Technical Art & 3D Modelling Trainer in London
Technical Art & 3D Modelling Trainer

Technical Art & 3D Modelling Trainer in London

London Freelance 60000 - 60000 £ / year (est.) Home office possible
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At a Glance

  • Tasks: Deliver hands-on training in technical art and 3D modelling to aspiring game developers.
  • Company: Realityjam, a pioneering UK game development studio focused on redefining careers in gaming.
  • Benefits: Freelance role with $300 per hour pay, fully remote work, and flexible scheduling.
  • Other info: Join a community-driven environment that values diversity and access in game development.
  • Why this job: Shape the future of game development while working on live projects and sharing your expertise.
  • Qualifications: Professional experience as a Technical Artist or 3D Artist, with a strong portfolio.

The predicted salary is between 60000 - 60000 £ per year.

About Realityjam

Realityjam (Virtual Reality Jam Ltd) is a UK-based game development studio and multiplayer game development platform on a mission to reimagine how games are made and how careers in the industry are built. Our Industry Access Program is a two-year pathway that empowers the next generation of coders, artists, and creators to forge real careers in game development — without traditional education barriers. Learners work on live MMO titles from day one, earning credits on published games while developing professional-grade skills in a fully remote, community-driven environment.

The Role

As a Technical Art & 3D Modelling Trainer, you will deliver approximately one day of structured, hands-on training per week to cohorts of aspiring game developers and technical artists working through the Realityjam Industry Access Program, during UK business hours. Your sessions will blend practical instruction with real-world context — learners are actively contributing to live game projects, so your teaching will be grounded in production-grade workflows rather than abstract theory. You will report to the Programme Lead and work collaboratively with the wider training team to ensure session content aligns with the programme's curriculum and learning outcomes. This is a freelance, remote role ideally suited to a working games professional who wants to share their expertise, shape the next generation of technical artists, and be part of a movement redefining game development careers.

Key Responsibilities

  • Deliver one structured training day per week (approx 8 hours) covering technical art and 3D modelling fundamentals and advanced workflows.
  • Deliver live, remote-first sessions that are practical, engaging, and rooted in industry-standard production pipelines.
  • Set and assess learner exercises, portfolio tasks, and project milestones aligned with programme learning outcomes.
  • Adapt session content to the varying skill levels and backgrounds of learners across the three programme pathways (Scion Foundation, Published Game, and 2 Years Experience tracks).
  • Contribute to the evolution of the technical art curriculum in collaboration with the Programme Lead and other trainers.
  • Ensure content stays current with industry tool updates and production best practices.
  • Contextualise learning through Realityjam's live game projects, particularly 5th Dimension, wherever possible.
  • Provide feedback and guidance to learners on their work, helping them build portfolios that reflect genuine production quality.
  • Flag learner progress, attendance, or wellbeing concerns to the Programme Lead in a timely manner.

Primary Training Tools

  • Scene assembly, asset import pipelines, prefab workflows, materials and shaders, lighting, LOD, and optimisation for real-time game environments.
  • 3D modelling (hard surface and organic), UV unwrapping, retopology, rigging fundamentals, baking, and FBX/glTF export for game engines.

Demonstrable professional experience as a Technical Artist or 3D Artist within the games industry, with a strong portfolio of shipped or in-development work. Deep understanding of real-time art pipelines: polygon budgets, texture atlasing, normal map workflows, PBR materials, and performance optimisation. Self-directed and reliable — able to plan and deliver sessions with minimal oversight in a remote environment. Comfortable working asynchronously and communicating via Discord and remote collaboration tools. Previous experience in training, mentoring, or education — formal or informal. Familiarity with MMO or online game art pipelines and the specific constraints they involve. Interest in game development access, diversity, or community-building initiatives.

A rate of $300 per hour for all scheduled training hours — paid to you as a freelance contractor. Fully remote delivery with flexible scheduling agreed directly with the Programme Lead. The opportunity to shape the technical art skills of the next generation of game developers from day one of their careers.

Technical Art & 3D Modelling Trainer in London employer: Realityjam

Realityjam is an exceptional employer for those passionate about shaping the future of game development. With a fully remote, community-driven work culture, you will have the opportunity to deliver hands-on training to aspiring artists while contributing to live projects, all within a flexible schedule that respects your professional commitments. Join us in redefining careers in the gaming industry and enjoy competitive compensation as you empower the next generation of creators.
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Contact Detail:

Realityjam Recruiting Team

StudySmarter Expert Advice 🤫

We think this is how you could land Technical Art & 3D Modelling Trainer in London

✨Tip Number 1

Network like a pro! Get involved in online communities, attend virtual meetups, and connect with industry professionals on platforms like LinkedIn. The more people you know, the better your chances of landing that dream role.

✨Tip Number 2

Show off your skills! Create a portfolio that highlights your best work, especially projects related to technical art and 3D modelling. Make sure it’s easy to navigate and showcases your process, not just the final product.

✨Tip Number 3

Prepare for interviews by practising common questions and scenarios specific to the gaming industry. Think about how your experience aligns with Realityjam's mission and be ready to discuss how you can contribute to their projects.

✨Tip Number 4

Apply through our website! It’s the best way to ensure your application gets seen by the right people. Plus, it shows you’re genuinely interested in being part of the Realityjam community.

We think you need these skills to ace Technical Art & 3D Modelling Trainer in London

Technical Art Fundamentals
3D Modelling
Asset Import Pipelines
Prefab Workflows
Materials and Shaders
Lighting Techniques
LOD and Optimisation for Real-Time Environments
UV Unwrapping
Retopology
Rigging Fundamentals
Baking Techniques
FBX/glTF Export for Game Engines
Real-Time Art Pipelines
Performance Optimisation
Training and Mentoring Experience

Some tips for your application 🫡

Show Your Passion: Let us see your enthusiasm for game development and teaching! Share your journey in the industry and what drives you to train the next generation of artists. A personal touch can really make your application stand out.

Tailor Your Application: Make sure to customise your CV and cover letter to highlight relevant experience in technical art and 3D modelling. We want to see how your skills align with our Industry Access Program and the specific needs of aspiring game developers.

Be Clear and Concise: When writing your application, keep it straightforward and to the point. Use clear language to describe your experience and how it relates to the role. We appreciate a well-structured application that’s easy to read!

Apply Through Our Website: Don’t forget to submit your application through our website! It’s the best way for us to receive your details and ensures you’re considered for the role. Plus, it shows you’re keen on being part of our community-driven environment.

How to prepare for a job interview at Realityjam

✨Know Your Stuff

Make sure you brush up on the technical art and 3D modelling skills mentioned in the job description. Familiarise yourself with industry-standard tools and workflows, as you'll need to demonstrate your expertise during the interview.

✨Showcase Your Portfolio

Prepare a strong portfolio that highlights your best work as a Technical Artist or 3D Artist. Be ready to discuss specific projects, your role in them, and how they relate to the skills required for the position at Realityjam.

✨Engage with the Curriculum

Understand the structure of the Industry Access Program and think about how you can contribute to the curriculum. Be prepared to discuss ideas for adapting content to different skill levels and how you would contextualise learning through live game projects.

✨Communicate Clearly

Since this is a remote role, effective communication is key. Practice explaining complex concepts in a simple way, and be ready to discuss your experience with remote collaboration tools like Discord. Show that you can engage learners and make sessions interactive.

Technical Art & 3D Modelling Trainer in London
Realityjam
Location: London

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