Lead Game Designer - Build a New IP, Lead & Mentor in Oxford

Lead Game Designer - Build a New IP, Lead & Mentor in Oxford

Oxford Full-Time 60000 - 80000 £ / year (est.) No working from home possible
Rebellion

At a Glance

  • Tasks: Lead a creative team to design an exciting new game, AlienDeathstorm.
  • Company: Join a dynamic game studio focused on innovation and creativity.
  • Benefits: Enjoy 22 days holiday, private medical insurance, and loads of perks.
  • Other info: Be part of a vibrant culture with opportunities for personal and professional growth.
  • Why this job: Shape the future of gaming while mentoring and inspiring fellow designers.
  • Qualifications: Experience in game design and people management is essential.

The predicted salary is between 60000 - 80000 £ per year.

Overview

Lead Game Designer to spearhead the design of a brand‑new IP, AlienDeathstorm. You will inspire and manage a team of Game Designers, mentor them, and oversee the project design team to deliver an outstanding gameplay experience in line with project direction.

Responsibilities

  • Lead & inspire a team of Game Designers with best practice people management techniques.
  • Proactively manage your team’s performance and professional development through performance review cycles giving constructive, actionable, relevant feedback.
  • Collaborate with Design Directors to balance creative vision with production realities.
  • Communicate and collaborate with other disciplines to deliver the creative vision on time.
  • Oversee the work of a project design team and mentor designers in all aspects of their role.
  • Regularly review your team’s work against the design brief and provide actionable feedback to make improvements, incorporating appropriate feedback from key stakeholders.
  • Collaborate with Production team to schedule and plan delivery to the team’s work over the lifecycle of a project.
  • Verify the quality of design in the game, give feedback to designers and suggest improvements where necessary to fit technical constraints and artistic direction.
  • Plan and conduct gameplay evaluations with the Design Director, and the team providing feedback and suggestions to help fine‑tune and improve the game.
  • Ensure correct documentation workflows and processes are followed throughout the project lifecycle.
  • Be an active mentor and role model for the Design team.
  • Work to maintain morale, create an atmosphere of creativity, enthusiasm and inspiration.

Qualifications

  • Extensive knowledge of people management best practices.
  • Broad experience of a range of game design specialties such as 3Cs, AI and Economy.
  • Willingness and ability to deliver high quality results using tools and processes required to get the job done.
  • Expert knowledge of the video game development process, including working in a timely/time‑bound manner, and prototyping/iterating appropriately within that restriction.
  • Excellent knowledge of production pipelines.
  • Experience working on Action and/or Sandbox games would be advantageous.

Benefits

  • 22 days holidays + Christmas closure (typically 4 days) and Bank holidays (increasing with service at 5 years – one day each year until you reach 31 days).
  • Private Medical Insurance, healthcare cash plan, including dental and Vision.
  • Life Assurance, Income Protection & Critical Illness Cover.
  • Enhanced Family Leave.
  • Interest Free, Tax-Free loans.
  • Enhanced Pension Scheme.
  • EAP - a range of Mental Health and Wellbeing Support.
  • Plus loads more, including a wide range of discounts, freebies, and social events.

Right to Work Statement

This role is only open to applicants who have the permanent right to work in the UK. We are unable to provide or take over visa sponsorship, either now or in the future. Applicants must therefore be able to demonstrate their ongoing eligibility to work in the UK without the need for employer sponsorship.

Lead Game Designer - Build a New IP, Lead & Mentor in Oxford employer: Rebellion

Join a dynamic and innovative team as a Lead Game Designer at our studio, where creativity meets collaboration in the heart of the UK gaming industry. We pride ourselves on fostering a supportive work culture that prioritises employee growth through mentorship and professional development, alongside an impressive benefits package that includes generous holiday allowances, private medical insurance, and a focus on mental health and wellbeing. With opportunities to lead exciting projects like AlienDeathstorm, you will not only shape the future of gaming but also thrive in an environment that values your contributions and inspires your passion.

Rebellion

Contact Details:

Rebellion Recruitment Team

StudySmarter Expert Advice🤫

We think this is how you could land Lead Game Designer - Build a New IP, Lead & Mentor in Oxford

Tip Number 1

Network like a pro! Reach out to fellow designers and industry contacts on platforms like LinkedIn. A friendly chat can lead to opportunities that aren’t even advertised yet.

Tip Number 2

Showcase your passion! When you get the chance to meet potential employers, share your ideas for game design and how you’d approach leading a team. Let your enthusiasm shine through!

Tip Number 3

Prepare for interviews by practising common questions and scenarios related to team management and game design. We recommend role-playing with a friend to boost your confidence.

Tip Number 4

Don’t forget to apply through our website! It’s the best way to ensure your application gets seen by the right people. Plus, we love seeing candidates who take that extra step!

We think you need these skills to ace Lead Game Designer - Build a New IP, Lead & Mentor in Oxford

People Management
Team Leadership
Mentoring
Game Design Specialties (3Cs, AI, Economy)
Video Game Development Process
Production Pipelines
Gameplay Evaluation

Some tips for your application 🫡

Show Your Passion for Game Design:When you're writing your application, let your enthusiasm for game design shine through! Share your experiences and what excites you about creating new IPs like AlienDeathstorm. We want to see your creativity and passion in action!

Tailor Your Application:Make sure to customise your application to highlight how your skills and experiences align with the Lead Game Designer role. Mention specific projects or achievements that demonstrate your ability to lead and mentor a team, as that's super important to us.

Be Clear and Concise:Keep your application clear and to the point. Use straightforward language and avoid jargon unless it's relevant. We appreciate a well-structured application that makes it easy for us to see your qualifications and fit for the role.

Apply Through Our Website:Don't forget to submit your application through our website! It’s the best way for us to receive your details and ensures you’re considered for the role. Plus, it helps us keep everything organised on our end!

How to prepare for a job interview at Rebellion

Know Your Game Design Fundamentals

Brush up on your knowledge of game design principles, especially the 3Cs (Character, Controls, Camera), AI, and Economy. Be ready to discuss how these elements can be applied to create an engaging gameplay experience for AlienDeathstorm.

Showcase Your Leadership Skills

Prepare examples of how you've successfully led and mentored teams in the past. Highlight your people management techniques and how you’ve helped team members grow professionally. This will demonstrate your ability to inspire and manage a team effectively.

Collaborate and Communicate

Think about how you would collaborate with other disciplines, such as production and design directors. Be ready to discuss your approach to balancing creative vision with production realities, and how you ensure timely delivery of projects.

Feedback is Key

Be prepared to talk about your experience in giving and receiving feedback. Discuss how you regularly review work against design briefs and provide actionable suggestions for improvement. This shows that you value collaboration and continuous improvement.