Technical Art & 3D Modelling Trainer in City of London

Technical Art & 3D Modelling Trainer in City of London

City of London Freelance 60000 - 72000 € / year (est.) Home office possible
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At a Glance

  • Tasks: Deliver engaging training on technical art and 3D modelling to aspiring game developers.
  • Company: Realityjam, a pioneering UK game development studio redefining industry careers.
  • Benefits: Earn $300 per hour, enjoy flexible remote work, and shape future game developers.
  • Other info: Collaborate with a dynamic team and contribute to live game projects.
  • Why this job: Join a movement that empowers the next generation of creators in the gaming industry.
  • Qualifications: Experience as a Technical Artist or 3D Artist with strong teaching skills.

The predicted salary is between 60000 - 72000 € per year.

About Realityjam

Realityjam (Virtual Reality Jam Ltd) is a UK-based game development studio and multiplayer game development platform on a mission to reimagine how games are made and how careers in the industry are built. Our Industry Access Program is a two-year pathway that empowers the next generation of coders, artists, and creators to forge real careers in game development — without traditional education barriers. Learners work on live MMO titles from day one, earning credits on published games while developing professional-grade skills in a fully remote, community-driven environment.

We are now looking for an experienced Technical Artist with experience as a trainer to join our growing pool of specialist trainers.

The Role

As a Technical Art & 3D Modelling Trainer, you will deliver approximately one day of structured, hands-on training per week to cohorts of aspiring game developers and technical artists working through the Realityjam Industry Access Program, during UK business hours. Your sessions will blend practical instruction with real-world context — learners are actively contributing to live game projects, so your teaching will be grounded in production-grade workflows rather than abstract theory. You will report to the Programme Lead and work collaboratively with the wider training team to ensure session content aligns with the programme's curriculum and learning outcomes. This is a freelance, remote role ideally suited to a working games professional who wants to share their expertise, shape the next generation of technical artists, and be part of a movement redefining game development careers.

Key Responsibilities

  • Deliver one structured training day per week (approx 8 hours) covering technical art and 3D modelling fundamentals and advanced workflows.
  • Deliver live, remote-first sessions that are practical, engaging, and rooted in industry-standard production pipelines.
  • Set and assess learner exercises, portfolio tasks, and project milestones aligned with programme learning outcomes.
  • Adapt session content to the varying skill levels and backgrounds of learners across the three programme pathways (Scion Foundation, Published Game, and 2 Years Experience tracks).

Curriculum & Content

  • Develop and maintain session materials, reference guides, and recorded walkthroughs using Unity, Blender, and Substance Painter as primary tools.
  • Contribute to the evolution of the technical art curriculum in collaboration with the Programme Lead and other trainers.
  • Ensure content stays current with industry tool updates and production best practices.
  • Contextualise learning through Realityjam's live game projects, particularly 5th Dimension, wherever possible.

Learner Support

  • Provide feedback and guidance to learners on their work, helping them build portfolios that reflect genuine production quality.
  • Flag learner progress, attendance, or wellbeing concerns to the Programme Lead in a timely manner.
  • Participate in occasional programme team check-ins and trainer briefings as required.

Primary Training Tools

Training sessions will be built around the following industry-standard tools. Confident, production-level proficiency in all three is essential:

  • Unity Engine: Scene assembly, asset import pipelines, prefab workflows, materials and shaders, lighting, LOD, and optimisation for real-time game environments.
  • Blender: 3D modelling (hard surface and organic), UV unwrapping, retopology, rigging fundamentals, baking, and FBX/glTF export for game engines.
  • Substance Painter: PBR texturing workflows, smart materials, baking from high-poly, texture set management, and export to Unity-compatible formats.

Desirable Skills & Experience

  • Demonstrable professional experience as a Technical Artist or 3D Artist within the games industry, with a strong portfolio of shipped or in-development work.
  • Advanced proficiency in Blender, Substance Painter, and Unity — comfortable teaching each tool at a production level.
  • Deep understanding of real-time art pipelines: polygon budgets, texture atlasing, normal map workflows, PBR materials, and performance optimisation.
  • Ability to communicate complex technical concepts clearly to learners at different skill levels.
  • Self-directed and reliable — able to plan and deliver sessions with minimal oversight in a remote environment.
  • Comfortable working asynchronously and communicating via Discord and remote collaboration tools.
  • Previous experience in training, mentoring, or education — formal or informal.
  • Familiarity with MMO or online game art pipelines and the specific constraints they involve.
  • Experience with Unity's Universal Render Pipeline (URP) or High Definition Render Pipeline (HDRP).
  • Knowledge of shader graph, VFX graph, or procedural material creation workflows.
  • Interest in game development access, diversity, or community-building initiatives.

What We Offer

  • A rate of $300 per hour for all scheduled training hours — paid to you as a freelance contractor.
  • Fully remote delivery with flexible scheduling agreed directly with the Programme Lead.
  • The opportunity to shape the technical art skills of the next generation of game developers from day one of their careers.

Technical Art & 3D Modelling Trainer in City of London employer: Realityjam

Realityjam is an exceptional employer for those passionate about shaping the future of game development. With a fully remote, community-driven work culture, we offer flexible scheduling and competitive pay, allowing you to share your expertise while contributing to live projects that empower aspiring artists and developers. Join us in redefining careers in the gaming industry and enjoy the opportunity for personal growth and meaningful impact in a supportive environment.

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Contact Detail:

Realityjam Recruiting Team

StudySmarter Expert Advice🤫

We think this is how you could land Technical Art & 3D Modelling Trainer in City of London

Tip Number 1

Network like a pro! Connect with industry folks on LinkedIn, join game dev forums, and attend virtual meetups. The more people you know, the better your chances of landing that dream role.

Tip Number 2

Show off your skills! Create a portfolio that highlights your best work in technical art and 3D modelling. Make sure it’s easy to navigate and showcases your projects, especially any live game contributions.

Tip Number 3

Practice makes perfect! Before your interview, run through common questions and prepare examples from your experience. Be ready to discuss how you’ve tackled challenges in past projects.

Tip Number 4

Apply through our website! It’s the best way to ensure your application gets seen by the right people. Plus, you’ll be part of a community that’s all about redefining game development careers.

We think you need these skills to ace Technical Art & 3D Modelling Trainer in City of London

Technical Art
3D Modelling
Unity Engine
Blender
Substance Painter
PBR Texturing Workflows
Real-time Art Pipelines

Some tips for your application 🫡

Show Your Passion:Let us see your enthusiasm for game development and teaching! Share your journey in the industry and what drives you to train the next generation of artists. A personal touch can really make your application stand out.

Tailor Your Application:Make sure to customise your CV and cover letter to highlight relevant experience with Unity, Blender, and Substance Painter. We want to see how your skills align with our needs, so don’t be shy about showcasing your technical prowess!

Be Clear and Concise:When writing your application, keep it straightforward and to the point. Use clear language to explain your experience and how it relates to the role. We appreciate a well-structured application that’s easy to read!

Apply Through Our Website:Don’t forget to submit your application through our website! It’s the best way for us to receive your details and ensures you’re considered for the role. Plus, it helps us keep everything organised!

How to prepare for a job interview at Realityjam

Know Your Tools Inside Out

Make sure you’re well-versed in Unity, Blender, and Substance Painter. Be ready to discuss your experience with these tools and how you've used them in real-world projects. Prepare examples of your work that showcase your proficiency and understanding of production-grade workflows.

Tailor Your Teaching Approach

Since you'll be training aspiring game developers, think about how you can adapt your teaching style to different skill levels. Consider preparing a few scenarios or exercises that demonstrate your ability to engage learners with varying backgrounds. This will show that you can effectively communicate complex concepts.

Showcase Your Industry Experience

Be prepared to talk about your professional journey in the games industry. Highlight any shipped titles or significant projects you've worked on, especially those that relate to MMO or online game art pipelines. This will help establish your credibility as a trainer who knows the ins and outs of the field.

Engage with Realityjam's Mission

Familiarise yourself with Realityjam’s Industry Access Program and its goals. Think about how your role as a trainer can contribute to their mission of redefining game development careers. Showing genuine interest in their community-driven approach will set you apart as a candidate who aligns with their values.