At a Glance
- Tasks: Lead and inspire a talented team of Game Designers on an exciting new project.
- Company: Join a world-class game studio with a collaborative and creative culture.
- Benefits: Enjoy 22 days holiday, private medical insurance, and a range of perks.
- Other info: Flexible working options available, with excellent career growth opportunities.
- Why this job: Make a real impact in game design while mentoring and developing your team.
- Qualifications: Extensive knowledge of game design and people management best practices required.
The predicted salary is between 60000 - 80000 £ per year.
We’re looking for an experienced Lead Game Designer with outstanding leadership and people management skills to lead our talented team on our forthcoming brand-new IP, Alien Deathstorm. Your role is to lead, inspire and develop your team and mentor Game Designers in all aspects of their role, whilst overseeing the work of the project design team. Your focus is to lead a team of Game Designers to deliver a high-quality gameplay experience in line with project direction. This exciting opportunity can be based out of any of our studios in Oxford or Warwick, offering flexibility, collaboration, and the chance to work with a world‑class team! We can provide a relocation package, including moving assistance, temporary accommodation, and full support to ensure a smooth transition to your new environment. We believe in the power of face‑to‑face collaboration and encourage working from our studios. However, we understand that flexibility matters, so we’re open to discussing hybrid options based on individual needs.
Responsibilities
- Lead & inspire a team of Game Designers with best practice people management techniques.
- Proactively manage your team’s performance and professional development through performance review cycles giving constructive, actionable, relevant feedback.
- Collaborate with Design Directors to balance creative vision with production realities.
- Communicate and collaborate with other disciplines to deliver the creative vision on time.
- Oversee the work of a project design team and mentor designers in all aspects of their role.
- Regularly review your team's work against the design brief and provide actionable feedback to make improvements, incorporating appropriate feedback from key stakeholders.
- Collaborate with Production team to schedule and plan delivery to the team's work over the lifecycle of a project.
- Verify the quality of design in the game, give feedback to designers and suggest improvements where necessary to fit technical constraints and artistic direction.
- Plan and conduct gameplay evaluations with the Design Director, and the team providing feedback and suggestions to help fine tune and improve the game.
- Ensure correct documentation workflows and process are followed throughout the project lifecycle.
- Be an active mentor and role model for the Design team.
- Work to maintain morale, create an atmosphere of creativity, enthusiasm and inspiration.
Requirements
- Extensive knowledge of people management best practices.
- Broad experience of a range of game design specialties such as 3Cs, AI and Economy.
- Willingness and ability to deliver high quality results using tools and processes required to get the job done.
- Expert knowledge of the video game development process, including working in a timely / time‑bound manner, and prototyping/iterating appropriately within that restriction.
- Excellent knowledge of production pipelines.
- Experience working on Action and/or Sandbox games would be advantageous.
Benefits
- 22 days holidays + Christmas closure (typically 4 days) & Bank holidays (increasing with service at 5 years – one day each year until you reach 31 days)
- Private Medical Insurance, healthcare cash plan, including dental and Vision
- Life Assurance, Income Protection & Critical Illness Cover
- Enhanced Family Leave
- Interest Free, Tax‑Free loans
- Enhanced Pension Scheme
- EAP a range of Mental Health and Wellbeing Support
- Plus loads more… including a wide range of discounts, freebies, and social events!
Right to Work Statement
This role is only open to applicants who have the permanent right to work in the UK. We are unable to provide or take over visa sponsorship, either now or in the future. Applicants must therefore be able to demonstrate their ongoing eligibility to work in the UK without the need for employer sponsorship.
Lead Game Designer in Warwick employer: Rebellion
Contact Detail:
Rebellion Recruiting Team
StudySmarter Expert Advice 🤫
We think this is how you could land Lead Game Designer in Warwick
✨Tip Number 1
Get your game face on! When you’re networking, be sure to showcase your passion for game design. Attend industry events, join online forums, and connect with other designers. We can’t stress enough how important it is to build relationships in this field!
✨Tip Number 2
Show off your leadership skills! During interviews, share examples of how you've inspired and developed your teams in the past. We want to hear about your mentoring experiences and how you’ve helped others grow in their roles.
✨Tip Number 3
Be ready to discuss your creative vision! Prepare to talk about your approach to balancing creativity with production realities. We love candidates who can articulate their design philosophy and how they’ve successfully navigated challenges in previous projects.
✨Tip Number 4
Don’t forget to apply through our website! It’s the best way to ensure your application gets noticed. Plus, we’re all about that face-to-face collaboration, so showing up in person can really make a difference in landing that dream role with us!
We think you need these skills to ace Lead Game Designer in Warwick
Some tips for your application 🫡
Show Your Leadership Skills: As a Lead Game Designer, we want to see how you inspire and manage your team. Share examples of how you've led projects or mentored others in your application. This will help us understand your approach to leadership!
Tailor Your Application: Make sure to customise your CV and cover letter for the role. Highlight your experience with game design specialties like AI and Economy, and how they relate to our upcoming project, Alien Deathstorm. We love seeing applicants who take the time to connect their skills to our needs!
Be Clear and Concise: When writing your application, keep it straightforward. Use clear language and avoid jargon unless it's relevant. We appreciate a well-structured application that gets straight to the point while showcasing your passion for game design.
Apply Through Our Website: We encourage you to apply directly through our website. It’s the best way for us to receive your application and ensures you’re considered for the role. Plus, it shows us you're keen on joining our world-class team!
How to prepare for a job interview at Rebellion
✨Know Your Game Design Fundamentals
Brush up on your knowledge of game design principles, especially the 3Cs (Character, Controls, Camera), AI, and Economy. Be ready to discuss how these elements can enhance gameplay in Alien Deathstorm and share examples from your past projects.
✨Showcase Your Leadership Skills
Prepare to talk about your experience in leading and mentoring teams. Think of specific instances where you inspired your team or improved their performance through constructive feedback. Highlight your people management techniques and how they align with the company's values.
✨Collaborate and Communicate
Since collaboration is key, be ready to discuss how you've worked with other disciplines in previous roles. Share examples of how you balanced creative vision with production realities and how you ensured timely delivery of projects while maintaining quality.
✨Prepare for Gameplay Evaluations
Understand the importance of gameplay evaluations in the design process. Be prepared to discuss how you would plan and conduct these evaluations, what metrics you would use to assess gameplay quality, and how you would incorporate feedback to improve the game.