Technical Art & 3D Modelling Trainer in Slough

Technical Art & 3D Modelling Trainer in Slough

Slough Freelance 32000 - 40000 € / year (est.) Home office possible
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At a Glance

  • Tasks: Deliver hands-on training in technical art and 3D modelling to aspiring game developers.
  • Company: Realityjam, a pioneering UK game development studio redefining industry careers.
  • Benefits: Earn $40 per hour, work remotely, and enjoy flexible scheduling.
  • Other info: Join a community-driven environment focused on real-world skills and career growth.
  • Why this job: Shape the future of game development while sharing your expertise with passionate learners.
  • Qualifications: Experience as a Technical Artist or 3D Artist, proficient in Blender, Unity, and Substance Painter.

The predicted salary is between 32000 - 40000 € per year.

About Realityjam

Realityjam (Virtual Reality Jam Ltd) is a UK-based game development studio and multiplayer game development platform on a mission to reimagine how games are made and how careers in the industry are built. Our Industry Access Program is a two-year pathway that empowers the next generation of coders, artists, and creators to forge real careers in game development — without traditional education barriers. Learners work on live MMO titles from day one, earning credits on published games while developing professional-grade skills in a fully remote, community-driven environment.

The Role

As a Technical Art & 3D Modelling Trainer, you will deliver approximately one day of structured, hands-on training per week to cohorts of aspiring game developers and technical artists working through the Realityjam Industry Access Program, during UK business hours. Your sessions will blend practical instruction with real-world context — learners are actively contributing to live game projects, so your teaching will be grounded in production-grade workflows rather than abstract theory. You will report to the Programme Lead and work collaboratively with the wider training team to ensure session content aligns with the programme's curriculum and learning outcomes. This is a freelance, remote role ideally suited to a working games professional who wants to share their expertise, shape the next generation of technical artists, and be part of a movement redefining game development careers.

Key Responsibilities

  • Training Delivery
    • Deliver one structured training day per week (approx 8 hours) covering technical art and 3D modelling fundamentals and advanced workflows.
    • Educational content and learning materials have been planned and produced by our team, you'll be required to deliver this content using our own bespoke learning environment.
    • Deliver live, remote-first sessions that are practical, engaging, and rooted in industry-standard production pipelines.
    • Set and assess learner exercises, portfolio tasks, and project milestones aligned with programme learning outcomes.
    • Adapt session content to the varying skill levels and backgrounds of learners across the three programme pathways (Scion Foundation, Published Game, and 2 Years Experience tracks).
  • Learner Support
    • Provide feedback and guidance to learners on their work, helping them build portfolios that reflect genuine production quality.
    • Flag learner progress, attendance, or wellbeing concerns to the Programme Lead in a timely manner.
    • Participate in occasional programme team check-ins and trainer briefings as required.

Primary Training Tools

Training sessions will be built around the following industry-standard tools. Confident, production-level proficiency in all three is essential:

  • Unity Engine - Scene assembly, asset import pipelines, prefab workflows, materials and shaders, lighting, LOD, and optimisation for real-time game environments.
  • Blender - 3D modelling (hard surface and organic), UV unwrapping, retopology, rigging fundamentals, baking, and FBX/glTF export for game engines.
  • Substance Painter - PBR texturing workflows, smart materials, baking from high-poly, texture set management, and export to Unity-compatible formats.

Desirable Skills & Experience

  • Demonstrable professional experience as a Technical Artist or 3D Artist within the games industry, with a strong portfolio of shipped or in-development work.
  • Advanced proficiency in Blender, Substance Painter, and Unity — comfortable teaching each tool at a production level.
  • Deep understanding of real-time art pipelines: polygon budgets, texture atlasing, normal map workflows, PBR materials, and performance optimisation.
  • Ability to communicate complex technical concepts clearly to learners at different skill levels.
  • Self-directed and reliable — able to plan and deliver sessions with minimal oversight in a remote environment.
  • Comfortable working asynchronously and communicating via Discord and remote collaboration tools.
  • Previous experience in training, mentoring, or education — formal or informal.
  • Familiarity with MMO or online game art pipelines and the specific constraints they involve.
  • Experience with Unity's Universal Render Pipeline (URP) or High Definition Render Pipeline (HDRP).
  • Knowledge of shader graph, VFX graph, or procedural material creation workflows.
  • Interest in game development access, diversity, or community-building initiatives.

What We Offer

A rate of $40 per hour paid to you as a freelance contractor, minimum 8 hours per week. Fully remote delivery with flexible scheduling agreed directly with the Programme Lead. The opportunity to shape the technical art skills of the next generation of game developers from day one of their careers.

Technical Art & 3D Modelling Trainer in Slough employer: Realityjam

Realityjam is an exceptional employer for those passionate about shaping the future of game development. With a fully remote, community-driven work culture, we offer flexible scheduling and the chance to empower aspiring technical artists through hands-on training in a supportive environment. Join us to make a meaningful impact while enjoying competitive freelance rates and the opportunity to work on live MMO projects from day one.

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Contact Detail:

Realityjam Recruiting Team

StudySmarter Expert Advice🤫

We think this is how you could land Technical Art & 3D Modelling Trainer in Slough

Tip Number 1

Network like a pro! Connect with industry folks on LinkedIn, join game dev forums, and attend virtual meetups. The more people you know, the better your chances of landing that dream role.

Tip Number 2

Show off your skills! Create a portfolio that highlights your best work in technical art and 3D modelling. Make it easy for potential employers to see what you can do — they love visuals!

Tip Number 3

Practice makes perfect! Get hands-on with Unity, Blender, and Substance Painter. The more comfortable you are with these tools, the more confident you'll be during interviews and training sessions.

Tip Number 4

Apply through our website! We’re always on the lookout for passionate trainers. Don’t hesitate to send in your application and show us how you can contribute to shaping the next generation of game developers.

We think you need these skills to ace Technical Art & 3D Modelling Trainer in Slough

Technical Art
3D Modelling
Unity Engine
Blender
Substance Painter
PBR Texturing
Real-time Art Pipelines

Some tips for your application 🫡

Show Your Passion:Let us see your enthusiasm for game development and teaching! Share your journey in the industry and what drives you to inspire the next generation of artists. A personal touch can really make your application stand out.

Tailor Your Application:Make sure to customise your CV and cover letter to highlight relevant experience with Unity, Blender, and Substance Painter. We want to see how your skills align with our needs, so don’t be shy about showcasing your technical prowess!

Be Clear and Concise:When writing your application, keep it straightforward and to the point. Use clear language to explain your experience and how it relates to the role. We appreciate a well-structured application that’s easy to read!

Apply Through Our Website:We encourage you to submit your application directly through our website. It’s the best way to ensure it reaches us and gets the attention it deserves. Plus, you’ll find all the details you need about the role there!

How to prepare for a job interview at Realityjam

Know Your Tools Inside Out

Make sure you’re well-versed in Unity, Blender, and Substance Painter. Be ready to discuss your experience with these tools and how you've used them in real-world projects. Prepare examples of specific workflows or challenges you've tackled using these applications.

Showcase Your Teaching Style

Since the role involves training, think about how you can demonstrate your teaching approach during the interview. Prepare a mini-lesson or explain a complex concept in simple terms. This will show your ability to communicate effectively with learners of varying skill levels.

Align with Their Mission

Realityjam is all about empowering the next generation of game developers. Research their Industry Access Program and be ready to discuss how your values align with their mission. Share your thoughts on diversity and access in game development, and how you can contribute to their community-driven environment.

Prepare for Practical Scenarios

Expect to face practical questions or scenarios related to training delivery and learner support. Think about how you would adapt your sessions for different skill levels or handle feedback from learners. Being prepared for these discussions will show that you’re ready to hit the ground running.