At a Glance
- Tasks: Create stunning visuals and mentor fellow artists in a collaborative gaming environment.
- Company: Radical Forge, a dynamic UK-based game developer with a passion for creativity.
- Benefits: Fully remote role, competitive salary, and a supportive team culture.
- Other info: Be part of an inclusive team that values respect and creativity.
- Why this job: Join us to shape the future of gaming with your artistic expertise!
- Qualifications: Experience in 3D software, shader development, and VFX creation.
The predicted salary is between 36000 - 60000 £ per year.
Radical Forge is a UK-based developer that has provided co-development services on a range of AAA and indie titles. In 2021 the company created their first original IP, ‘Bright Paw’, which was published on PC, Nintendo Switch, Xbox One/Series S/X, Google and iOS by Rogue Games. We are currently working on our newest IP, Southfield.
Since its beginnings in 2017, the company has grown to over 60 incredibly talented, collaborative, and creative individuals. We firmly believe that treating individuals with genuine respect, understanding, and kindness creates a welcoming culture that allows creativity to thrive.
Your Mission
Radical Forge is looking for a Senior Technical Artist. The role requires you to work collaboratively alongside Leads, to carry out project work, provide technical expertise and insight to projects, and provide mentorship to other technical artists. We are seeking a team player with an inclusive and empathetic approach.
You will be required, on a per project basis, to take ownership of a range of technical art responsibilities, including lighting and VFX. You should set an artistic standard for the team in your areas of expertise, demonstrating best practices consistently and can be relied on to track and manage consistent tech art quality.
You will be expected to act as a paragon within the department and assist peers where necessary. You should be able to work autonomously, but thrive under the banner of collaboration.
Skills & Experience
- Leadership & Communication: Able to actively offer art feedback to other team members and routinely collaborate cross discipline. Assist with the reviewing of work from other team members. Actively contribute to discussions and seek out peer feedback. Comfortable with mentoring and the skilling up of peers.
- Independence & Responsibility: Able to work autonomously when required. Comfortable taking ownership for project features and managing small teams of other artists.
- Asset Creation Skills: Has developed a wide understanding of 3D art creation processes, and is able to utilise this knowledge to enhance development and improve optimisation.
- Task Management: Comfortable operating across multiple projects simultaneously, and capable of managing their own time effectively with minimal supervision.
- Source Control: Comfortable with at least one industry-standard source control system.
- Game Engine Competency: Is highly proficient in at least one industry-standard game engine and understands its processes.
- Performance & Optimisation: Has an understanding of game specific technical constraints and works within them.
- Shader Competency: Comfortable creating complex shader systems using visual scripting systems.
- Lighting: Has an informed understanding of how light systems work within an industry-standard game engine.
- VFX: Can create complex particle systems within an industry-standard game engine.
- Project Experience: Has multiple released (or full project cycle) projects, including a variety of styles and target platforms.
Requirements
- 3D software experience (e.g. Maya, 3DSMax, Blender, Substance suite).
- Shader development experience (Unity Shadergraph / Amplify and UE Material Editor).
- VFX development experience (VFX Graph, Niagara).
- Knowledge of a scripting language (C++ / C# / HLSL).
- Knowledge of an engine level graphics debugger (RenderDoc or equivalent).
This role is fully remote within the UK. We will require all applicants to have a pre-existing right to work in the UK.
Equal Opportunities Promise
All employment decisions are made without regard to race, colour, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status or veteran status. We will also consider employment for qualified applicants with criminal records in accordance with applicable law.
Senior Technical Artist employer: Radical Forge
Contact Detail:
Radical Forge Recruiting Team
StudySmarter Expert Advice 🤫
We think this is how you could land Senior Technical Artist
✨Tip Number 1
Network like a pro! Reach out to folks in the industry, especially those at Radical Forge. A friendly chat can go a long way, and who knows, they might just put in a good word for you!
✨Tip Number 2
Show off your skills! Create a portfolio that highlights your best work, especially in areas like lighting and VFX. Make sure it’s easy to navigate and showcases your unique style.
✨Tip Number 3
Prepare for the interview! Research Radical Forge and their projects like 'Bright Paw' and 'Southfield'. Be ready to discuss how your experience aligns with their mission and values.
✨Tip Number 4
Apply through our website! It’s the best way to ensure your application gets seen. Plus, it shows you’re genuinely interested in joining the Radical Forge team.
We think you need these skills to ace Senior Technical Artist
Some tips for your application 🫡
Show Your Passion: When you're writing your application, let your enthusiasm for game development shine through! We want to see how much you love creating art and how it contributes to the gaming experience. Share your journey and what drives you in this field.
Tailor Your Application: Make sure to customise your application to fit the Senior Technical Artist role. Highlight your relevant skills and experiences that align with our needs, like your expertise in shader development or VFX. This shows us you’ve done your homework and are genuinely interested!
Be Clear and Concise: Keep your application straightforward and to the point. We appreciate clarity, so avoid jargon unless it's necessary. Use bullet points if it helps convey your skills and experiences better. Remember, we want to understand your qualifications quickly!
Apply Through Our Website: Don’t forget to submit your application through our website! It’s the best way for us to receive your details and ensures you’re considered for the role. Plus, it makes the whole process smoother for everyone involved.
How to prepare for a job interview at Radical Forge
✨Know Your Stuff
Make sure you brush up on your 3D software skills, especially with tools like Maya or Blender. Be ready to discuss your experience with shader development and VFX creation, as these are crucial for the Senior Technical Artist role.
✨Showcase Your Projects
Prepare a portfolio that highlights your best work across various projects. Include examples that demonstrate your understanding of lighting, VFX, and shader systems. This will help you illustrate your expertise and how it aligns with the company's needs.
✨Be a Team Player
Since collaboration is key at Radical Forge, be prepared to discuss how you've worked with others in past projects. Share examples of how you've provided feedback, mentored peers, or contributed to team discussions to show you're a great fit for their culture.
✨Ask Smart Questions
At the end of the interview, don’t shy away from asking insightful questions about the projects you'll be working on or the team's dynamics. This shows your genuine interest in the role and helps you gauge if it's the right fit for you.