Senior Technical Artist - Art Pipeline & Tools Lead in Oxford
Senior Technical Artist - Art Pipeline & Tools Lead

Senior Technical Artist - Art Pipeline & Tools Lead in Oxford

Oxford Full-Time 42000 - 84000 £ / year (est.) No home office possible
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At a Glance

  • Tasks: Create and optimise art asset pipelines while collaborating with artists and programmers.
  • Company: Leading game developer known for innovative AAA titles.
  • Benefits: Competitive salary, hybrid work options, and a comprehensive benefits package.
  • Why this job: Join a creative team and elevate the quality of art in exciting games.
  • Qualifications: Expertise in 3D software and strong understanding of art fundamentals.
  • Other info: Dynamic environment with opportunities for professional growth.

The predicted salary is between 42000 - 84000 £ per year.

A prominent game developer is seeking a Senior Technical Artist to join their team in Oxford. This role involves researching and creating solutions for the art asset pipeline, collaborating with artists and programmers to optimize workflows and implement new tools.

The ideal candidate will have strong expertise in art fundamentals, 3D software like Maya or Blender, and the ability to enhance the quality and efficiency of art in AAA games. A competitive benefits package and the option for hybrid work are offered.

Senior Technical Artist - Art Pipeline & Tools Lead in Oxford employer: Rebellion

Join a leading game developer in Oxford, where creativity meets innovation. We offer a vibrant work culture that fosters collaboration and growth, alongside a competitive benefits package and the flexibility of hybrid working. As a Senior Technical Artist, you'll have the opportunity to shape the future of AAA games while advancing your career in a supportive environment that values artistic excellence and technical prowess.
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Contact Detail:

Rebellion Recruiting Team

StudySmarter Expert Advice 🤫

We think this is how you could land Senior Technical Artist - Art Pipeline & Tools Lead in Oxford

✨Tip Number 1

Network like a pro! Reach out to folks in the gaming industry, especially those who work at the company you're eyeing. A friendly chat can open doors and give you insider info on what they're really looking for.

✨Tip Number 2

Show off your skills! Create a portfolio that highlights your best work with art asset pipelines and tools. Make sure it’s easy to navigate and showcases your expertise in 3D software like Maya or Blender.

✨Tip Number 3

Prepare for the interview by brushing up on your technical knowledge. Be ready to discuss how you've optimised workflows in the past and share specific examples of tools you've implemented that improved art quality in AAA games.

✨Tip Number 4

Don’t forget to apply through our website! It’s the best way to ensure your application gets seen. Plus, we love seeing candidates who take that extra step to connect with us directly.

We think you need these skills to ace Senior Technical Artist - Art Pipeline & Tools Lead in Oxford

Art Fundamentals
3D Software (Maya)
3D Software (Blender)
Art Asset Pipeline Development
Workflow Optimisation
Tool Implementation
Collaboration with Artists
Collaboration with Programmers
Quality Enhancement in Art
Efficiency Improvement in Art Production
AAA Game Development

Some tips for your application 🫡

Show Off Your Skills: Make sure to highlight your expertise in art fundamentals and 3D software like Maya or Blender. We want to see how your skills can enhance our art asset pipeline, so don’t hold back!

Tailor Your Application: Take a moment to customise your application for the Senior Technical Artist role. Mention specific projects where you’ve optimised workflows or implemented new tools, as this will show us you’re the right fit.

Be Clear and Concise: When writing your application, keep it clear and to the point. We appreciate well-structured applications that get straight to the heart of your experience and how it relates to the role.

Apply Through Our Website: Don’t forget to apply through our website! It’s the best way for us to receive your application and ensures you’re considered for the position. We can’t wait to hear from you!

How to prepare for a job interview at Rebellion

✨Know Your Tools Inside Out

Make sure you’re well-versed in the 3D software mentioned in the job description, like Maya or Blender. Be prepared to discuss your experience with these tools and how you've used them to optimise workflows in previous projects.

✨Showcase Your Art Fundamentals

Brush up on your art fundamentals and be ready to demonstrate your understanding of them during the interview. Bring along a portfolio that highlights your best work, especially pieces that showcase your ability to enhance quality in AAA games.

✨Collaborative Spirit is Key

Since this role involves working closely with both artists and programmers, think of examples from your past where you successfully collaborated across disciplines. Be ready to share how you’ve contributed to team projects and improved processes.

✨Research the Company Culture

Before the interview, take some time to research the game developer’s culture and values. This will help you tailor your responses and show that you’re not just a fit for the role, but also for the team. Plus, it’ll give you some great talking points!

Senior Technical Artist - Art Pipeline & Tools Lead in Oxford
Rebellion
Location: Oxford

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