At a Glance
- Tasks: Lead a creative team to shape stunning game environments and mentor fellow artists.
- Company: Join Rebellion, a dynamic indie game developer with a passion for creativity.
- Benefits: Enjoy 22+ days holiday, private medical insurance, and a vibrant work culture.
- Why this job: Be part of an exciting unannounced project and make your mark in the gaming world.
- Qualifications: Expertise in 3D software and game engines, plus strong leadership skills.
- Other info: Work in a relaxed riverside office in Oxford with great transport links.
The predicted salary is between 60000 - 80000 £ per year.
We want you to JOIN THE REBELLION! For 30 years we’ve been independently developing and publishing incredible video games at our multiple studios founded by Jason & Chris Kingsley, but Rebellion is more than just games. We have our own film studio, we create board games, publish books, and through 2000AD, publish comics and graphic novels such as the amazing Judge Dredd.
We are on the hunt for an experienced Lead Environment Artist to help drive the visuals for an exciting unannounced project. This is a fantastic opportunity to join the team behind the Sniper Elite series and fresh off the success of Atomfall, our biggest launch to date.
As a highly experienced member of the art team, your role is to manage, direct and deliver the environment art direction for the project. Your focus is to lead a team of Artists to deliver artistic content in line with your direction.
This role is based at our riverside headquarters in Oxford, offering a creative and relaxed atmosphere where teamwork drives our success. We can provide a relocation package, including moving assistance, temporary accommodation, and full support to ensure a smooth transition to your new environment.
Responsibilities:- Lead a team of Environment artists with best practice people management techniques.
- Be an active mentor and role model for the environment art team.
- Work to maintain morale and create an atmosphere of creativity and enthusiasm.
- Proactively manage your team’s performance and professional development through performance review cycles giving constructive, actionable, relevant feedback.
- Guide the creation of benchmark quality assets which can be shared across the project in respect of the technical and artistic constraints.
- Take ownership in creating game design documents to outline project goals for environments, objectives, atmospheres, story, and style of the project.
- Guide world building team to create terrains, structures, textures and engaging environments.
- Proactively assist with production estimates, scheduling and tracking.
- Challenge and help re-define technical and artistic process by collaborating with key stakeholders, tech art and code to set long term technical goals.
- Communicate with centralised teams regarding photogrammetry, outsourcing and materials.
- Ability to delegate, balance team management and art creation.
- Expert knowledge of game engines and tools.
- Expertise in a 3D software such as 3D Studio Max, Maya or Blender.
- Excellent knowledge of 3D sculpting packages such as Zbrush or Mudbox.
- Expert knowledge of PBR material pipeline and texturing using Substance.
- Able to translate and creatively evolve concept and reference artwork into 3D assets.
- Expert knowledge of composition and visual storytelling.
- Excellent knowledge of production pipelines.
We offer an extensive benefits package to our team including:
- 22 days holidays + Christmas closure (typically 4 days) & Bank holidays (increasing with service at 5 years – one day each year until you reach 31 days)
- Private Medical Insurance, healthcare cash plan, including dental and Vision
- Life Assurance, Income Protection & Critical Illness Cover
- Enhanced Family Leave
- Interest Free, Tax-Free loans
- Enhanced Pension Scheme
- EAP a range of Mental Health and Wellbeing Support
- Plus loads more… including a wide range of discounts, freebies, and social events!
This role is only open to applicants who have the permanent right to work in the UK. We are unable to provide or take over visa sponsorship, either now or in the future. Applicants must therefore be able to demonstrate their ongoing eligibility to work in the UK without the need for employer sponsorship.
Life at Our Oxford HQ:Our riverside headquarters in Oxford places you a short walk away from the city centre. Renowned for its rich historical backdrop and esteemed educational institutions, Oxford offers a unique blend of tradition and modernity, with its beautiful architecture and green spaces.
Oxford also boasts excellent transport links, making it easy to navigate both the city and the wider country. The city’s train station, just a short walk from our studio, offers frequent services to London, as well as direct routes to major cities like Birmingham, Manchester, and Reading and we also offer free parking at the studio.
Our open-plan office promotes teamwork and innovation, with regular interaction with senior management and other departments, alongside access to free hot drinks, a handy tuck shop onsite and a range of local pubs, cafes and dining options nearby helping make every workday enjoyable!
Inside Rebellion:Whichever team you join at Rebellion we are proud of our open, friendly, and creative atmosphere. We love what we do, and we have fun doing it! As a big indie developer, we have complete creative freedom over our titles which allows us to work on a massive variety of projects across all the major platforms.
Our size, stability, and the variety of in-house expertise across multiple industries, makes Rebellion completely unique! We work in our own way, and we celebrate that as the key to our success. We foster an inclusive culture where you are encouraged to be yourself, to express your creativity and your talent. We are people focused and will support you in every way to can be the best at what you do. We recognise the importance of enjoying what you do and having a healthy work-life balance. We offer a friendly, creative, and relaxed working atmosphere, with sensibly managed projects and a wide variety of benefits and development opportunities for all our teams to ensure you are fully supported with your physical and Mental Well-being.
We are actively recruiting for a diverse team and continue to add to our culture of growth and inclusion. Rebellion encourages innovation in all areas, and we look forward to hearing how you can help us to be better. We encourage all demographics of culture, gender, ethnicity, neurodiversity and beyond, because a representative team makes better products.
If you are interested in working at Rebellion, but this role doesn’t sound quite like you, we’re recruiting for a range of positions across the studio and we’re always happy to receive speculative applications via our website. Visit our Careers website to view all our live vacancies: Rebellion: Careers
Lead Environment Artist — Mentor Teams, Shape Worlds in Oxford employer: Rebellion
Contact Detail:
Rebellion Recruiting Team
StudySmarter Expert Advice 🤫
We think this is how you could land Lead Environment Artist — Mentor Teams, Shape Worlds in Oxford
✨Tip Number 1
Network like a pro! Get out there and connect with industry folks on LinkedIn or at events. You never know who might have the inside scoop on job openings or be looking for someone just like you.
✨Tip Number 2
Show off your portfolio! Make sure it’s up to date and highlights your best work. When you get the chance, share it during interviews or even in casual conversations with potential employers.
✨Tip Number 3
Prepare for those interviews! Research the company and the role, and think about how your skills align with what they’re looking for. Practice common interview questions so you can nail it when the time comes.
✨Tip Number 4
Don’t forget to apply through our website! It’s the best way to ensure your application gets seen by the right people. Plus, we love hearing from passionate candidates who want to #JOINTHEREBELLION!
We think you need these skills to ace Lead Environment Artist — Mentor Teams, Shape Worlds in Oxford
Some tips for your application 🫡
Show Your Passion: When you're writing your application, let your enthusiasm for the role shine through! We want to see how excited you are about joining our team and contributing to our projects. Share what draws you to the Lead Environment Artist position and how you can help shape worlds with us.
Tailor Your Portfolio: Make sure your portfolio is up-to-date and showcases your best work relevant to the role. Highlight projects that demonstrate your expertise in 3D software and environment art. We love seeing how you translate concepts into stunning visuals, so pick pieces that really reflect your skills!
Be Clear and Concise: While we appreciate creativity, clarity is key in your written application. Make sure your CV and cover letter are well-structured and easy to read. Use bullet points where necessary and keep your language straightforward. We want to understand your experience and skills without any confusion!
Apply Through Our Website: Don’t forget to submit your application through our website! It’s the best way for us to receive your details and ensures you’re considered for the role. Plus, it shows you’re serious about joining the Rebellion family. We can’t wait to see what you bring to the table!
How to prepare for a job interview at Rebellion
✨Know Your Art Tools Inside Out
Make sure you’re well-versed in the 3D software and tools mentioned in the job description, like 3D Studio Max, Maya, or Blender. Bring examples of your work that showcase your expertise in these areas, especially focusing on PBR material pipelines and texturing using Substance.
✨Showcase Your Leadership Skills
As a Lead Environment Artist, you'll be managing a team. Prepare to discuss your experience in mentoring and managing artists. Think of specific examples where you've successfully led a team, maintained morale, and provided constructive feedback.
✨Understand the Project Goals
Familiarise yourself with Rebellion’s projects, especially the Sniper Elite series and Atomfall. Be ready to discuss how you would approach creating game design documents and setting artistic direction for environments that align with the project’s objectives.
✨Be Ready to Collaborate
Collaboration is key in this role. Prepare to talk about how you’ve worked with tech artists and other stakeholders in the past. Highlight any experiences where you’ve challenged processes or helped redefine artistic goals through teamwork.