At a Glance
- Tasks: Create stunning visuals and optimise performance for a cutting-edge VR gaming project.
- Company: Join a leading tech company at the forefront of gaming innovation.
- Benefits: Competitive pay, fully remote work, and a chance to shape the future of gaming.
- Why this job: Be part of a high-impact project that pushes the boundaries of virtual reality.
- Qualifications: 5+ years in Unity, strong rendering knowledge, and shader writing experience.
- Other info: Contract role with potential for exciting career growth in the gaming industry.
The predicted salary is between 66000 - 75000 £ per year.
Technical Artist (Unity / Virtual Reality) - Fully Remote in the UK
Contract until the end of the year
£66,000-£75,000 pro rata
We are working with a leading technology company on a high-impact gaming project and are looking for a Technical Artist who thrives at the intersection of visuals and performance. This role is focused on delivering polished, high-performing real-time visuals in a Unity-based VR environment.
Non-negotiable experience:
- 5+ years working with Unity (production level)
- Strong understanding of rendering pipelines (Forward/Built-in) and performance optimisation, particularly for mobile/VR
- Hands-on experience writing shaders (HLSL or equivalent)
- Proven experience creating both 3D and 2D assets, including procedural workflows (e.g. baking data into textures/meshes)
- Solid experience with real-time VFX (VFX Graph / Particle Systems)
Apply today, deadline Monday 20th April!
Technical Artist - Virtual Reality in Bolton employer: Principle
Contact Detail:
Principle Recruiting Team
StudySmarter Expert Advice 🤫
We think this is how you could land Technical Artist - Virtual Reality in Bolton
✨Tip Number 1
Network like a pro! Reach out to fellow artists and developers in the VR space. Join online forums or local meetups to connect with people who might know about job openings or can refer you directly.
✨Tip Number 2
Show off your skills! Create a portfolio that highlights your best work, especially projects involving Unity and VR. Make sure to include any shaders you've written or VFX you've created to really impress potential employers.
✨Tip Number 3
Prepare for interviews by brushing up on your technical knowledge. Be ready to discuss rendering pipelines and performance optimisation in detail. Practising common interview questions can help you feel more confident when it’s your turn to shine.
✨Tip Number 4
Don’t forget to apply through our website! We make it easy for you to submit your application and showcase your talents. Plus, it’s a great way to ensure your application gets seen by the right people.
We think you need these skills to ace Technical Artist - Virtual Reality in Bolton
Some tips for your application 🫡
Showcase Your Unity Skills: Make sure to highlight your 5+ years of experience with Unity in your application. We want to see how you've used it in production-level projects, especially in VR environments. Don't forget to mention any specific rendering pipelines you've worked with!
Demonstrate Your Technical Expertise: When writing your application, be sure to detail your hands-on experience with shaders and performance optimisation. We love seeing examples of how you've tackled challenges in mobile or VR settings, so share those stories with us!
Highlight Your Creative Process: We’re interested in your approach to creating both 3D and 2D assets. Talk about your procedural workflows and any innovative techniques you’ve used, like baking data into textures or meshes. This will help us understand your creative flair!
Apply Through Our Website: To make sure your application gets the attention it deserves, apply directly through our website. It’s the best way for us to keep track of your submission and ensure you’re considered for this exciting opportunity!
How to prepare for a job interview at Principle
✨Know Your Unity Inside Out
Make sure you brush up on your Unity skills before the interview. Be ready to discuss your past projects in detail, especially those that showcase your experience with rendering pipelines and performance optimisation. Highlight specific challenges you faced and how you overcame them.
✨Showcase Your Shader Skills
Since writing shaders is a key part of this role, prepare to talk about your hands-on experience with HLSL or equivalent. Bring examples of shaders you've created and be ready to explain the thought process behind them. If possible, demonstrate how they improved visual quality or performance in your projects.
✨Bring Your 3D and 2D Assets Portfolio
Have a portfolio ready that showcases both your 3D and 2D assets. Include examples of procedural workflows you've implemented, like baking data into textures or meshes. This will give the interviewers a clear view of your capabilities and creativity.
✨Prepare for Technical Questions
Expect technical questions related to real-time VFX, VFX Graph, and Particle Systems. Brush up on these topics and think of examples from your experience where you successfully implemented these techniques. Being able to articulate your knowledge will set you apart from other candidates.