Technical Lead - Interactive Systems (PRELOADED)
Technical Lead - Interactive Systems (PRELOADED)

Technical Lead - Interactive Systems (PRELOADED)

Full-Time 60000 - 80000 ÂŁ / year (est.) No home office possible
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At a Glance

  • Tasks: Lead the development of innovative interactive systems across games, attractions, and retail.
  • Company: Join PRELOADED, a pioneer in digital-physical play with a creative culture.
  • Benefits: Enjoy a hybrid work model, competitive salary, and opportunities for professional growth.
  • Other info: Dynamic projects with diverse technologies and excellent career advancement potential.
  • Why this job: Make a real impact by shaping unique experiences that blend technology and creativity.
  • Qualifications: Experience with Unreal, Unity, and interactive technologies; strong leadership skills.

The predicted salary is between 60000 - 80000 ÂŁ per year.

(Permanent / Hybrid London)

Overview

This is not a traditional tech lead role. We’re looking for a Technical Lead for Interactive Systems. Someone who can look at a theme park attraction, a physical-digital toy, or a multiplayer game and see the same thing: A complex interactive system that needs to be architected, de-risked, and delivered with confidence. You’ll operate as a technical lead across a diverse portfolio (games, attractions, retail, toys, R&D) with deeper expertise in physical systems, AV/Show Control, and creative technology. You’ll be hands on when it matters, especially early in a project. But your real value will be setting the right technical blueprint and giving teams the confidence to execute it. You won’t be expected to know everything. But you will be expected to know how to figure anything out and lead others through it. This role requires a minimum of 2 days per week on-site at our London studio.

The Foundation

Every project we deliver - whether it’s a virtual world, an attraction, or a blend of the two - is built on game technology. You will therefore need to have the following experience:

  • Strong hands‑on experience with Unreal (C++), Unity (C#), and/or web-based interactive technologies (TypeScript, React, Three.js/WebGL)
  • Ability to design modular, scalable real‑time systems
  • Understanding of real‑time performance (CPU/GPU, rendering, optimisation)

What All Our Technical Leads Do

  • Own technical direction across projects from start to finish.
  • Translate ambiguous creative ideas into clear, buildable systems.
  • De‑risk the unknown through rapid prototyping and early‑stage validation.
  • Set engineering standards and guide developers through technically complex work.
  • Be the technical point of contact for the client and key project stakeholders.
  • Communicate technical intent and feasibility clearly.

Where you go deeper

This is where you’re the expert in the room. You don’t need to be world‑class in all of these, but you must be credible across all of them, and deep in at least one.

  • Physical & Interactive Technology
    • Experience connecting digital experiences with physical play via sensors (LiDAR, computer vision, RFID) and IoT/BLE.
    • Familiarity with embedded platforms (Arduino, Raspberry Pi, ESP32).
    • Comfortable collaborating with fabricators and industrial designers on electronics in high‑stress public environments.
  • Hardware Integration & Show Control
    • Understanding of Back of House architecture and how interactive systems connect to AV environments.
    • Exposure to protocols like DMX, Art‑Net, sACN, or OSC.
    • Awareness of show controllers, touch designer, media servers, and signal distribution (projection, audio, SFX).
  • End‑to‑End Systems
    • Full‑stack awareness across front‑end and back‑end systems (real‑time clients, web platforms, APIs, cloud infrastructure) and how they connect into a cohesive whole.
    • Able to make informed trade‑offs between innovation, cost, and reliability in physical deployments.
    • Understanding of how digital systems connect into physical environments at scale.

What Success Looks Like

In your first 3‑6 months:

  • Teams feel confident tackling technically ambiguous projects.
  • Early‑stage work has clear, credible technical direction.
  • We avoid costly missteps by making the right calls early.
  • Clients trust our technical approach, even on unfamiliar ground.

Why This Role Is Different

PRELOADED works at the intersection of digital‑physical play: You’ll work across a wide spectrum of experiences and technologies. You’ll have real influence on technical direction, not just implementation. No two projects are the same and that’s the fun bit.

Who This Role Is For

You might be a game tech lead who’s moved into installations or physical experiences, a creative technologist who’s led real‑time projects with hardware at the core, or perhaps an engineer from the theme park or live experience world with strong interactive / game engine roots. What matters most: you’re comfortable outside your comfort zone, you lead through ambiguity, and you can prototype, architect, and lead – not just one of the three. This is not a pure game‑dev role, an AV specialist position, or a hands‑off lead position. It’s for someone who thinks in systems and wants to build things that don’t fit into a single category.

Technical Lead - Interactive Systems (PRELOADED) employer: Preloaded

PRELOADED is an exceptional employer that fosters a dynamic and innovative work culture, where creativity meets technology in the heart of London. With a focus on employee growth, we offer opportunities to lead diverse projects that blend digital and physical experiences, ensuring that every team member can influence technical direction and thrive in a collaborative environment. Our hybrid working model supports a healthy work-life balance while allowing you to engage hands-on with cutting-edge technologies and creative solutions.
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Contact Detail:

Preloaded Recruiting Team

StudySmarter Expert Advice 🤫

We think this is how you could land Technical Lead - Interactive Systems (PRELOADED)

✨Tip Number 1

Network like a pro! Attend industry events, meetups, or even online webinars related to interactive systems. The more people you know, the better your chances of landing that dream job. Plus, you might just find someone who can give you the inside scoop on openings!

✨Tip Number 2

Show off your skills! Create a portfolio that highlights your hands-on experience with Unreal, Unity, and any other tech you've mastered. Include projects that demonstrate your ability to design modular, scalable systems. This will make you stand out when we’re looking for someone who can lead complex projects.

✨Tip Number 3

Don’t be shy about reaching out! If you see a role that excites you, apply through our website and follow up with a friendly email. Express your enthusiasm for the position and mention how your unique skills can contribute to our projects. We love seeing candidates who take initiative!

✨Tip Number 4

Prepare for interviews by brushing up on your technical knowledge and problem-solving skills. Be ready to discuss how you would approach ambiguous projects and lead teams through challenges. We want to see your thought process and how you tackle real-world scenarios!

We think you need these skills to ace Technical Lead - Interactive Systems (PRELOADED)

Unreal (C++)
Unity (C#)
TypeScript
React
Three.js/WebGL
Real-time Systems Design
Performance Optimisation (CPU/GPU, rendering)
Rapid Prototyping
Physical & Interactive Technology
Sensors (LiDAR, computer vision, RFID)
IoT/BLE
Embedded Platforms (Arduino, Raspberry Pi, ESP32)
AV/Show Control Integration
Protocols (DMX, Art-Net, sACN, OSC)
Full-stack Awareness (front-end, back-end, APIs, cloud infrastructure)

Some tips for your application 🫡

Show Your Passion: When you're writing your application, let your enthusiasm for interactive systems shine through! We want to see how excited you are about blending technology with creativity, so share your experiences and projects that reflect this passion.

Tailor Your Application: Make sure to customise your application to highlight the skills and experiences that align with our job description. Focus on your hands-on experience with Unreal, Unity, or any relevant tech, and explain how you've tackled complex projects in the past.

Be Clear and Concise: We appreciate clarity! When describing your technical expertise and project experiences, keep it straightforward. Use bullet points if needed, and make sure we can easily see how you fit into the role without wading through too much text.

Apply Through Our Website: Don’t forget to submit your application through our website! It’s the best way for us to receive your details and ensures you’re considered for the role. Plus, it gives you a chance to explore more about what we do at PRELOADED!

How to prepare for a job interview at Preloaded

✨Know Your Tech Inside Out

Make sure you brush up on your knowledge of Unreal, Unity, and web-based interactive technologies. Be ready to discuss how you've used these tools in past projects, especially in relation to physical systems and real-time performance.

✨Show Your Problem-Solving Skills

Prepare examples of how you've tackled technically ambiguous projects. Think about times when you've had to de-risk a project through rapid prototyping or early-stage validation. This will demonstrate your ability to lead teams through uncertainty.

✨Communicate Clearly

Practice explaining complex technical concepts in simple terms. You’ll need to convey your ideas to clients and stakeholders who may not have a technical background, so being able to articulate your vision is key.

✨Embrace the Unconventional

This role is all about thinking outside the box. Be prepared to discuss how you've integrated digital experiences with physical play and how you approach projects that don’t fit neatly into one category. Show them you're comfortable leading in ambiguity!

Technical Lead - Interactive Systems (PRELOADED)
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