Lead Animator

Lead Animator

Full-Time 60000 - 80000 £ / year (est.) No home office possible
Rebellion co

At a Glance

  • Tasks: Lead and mentor a team of animators to create stunning in-game animations.
  • Company: Join a world-class studio known for outstanding game development.
  • Benefits: Enjoy 22 days holiday, private medical insurance, and loads of perks!
  • Other info: Flexible work locations in Oxford, Warwick, or Runcorn with relocation support.
  • Why this job: Shape an exciting new title and collaborate with top industry talent.
  • Qualifications: Strong animation skills and leadership experience required.

The predicted salary is between 60000 - 80000 £ per year.

This exciting opportunity can be based out of any of our studios in Oxford, Warwick or Runcorn, offering flexibility, collaboration, and the chance to work with a world-class team! We can provide a relocation package, including moving assistance, temporary accommodation, and full support to ensure a smooth transition to your new environment.

We are hiring a Lead Animator to help shape an unannounced title and to be part of a major new project built by a seasoned team known for outstanding shooters.

Responsibilities
  • Lead and mentor a team of animators, setting benchmarks and best-practice workflows for creature and character, viewport animation.
  • Work with the creature and viewport animators, balancing creative goals with production realities and gameplay needs.
  • Collaborate with Art, Design, Programming, Tech Animation to integrate animation seamlessly into game engines and PBR pipelines.
  • Create high-quality, in-game animations that meet style guides and technical constraints; review and give actionable feedback.
  • Work with production, helping to make sure the project has the correct visibility and that all work is tracked and meets the project needs.
Qualifications
  • A strong understanding of creature and viewport motions (locomotion, combat, behaviours), using the core principles of animation.
  • Mastery of industry tools such as Maya and Blender, plus solid knowledge of game-engine animation systems.
  • Previous experience with motion capture pipelines: planning, directing, cleaning, fixing, and polishing data to a shippable standard is a plus.
  • Strong collaboration with art direction, tech anim, and code to help guide the animators to produce shippable content.
  • Solid understanding of data structures and production pipelines; able to diagnose and resolve animation/technical issues efficiently.
  • Proven leadership experience: delegating tasks, mentoring animators, and maintaining team morale and performance.
  • Clear communicator who can present direction, reviews, and status to stakeholders and external partners.
Benefits
  • 22 days holidays + Christmas closure (typically 4 days) & Bank holidays (increasing with service at 5 years – one day each year until you reach 31 days)
  • Private Medical Insurance, healthcare cash plan, including dental and Vision
  • Life Assurance, Income Protection & Critical Illness Cover
  • Enhanced Family Leave
  • Interest Free, Tax-Free loans
  • Enhanced Pension Scheme
  • EAP a range of Mental Health and Wellbeing Support
  • Plus loads more… including a wide range of discounts, freebies, and social events!
Right to Work Statement

This role is only open to applicants who have the permanent right to work in the UK. We are unable to provide or take over visa sponsorship, either now or in the future. Applicants must therefore be able to demonstrate their ongoing eligibility to work in the UK without the need for employer sponsorship.

Lead Animator employer: Rebellion co

Join a dynamic and innovative team as a Lead Animator in one of our vibrant studios located in Oxford, Warwick, or Runcorn. We pride ourselves on fostering a collaborative work culture that encourages creativity and professional growth, offering generous benefits such as enhanced holiday allowances, private medical insurance, and a supportive relocation package to ensure your transition is seamless. With opportunities to lead and mentor talented animators while working on exciting projects, this role promises a rewarding career in the gaming industry.
Rebellion co

Contact Detail:

Rebellion co Recruiting Team

StudySmarter Expert Advice 🤫

We think this is how you could land Lead Animator

✨Tip Number 1

Network like a pro! Reach out to fellow animators and industry professionals on platforms like LinkedIn. Join relevant groups and participate in discussions to get your name out there and learn about potential job openings.

✨Tip Number 2

Show off your skills! Create a standout portfolio that highlights your best animation work. Make sure to include a variety of styles and techniques, especially those relevant to creature and viewport animations, to catch the eye of hiring managers.

✨Tip Number 3

Prepare for interviews by practising common questions and showcasing your leadership experience. Be ready to discuss how you’ve mentored others and collaborated with different teams, as these are key aspects for a Lead Animator role.

✨Tip Number 4

Apply through our website! It’s the best way to ensure your application gets seen. Plus, it shows you’re genuinely interested in joining our world-class team and being part of an exciting new project!

We think you need these skills to ace Lead Animator

Animation Principles
Team Leadership
Mentoring
Maya
Blender
Game Engine Animation Systems
Motion Capture Pipelines
Collaboration with Art Direction
Technical Animation
Data Structures
Production Pipelines
Problem-Solving
Communication Skills
Feedback and Review Processes

Some tips for your application 🫡

Show Off Your Skills: When you're writing your application, make sure to highlight your experience with creature and viewport animations. We want to see how you've used tools like Maya and Blender in your past projects, so don’t hold back!

Be a Team Player: Since collaboration is key for us, share examples of how you've worked with other departments like Art, Design, and Programming. Show us how you’ve integrated animation into game engines and tackled challenges together.

Leadership Matters: If you've got leadership experience, let it shine! Talk about how you've mentored animators and maintained team morale. We love seeing candidates who can inspire and guide others.

Keep It Clear and Concise: Make sure your application is easy to read and straight to the point. Use clear language to communicate your ideas and experiences. And remember, applying through our website is the best way to get your foot in the door!

How to prepare for a job interview at Rebellion co

✨Know Your Animation Fundamentals

Brush up on your understanding of creature and viewport motions, as well as the core principles of animation. Be ready to discuss how you apply these principles in your work, especially in relation to locomotion and combat animations.

✨Showcase Your Technical Skills

Make sure you're familiar with industry-standard tools like Maya and Blender. Prepare to talk about your experience with game-engine animation systems and any motion capture pipelines you've worked with, highlighting specific projects where you’ve directed or polished data.

✨Demonstrate Leadership Experience

Be prepared to share examples of how you've led and mentored teams in the past. Discuss your approach to delegating tasks and maintaining team morale, as well as how you ensure that everyone is aligned with project goals.

✨Communicate Clearly and Confidently

Practice articulating your ideas and feedback clearly. You’ll need to present direction and status updates to stakeholders, so think about how you can convey complex information in an understandable way, especially when collaborating with different departments.

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