At a Glance
- Tasks: Create stunning environments and props for an exciting unannounced game.
- Company: Join Rebellion, a leading indie game developer with a creative culture.
- Benefits: Enjoy 22 days holiday, private medical insurance, and a range of perks.
- Why this job: Shape the visuals of a game while enjoying autonomy and collaboration.
- Qualifications: Experience in game development and a strong portfolio showcasing your work.
- Other info: Work in a vibrant Oxford HQ with excellent transport links and a friendly atmosphere.
The predicted salary is between 30000 - 42000 £ per year.
We want you to #JOINTHEREBELLION. For 30 years we have been independently developing and publishing incredible video games at our multiple studios founded by Jason & Chris Kingsley, but Rebellion is more than just games. We have our own film studio, we create board games, publish books, and through 2000AD, publish comics and graphic novels such as the amazing Judge Dredd.
We are seeking a passionate and driven Environment Artist to help elevate the visuals of an exciting unannounced game. In this position, you will create props and environments in a realistic art style for one of our unannounced projects, while taking ownership of entire levels. You will collaborate across departments, produce benchmark-quality assets, and work proactively from loose briefs that require independent research and 3D prototyping.
Artistic background, enthusiastic attitude, and strong communication skills are essential for success in this role. You will have the opportunity to shape the project in meaningful ways and therefore enjoy a high level of autonomy. This role is based at our riverside headquarters in Oxford, offering a creative and relaxed atmosphere where teamwork drives our success. We can provide a relocation package, including moving assistance, temporary accommodation, and full support to ensure a smooth transition to your new environment.
Responsibilities:- Planning and building entire levels together with level design, with consideration of visual storytelling and memorable aesthetics.
- Create functional assets which can be shared across the project in respect of the technical and artistic constraints.
- Track and update the progress of tasks using the designated tracking tools.
- Communicate and collaborate with key stakeholders to confirm task direction and consistency of own work.
- Ensure the technical and artistic quality of the project by collaborating with Technical Artists and the Environment Art Team, and make changes when necessary.
- Proven experience in professional game development with a good understanding of environment art pipelines.
- Portfolio showcasing strong, realistic props and environments presented in-engine, demonstrating solid composition, lighting, and materials.
- Strong art fundamentals (composition, colour, scale, shape language, lighting) with the ability to explain what’s working and suggest improvements.
- Able to iterate efficiently in 3D, progressing from blockout to polished set-dressing.
- Demonstrates originality and good reference skills, and refines work through iteration (not just replication).
- Ideally confident in Blender; experience with Maya, 3ds Max, Houdini, or similar DCC tools also welcomed.
- Working knowledge of PBR workflows, including Substance Painter and high-to-low baking techniques.
- Comfortable building and optimising environments in a professional game engine, balancing visual quality with performance constraints.
We offer an extensive benefits package to our team including:
- 22 days holidays + Christmas closure (typically 4 days) & Bank holidays (increasing with service at 5 years – one day each year until you reach 31 days)
- Private Medical Insurance, healthcare cash plan, including dental and Vision
- Life Assurance, Income Protection & Critical Illness Cover
- Enhanced Family Leave
- Interest Free, Tax-Free loans
- Enhanced Pension Scheme
- EAP a range of Mental Health and Wellbeing Support
- Plus loads more… including a wide range of discounts, freebies, and social events
This role is only open to applicants who have the permanent right to work in the UK. We are unable to provide or take over visa sponsorship, either now or in the future. Applicants must therefore be able to demonstrate their ongoing eligibility to work in the UK without the need for employer sponsorship.
Life at Our Oxford HQ:Our riverside headquarters in Oxford places you a short walk away from the city centre. Renowned for its rich historical backdrop and esteemed educational institutions, Oxford offers a unique blend of tradition and modernity, with its beautiful architecture and green spaces. Oxford also boasts excellent transport links, making it easy to navigate both the city and the wider country.
The city’s train station, just a short walk from our studio, offers frequent services to London, as well as direct routes to major cities like Birmingham, Manchester, and Reading and we also offer free parking at the studio.
Our open-plan office promotes teamwork and innovation, with regular interaction with senior management and other departments, alongside access to free hot drinks, a handy tuck shop onsite and a range of local pubs, cafes and dining options nearby helping make every workday enjoyable.
Inside Rebellion:Whichever team you join at Rebellion we are proud of our open, friendly, and creative atmosphere. We love what we do, and we have fun doing it. As a big indie developer, we have complete creative freedom over our titles which allows us to work on a massive variety of projects across all the major platforms.
Our size, stability, and the variety of in-house expertise across multiple industries, makes Rebellion completely unique. We work in our own way, and we celebrate that as the key to our success. We foster an inclusive culture where you are encouraged to be yourself, to express your creativity and your talent. We are people focused and will support you in every way to can be the best at what you do.
We recognise the importance of enjoying what you do and having a healthy work-life balance. We offer a friendly, creative, and relaxed working atmosphere, with sensibly managed projects and a wide variety of benefits and development opportunities for all our teams to ensure you are fully supported with your physical and Mental Well-being.
We are actively recruiting for a diverse team and continue to add to our culture of growth and inclusion. Rebellion encourages innovation in all areas, and we look forward to hearing how you can help us to be better. We encourage all demographics of culture, gender, ethnicity, neurodiversity and beyond, because a representative team makes better products.
If you are interested in working at Rebellion, but this role doesn’t sound quite like you, we’re recruiting for a range of positions across the studio and we’re always happy to receive speculative applications via our website.
Environment Artist employer: Rebellion
Contact Detail:
Rebellion Recruiting Team
StudySmarter Expert Advice 🤫
We think this is how you could land Environment Artist
✨Tip Number 1
Get your portfolio in tip-top shape! Make sure it showcases your best work, especially realistic props and environments. We want to see your skills in action, so present everything in-engine and highlight your artistic fundamentals.
✨Tip Number 2
Network like a pro! Reach out to current or former employees on LinkedIn, join relevant forums, and engage with the community. We love seeing passionate candidates who are genuinely interested in our projects and culture.
✨Tip Number 3
Prepare for the interview by researching our games and understanding our artistic style. We want to see how you can contribute to our unannounced project, so come ready with ideas and examples of how you can elevate our visuals.
✨Tip Number 4
Don’t hesitate to apply through our website! Even if this specific role isn’t a perfect fit, we’re always on the lookout for talent. Speculative applications are welcome, so show us what you’ve got!
We think you need these skills to ace Environment Artist
Some tips for your application 🫡
Show Off Your Portfolio: Make sure to include a link to your portfolio that showcases your best work. We want to see those realistic props and environments you've created, so pick pieces that really highlight your skills in composition, lighting, and materials.
Tailor Your Application: When applying, take a moment to tailor your application to the Environment Artist role. Highlight your experience with environment art pipelines and any relevant tools like Blender or Maya. We love seeing how your background aligns with what we're looking for!
Be Yourself: Don’t be afraid to let your personality shine through in your application. We value originality and creativity, so share your unique perspective on art and design. Show us what makes you passionate about creating immersive environments!
Apply Through Our Website: Remember to apply through our website! It’s the best way to ensure your application gets into the right hands. Plus, you can check out other roles we have available if this one isn’t quite the right fit for you.
How to prepare for a job interview at Rebellion
✨Showcase Your Portfolio
Make sure to bring a well-organised portfolio that highlights your best work. Focus on realistic props and environments, and be ready to discuss the techniques you used, especially in relation to PBR workflows and lighting.
✨Understand the Company Culture
Do some research on Rebellion and their projects. Familiarise yourself with their games, especially the Sniper Elite series and Atomfall. This will help you align your answers with their values and show your enthusiasm for joining their creative team.
✨Prepare for Technical Questions
Brush up on your knowledge of 3D software like Blender, Maya, or 3ds Max. Be prepared to discuss your experience with environment art pipelines and how you approach tasks from blockout to polished set-dressing.
✨Communicate Effectively
Strong communication skills are key! Practice explaining your design choices and how you collaborate with others. Be ready to share examples of how you've worked with technical artists and level designers to ensure quality in your projects.