Lead Lighting Artist

Lead Lighting Artist

Full-Time 50000 - 70000 £ / year (est.) No home office possible
Rebellion co

At a Glance

  • Tasks: Lead lighting across multiple projects, ensuring high-quality visuals and narrative clarity.
  • Company: Join Rebellion, a creative powerhouse in games, films, and comics.
  • Benefits: 22 days holiday, Christmas closure, relocation support, and a collaborative environment.
  • Other info: Opportunity to mentor others and grow within a passionate art team.
  • Why this job: Shape the visual experience of games and make your mark in the industry.
  • Qualifications: Expert-level lighting skills and a strong portfolio showcasing your artistic vision.

The predicted salary is between 50000 - 70000 £ per year.

Rebellion, an independent developer with a strong history of creating games, films, comics, and more, is looking for a Lead Lighting Artist to join our Art team at our Oxford headquarters. We are on the lookout for a Lead Lighting Artist to join our passionate and growing Art team. This centralised role will support multiple projects simultaneously across the studio, helping to raise the bar for lighting quality and consistency across everything we do. We can provide a relocation package, including moving assistance, temporary accommodation, and full support to ensure a smooth transition to your new environment.

Responsibilities

  • Work closely with Art Directors and art teams across multiple projects to define and deliver a high-quality lighting vision using our in-house engine.
  • Take ownership of lighting across multiple projects simultaneously, working alongside other disciplines to ensure visual consistency and narrative clarity at each stage of development.
  • Contribute to the development of lighting pipelines, tools, and documentation to improve team efficiency and output quality.
  • Proactively anticipate and address technical challenges, mentoring lighting artists and training environment artists on lighting best practices to raise quality across the studio.
  • Apply expert-level knowledge of lighting workflows, physically-based rendering, and engine-specific technical considerations to establish and maintain consistent best practices across all studio projects.
  • Craft compelling, atmospheric lighting that meets both art direction and design requirements, with a strong understanding of how light creates tone, mood, and player guidance.
  • Collaborate cross-discipline with environment, VFX, and design teams to support broader game needs, providing hands-on lighting guidance to environment artists and maintaining a cohesive visual standard.
  • Be proactive in communications, seeking and addressing feedback, and supporting the lighting team in managing tasks and priorities across concurrent projects.
  • Optimise lighting to maximise performance without compromising quality, making informed trade-offs where necessary.

Qualifications

  • Expert-level portfolio showcasing both artistic and technical lighting skills, including PBR shading and realistic lighting within a real-time game engine (Unreal, Unity, or similar).
  • Expert understanding of lighting fundamentals – colour theory, exposure, contrast, and how they combine to create tone, mood, and atmosphere.
  • Significant professional experience developing in-game lighting that enhances gameplay, supports player navigation, and reinforces narrative intent.
  • Demonstrated ability to take ownership of lighting across multiple projects or a significant body of work simultaneously, with minimal oversight.
  • Strong problem-solving skills and a proactive approach to identifying and resolving technical issues.
  • Receptive to feedback and eager to improve, with demonstrated experience giving constructive feedback to peers.
  • A collaborative, team-oriented attitude with excellent communication skills and a natural inclination to share knowledge and upskill others.
  • Established time management and task prioritisation skills, with experience balancing competing deadlines across multiple concurrent projects.
  • Passion for games and a continuous learning mindset.

Desirable

  • Experience in a lead or senior lighting role, including mentoring junior or mid-level artists, ideally within a centralised or service-team model supporting multiple projects.
  • Familiarity with HDR authoring workflows and calibration for consistent output across display types.
  • Experience working with in-house or proprietary engines.
  • Understanding of cinematic lighting techniques and how they translate to real-time environments.
  • Knowledge of post-processing pipelines including tone-mapping, bloom, and auto-exposure.

Benefits

22 days holidays + Christmas closure (typically 4 days)

Lead Lighting Artist employer: Rebellion co

Rebellion is an exceptional employer, offering a vibrant and collaborative work culture at our Oxford headquarters, where creativity thrives. As a Lead Lighting Artist, you will benefit from a supportive environment that encourages professional growth through mentorship and cross-discipline collaboration, alongside a competitive relocation package to ensure a smooth transition. With a commitment to quality and innovation, we provide opportunities to work on diverse projects while enjoying generous holiday allowances and a focus on employee well-being.
Rebellion co

Contact Detail:

Rebellion co Recruiting Team

StudySmarter Expert Advice 🤫

We think this is how you could land Lead Lighting Artist

✨Tip Number 1

Network like a pro! Reach out to industry folks on LinkedIn or at events. A friendly chat can open doors that applications alone can't.

✨Tip Number 2

Show off your skills! Create a portfolio that highlights your best lighting work. Make it easy for potential employers to see what you can do.

✨Tip Number 3

Be proactive! If you see a job you love, don’t just apply – follow up with a message expressing your enthusiasm. It shows you're genuinely interested.

✨Tip Number 4

Apply through our website! We love seeing applications directly from passionate candidates. Plus, it makes it easier for us to spot your talent!

We think you need these skills to ace Lead Lighting Artist

Lighting Workflows
Physically-Based Rendering (PBR)
Real-Time Game Engine Experience (Unreal, Unity)
Colour Theory
Exposure and Contrast Management
Technical Problem-Solving
Mentoring and Training
Lighting Pipeline Development
Collaboration with Cross-Discipline Teams
Task Prioritisation
Time Management
Constructive Feedback
Atmospheric Lighting Design
Optimisation Techniques

Some tips for your application 🫡

Showcase Your Portfolio: Make sure to include a standout portfolio that highlights your artistic and technical lighting skills. We want to see your best work, especially in PBR shading and realistic lighting within real-time game engines like Unreal or Unity.

Tailor Your Application: When applying, tailor your application to reflect the specific requirements of the Lead Lighting Artist role. Use keywords from the job description to demonstrate how your experience aligns with what we’re looking for.

Be Proactive in Communication: In your written application, show us your proactive communication style. Mention how you’ve successfully collaborated with other disciplines and how you handle feedback, as these are key aspects of the role.

Apply Through Our Website: Don’t forget to apply through our website! It’s the best way for us to receive your application and ensures you’re considered for this exciting opportunity at Rebellion.

How to prepare for a job interview at Rebellion co

✨Showcase Your Portfolio

Make sure to bring a well-organised portfolio that highlights your best lighting work. Focus on projects where you’ve taken ownership of the lighting, showcasing your understanding of PBR shading and how your lighting enhances gameplay and narrative.

✨Understand the Company’s Vision

Do your homework on Rebellion and their games. Familiarise yourself with their art style and lighting techniques. This will help you tailor your responses and demonstrate how your skills align with their vision for high-quality lighting across multiple projects.

✨Prepare for Technical Questions

Expect questions about lighting fundamentals and technical challenges. Brush up on colour theory, exposure, and contrast, and be ready to discuss how you’ve solved problems in past projects. This shows your expert-level knowledge and proactive approach.

✨Demonstrate Collaboration Skills

Since this role involves working closely with various teams, be prepared to discuss your experience collaborating with environment artists, VFX teams, and designers. Share examples of how you’ve provided hands-on guidance and supported others in achieving a cohesive visual standard.

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