At a Glance
- Tasks: Create stunning visuals and optimise performance for a cutting-edge VR gaming project.
- Company: Join a leading tech company at the forefront of gaming innovation.
- Benefits: Competitive salary, fully remote work, and exciting project experience.
- Why this job: Be part of a high-impact team and shape the future of virtual reality.
- Qualifications: 5+ years in Unity, strong rendering knowledge, and shader writing skills.
- Other info: Contract role with potential for growth in a dynamic environment.
The predicted salary is between 66000 - 75000 £ per year.
We are working with a leading technology company on a high-impact gaming project and are looking for a Technical Artist who thrives at the intersection of visuals and performance. This role is focused on delivering polished, high-performing real-time visuals in a Unity-based VR environment.
Non-negotiable experience:
- 5+ years working with Unity (production level)
- Strong understanding of rendering pipelines (Forward/Built-in) and performance optimisation, particularly for mobile/VR
- Hands-on experience writing shaders (HLSL or equivalent)
- Proven experience creating both 3D and 2D assets, including procedural workflows (e.g. baking data into textures/meshes)
- Solid experience with real-time VFX (VFX Graph / Particle Systems)
Apply today, deadline Monday 20th April!
Technical Artist - Virtual Reality employer: Principle
Contact Detail:
Principle Recruiting Team
StudySmarter Expert Advice 🤫
We think this is how you could land Technical Artist - Virtual Reality
✨Tip Number 1
Network like a pro! Reach out to fellow artists and developers in the VR space. Join online forums or social media groups where you can share your work and get noticed. We all know that sometimes it’s not just what you know, but who you know!
✨Tip Number 2
Show off your skills! Create a portfolio that highlights your best work with Unity and VR projects. Make sure to include examples of your shader writing and VFX creations. We want to see your creativity and technical prowess shine through!
✨Tip Number 3
Prepare for the interview! Research the company and their projects, especially anything related to VR. Be ready to discuss your experience with rendering pipelines and performance optimisation. We want you to feel confident and ready to impress!
✨Tip Number 4
Apply through our website! It’s the easiest way to ensure your application gets seen. Plus, we love seeing candidates who take the initiative. Don’t miss out on this opportunity – apply before the deadline!
We think you need these skills to ace Technical Artist - Virtual Reality
Some tips for your application 🫡
Showcase Your Unity Skills: Make sure to highlight your 5+ years of experience with Unity in your application. We want to see specific examples of projects you've worked on, especially those that demonstrate your understanding of rendering pipelines and performance optimisation.
Highlight Your Shader Experience: Don’t forget to mention your hands-on experience writing shaders! Whether it's HLSL or another equivalent, we’re keen to see how you’ve used this skill in past projects to enhance visuals and performance.
Demonstrate Your Asset Creation Skills: We love seeing creativity in action! Include details about the 3D and 2D assets you've created, especially if you’ve used procedural workflows. This will help us understand your approach to asset creation and how it fits into a VR environment.
Apply Through Our Website: To make sure your application gets the attention it deserves, apply directly through our website. It’s the best way for us to keep track of your application and ensure you’re considered for this exciting opportunity!
How to prepare for a job interview at Principle
✨Know Your Unity Inside Out
Make sure you brush up on your Unity skills before the interview. Be ready to discuss your experience with rendering pipelines and performance optimisation, especially in VR. Prepare examples of past projects where you’ve tackled these challenges.
✨Showcase Your Shader Skills
Since writing shaders is a key part of this role, be prepared to talk about your hands-on experience with HLSL or equivalent. Bring along some examples of shaders you've created and be ready to explain your thought process behind them.
✨Demonstrate Your Asset Creation Process
Highlight your experience in creating both 3D and 2D assets. Discuss any procedural workflows you’ve implemented, like baking data into textures or meshes. If possible, have a portfolio ready that showcases your best work.
✨Prepare for Technical Questions
Expect technical questions related to real-time VFX, such as VFX Graph and Particle Systems. Brush up on these topics and think of specific examples where you’ve successfully implemented them in your projects.