaries.
  • Qualifications: Strong C++ skills and a passion for simulation and programming.

The predicted salary is between 28000 - 35000 £ per year.

Experience Level: 0–3 Years

Job Summary

We are seeking a Simulation Engineer who is passionate about building high-fidelity real-time simulation systems involving physics, environments, aircraft systems, and immersive simulation experiences.

The ideal candidate should have strong programming fundamentals, a good understanding of system behavior, physics concepts, and real-time architectures, along with the ability to develop scalable and performance-oriented simulation systems.

This role involves working on aircraft/system simulation logic, terrain and environmental systems, VR/XR experiences, real-time communication pipelines, and complex event-driven architectures.

Key Responsibilities

  • Design and develop real-time simulation systems and architectures.
  • Build aircraft and system simulation logic.
  • Develop physics-driven behaviors and interaction systems.
  • Create and manage terrain and environment workflows.
  • Work on VR/XR-based immersive simulation experiences.
  • Implement event-driven systems and real-time state management.
  • Develop and optimize real-time data communication pipelines.
  • Work with vector math, transforms, and 3D coordinate systems.
  • Optimize performance for scalable simulation environments.
  • Debug and maintain large-scale modular simulation systems.
  • Collaborate with systems, networking, and integration teams.
  • Ensure reliability, scalability, and maintainability of simulation modules.
  • Required Skills & Qualifications
  • Strong proficiency in C++.
  • Strong programming and problem-solving fundamentals.
  • Good understanding of OOP and system design principles.
  • Experience with Unreal Engine.
  • Understanding of real-time systems and event-driven architectures.
  • Strong understanding of vector math and 3D transformations.
  • Basic understanding of physics concepts and simulation behaviors.
  • Strong debugging and analytical skills.
  • Ability to write clean, scalable, and modular code.
  • Familiarity with Git/version control workflows.
  • Preferred Skills (Good to Have)
  • Experience or interest in VR/XR development.
  • Understanding of networking concepts (TCP/UDP/Web Sockets).
  • Knowledge of simulation frameworks or middleware systems.
  • Experience working with terrain systems and environment creation.
  • Familiarity with optimization and profiling tools.
  • Understanding of multi-threading and asynchronous systems.
  • Exposure to hardware-integrated simulation systems.
  • Basic understanding of avionics or aircraft systems.

Education

  • Bachelor’s degree in Computer Science, Information Technology, Game Development, Aerospace Engineering, Electronics, or a related field.
  • Fresh graduates with strong simulation/programming skills are welcome.
  • Internship/project experience in simulation, game engines, or real-time systems is a plus.
  • #J-18808-Ljbffr
RemoteStar

Contact Details:

RemoteStar Recruitment Team

We think you need these skills to ace Simulation Engineer in Cambourne

C++
Programming Fundamentals
Problem-Solving Skills
Object-Oriented Programming (OOP)
System Design Principles
Unreal Engine
Real-Time Systems