2D Action Combat Designer — Boss Encounters & Progression in Southampton

2D Action Combat Designer — Boss Encounters & Progression in Southampton

Southampton Full-Time 30000 - 40000 £ / year (est.) No working from home possible
Reef Entertainment Ltd

At a Glance

  • Tasks: Design epic boss encounters and combat systems for an exciting 2D action/adventure game.
  • Company: Bitmap Bureau, a creative game studio in vibrant Southampton.
  • Benefits: Full-time role with competitive pay and opportunities for growth.
  • Other info: Collaborative environment with a focus on innovation and creativity.
  • Why this job: Join a passionate team and shape thrilling gameplay experiences that players will love.
  • Qualifications: Experience in game design and a passion for crafting engaging combat mechanics.

The predicted salary is between 30000 - 40000 £ per year.

Bitmap Bureau in Southampton is seeking a hands-on Game Designer to craft combat systems, boss encounters, progression mechanics and overall game balance for a new 2D action/adventure title. You will collaborate with the Production team and Gameplay Programmer to evolve core mechanics and drive iteration from concept to playable systems.

The role is full-time and on site in Southampton, with responsibilities spanning combat tuning, progression design, and delivering clear, well-documented.

2D Action Combat Designer — Boss Encounters & Progression in Southampton employer: Reef Entertainment Ltd

Bitmap Bureau is an exceptional employer that fosters a creative and collaborative work environment in the vibrant city of Southampton. With a strong focus on employee growth, we offer opportunities for professional development and encourage innovation in game design. Our team thrives on passion and teamwork, making it a rewarding place for those looking to make a meaningful impact in the gaming industry.

Reef Entertainment Ltd

Contact Details:

Reef Entertainment Ltd Recruitment Team

We think you need these skills to ace 2D Action Combat Designer — Boss Encounters & Progression in Southampton

Game Design
Combat Systems Design
Boss Encounter Design
Progression Mechanics
Game Balance
Collaboration
Iteration