Tech Art Lead

Tech Art Lead

London Full-Time 36000 - 60000 £ / year (est.) Home office (partial)
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At a Glance

  • Tasks: Lead a dynamic Tech Art team to innovate and enhance mobile game visuals.
  • Company: Join Product Madness, a global leader in social casino games with a vibrant culture.
  • Benefits: Enjoy flexible work options, career growth opportunities, and a supportive team environment.
  • Why this job: Be part of a creative team pushing boundaries in game design while making an impact.
  • Qualifications: Experience as a Lead Technical Artist, proficient in Unity, C#, and mobile game performance.
  • Other info: Candidates must be authorised to work in the UK without visa sponsorship.

The predicted salary is between 36000 - 60000 £ per year.

We need an experienced Lead Technical Artist to join one of our most successful social casino titles. This is a key role, requiring a proactive positive mindset. You’ll be running a dynamic Tech Art team that drives innovation and collaboration across the whole project.

What You'll Do

  • Proven experience as a Lead Technical Artist in mobile games.
  • Expert in designing and implementing visuals in Unity, with a strong focus on technical performance.
  • Solid understanding of 2D art import and integration best practices within a 2D mobile application.
  • Experience in C# programming.
  • Solid knowledge in 2D/3D asset creation software.
  • Strong working knowledge of VCS (specifically git).
  • Solid knowledge in optimizing mobile game performance.
  • Strong skills in shaders, VFX, animation, and art direction implementation in Unity.
  • Excellent communication, organizational, and problem-solving skills.
  • Fluent in English and able to represent the tech art team in cross-functional forums.
  • Experience with project management tools like Jira.

What We're Looking For

  • You're a leader who mentors, supports, and unblocks your team.
  • An eye for quality.
  • You are comfortable delivering visual and technical feedback.
  • You are highly organized, able to manage multiple features and priorities simultaneously.
  • You're a key voice in creative and technical discussions, balancing design vision with performance needs.
  • You have a deep understanding of mobile games, art, and game mechanics.
  • Passionate about making games visually appealing, you're always exploring new ways to push creative boundaries within technical constraints.

Why Product Madness?

As part of the Aristocrat family, we share their mission of bringing joy to life through the power of play, with a world-class team who creates top-grossing, leading titles in the social casino genre, including Heart of Vegas, Lightning Link, Cashman Casino. With 800 team members across the globe, Product Madness is headquartered in London, with offices in Barcelona, Gdańsk, Lviv, Montreal and a remote team spanning the USA, making us a truly global powerhouse.

We live by our People First principle. Regardless of where, when, or how they work, our team members have opportunities to elevate their careers and grow alongside us. We take pride in fostering an inclusive culture, where our people are encouraged to be their very best, every day.

Our Values

  • People First: We have the deepest respect for our people and their well-being. We know they are exceptionally talented and will always have a choice. We want them to re-choose us every day.
  • MAD for More: Always improving, innovating and never settling for the existing. We push all boundaries with courage and ambition to become the world’s best games company.
  • Champion Together: We excel at what we do but yet remain humble and helpful to our teammates. We champion one another and hold each other to high standards without any egos.
  • Globally Inclusive: We are all equal - regardless of the language we speak, where we live, our gender, religion or culture we come from. We want to build a global home, where everyone has the equal opportunity to make an impact.
  • Customer Focused: We always think from the customer’s perspective - be it players or internal customers. Improving their experience and joy is what drives us. Every client’s success is our big win!

Travel Expectations: None

Additional Information: At this time, we are unable to sponsor work visas for this position. Candidates must be authorized to work in the job posting location for this position on a full-time basis without the need for current or future visa sponsorship.

Seniority level: Mid-Senior level

Employment type: Full-time

Job function: Engineering and Information Technology

Industries: Computer Games

Tech Art Lead employer: Product Madness ??

Product Madness is an exceptional employer that prioritises a People First culture, fostering an inclusive environment where creativity and innovation thrive. With opportunities for career growth and development, employees are encouraged to push boundaries while working on top-grossing titles in the social casino genre from our vibrant London headquarters. Join a world-class team that values collaboration and excellence, and be part of a company recognised as a Great Employer in the media and entertainment sector.
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Contact Detail:

Product Madness ?? Recruiting Team

StudySmarter Expert Advice 🤫

We think this is how you could land Tech Art Lead

✨Tip Number 1

Familiarise yourself with the latest trends in mobile game development, especially in Unity. Being able to discuss recent innovations or techniques during your interview can demonstrate your passion and knowledge in the field.

✨Tip Number 2

Showcase your leadership skills by preparing examples of how you've mentored or supported your team in previous roles. Highlighting your ability to unblock challenges for your team will resonate well with the hiring managers.

✨Tip Number 3

Brush up on your communication skills, as you'll need to represent the tech art team in cross-functional forums. Practising how to articulate technical concepts to non-technical stakeholders can set you apart from other candidates.

✨Tip Number 4

Prepare to discuss your experience with project management tools like Jira. Being able to explain how you've used these tools to manage projects effectively will show that you're organised and ready to take on the responsibilities of the role.

We think you need these skills to ace Tech Art Lead

Proven experience as a Lead Technical Artist in mobile games
Expertise in designing and implementing visuals in Unity
Strong focus on technical performance
Solid understanding of 2D art import and integration best practices
Experience in C# programming
Knowledge of 2D/3D asset creation software
Strong working knowledge of version control systems (specifically Git)
Skills in optimising mobile game performance
Proficiency in shaders, VFX, animation, and art direction implementation in Unity
Excellent communication skills
Strong organisational skills
Problem-solving skills
Experience with project management tools like Jira
Ability to mentor and support team members
Deep understanding of mobile games, art, and game mechanics
Passion for making games visually appealing

Some tips for your application 🫡

Tailor Your CV: Make sure your CV highlights your experience as a Lead Technical Artist, especially in mobile games. Emphasise your expertise in Unity, C#, and asset creation software, as well as any relevant project management tools like Jira.

Craft a Compelling Cover Letter: In your cover letter, express your passion for game development and how your leadership style aligns with Product Madness's values. Mention specific projects where you drove innovation and collaboration within a team.

Showcase Your Portfolio: Include a link to your portfolio that demonstrates your skills in shaders, VFX, animation, and art direction. Highlight projects that showcase your ability to balance design vision with technical performance.

Prepare for Technical Questions: Be ready to discuss your technical knowledge in detail during the interview process. Brush up on best practices for 2D art import and integration, as well as optimisation techniques for mobile games.

How to prepare for a job interview at Product Madness ??

✨Showcase Your Technical Expertise

Be prepared to discuss your experience with Unity and C#. Highlight specific projects where you've implemented visuals and optimised performance. This will demonstrate your technical skills and understanding of the role.

✨Demonstrate Leadership Qualities

As a Tech Art Lead, you'll need to mentor and support your team. Share examples of how you've successfully led teams in the past, focusing on your ability to unblock challenges and foster collaboration.

✨Prepare for Creative Discussions

Expect to engage in conversations about balancing design vision with technical constraints. Be ready to share your thoughts on how to push creative boundaries while maintaining performance standards in mobile games.

✨Communicate Effectively

Strong communication skills are essential for this role. Practice articulating your ideas clearly and confidently, especially when discussing technical feedback or project management strategies using tools like Jira.

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