At a Glance
- Tasks: Lead the technical direction of innovative interactive systems across games, attractions, and toys.
- Company: Join a BAFTA-winning studio dedicated to creating playful experiences for everyone.
- Benefits: Competitive salary, creative environment, and opportunities for professional growth.
- Other info: Collaborative team culture with diverse projects and significant influence on technical direction.
- Why this job: Shape the future of play by architecting unique digital-physical experiences.
- Qualifications: Experience with Unreal, Unity, and real-time performance optimisation.
The predicted salary is between 60000 - 80000 £ per year.
We’re looking for a Technical Lead for Interactive Systems. Someone who can look at a theme park attraction, a physical-digital toy, or a multiplayer game and see the same thing: a complex interactive system that needs to be architected, de-risked, and delivered with confidence. You’ll operate as a technical lead across a diverse portfolio (games, attractions, retail, toys, R&D) with deeper expertise in physical systems, AV/Show Control, and creative technology. You’ll be hands-on when it matters, especially early in a project. But your real value will be setting the right technical blueprint and giving teams the confidence to execute it. You won’t be expected to know everything. But you will be expected to know how to figure anything out and lead others through it.
This role requires a minimum of 2 days per week on-site at our London studio.
The Foundation
Every project we deliver - whether it’s a virtual world, an attraction, or a blend of the two - is built on game technology. You will therefore need to have the following experience:
- Strong hands-on experience with Unreal (C++), Unity (C#), and/or web-based interactive technologies (TypeScript, React, Three.js/WebGL)
- Ability to design modular, scalable real-time systems
- Understanding of real-time performance (CPU/GPU, rendering, optimisation)
What All Our Technical Leads Do
- Own technical direction across projects from start to finish.
- Translate ambiguous creative ideas into clear, buildable systems.
- De-risk the unknown through rapid prototyping and early-stage validation.
- Set engineering standards and guide developers through technically complex work.
- Be the technical point of contact for the client and key project stakeholders. Communicate technical intent and feasibility clearly.
This is where you’re the expert in the room. You don’t need to be world-class in all of these, but you must be credible across all of them, and deep in at least one.
1. Physical & Interactive Technology
- Experience connecting digital experiences with physical play via sensors (LiDAR, computer vision, RFID) and IoT/BLE.
- Familiarity with embedded platforms (Arduino, Raspberry Pi, ESP32).
- Comfortable collaborating with fabricators and industrial designers on electronics in high-stress public environments.
2. Hardware Integration & Show Control
- Understanding of Back of House architecture and how interactive systems connect to AV environments.
- Exposure to protocols like DMX, Art-Net, sACN, or OSC.
- Awareness of show controllers, touch designer, media servers, and signal distribution (projection, audio, SFX).
3. End-to-End Systems
- Full-stack awareness across front-end and back-end systems (real-time clients, web platforms, APIs, cloud infrastructure) and how they connect into a cohesive whole.
- Able to make informed trade-offs between innovation, cost, and reliability in physical deployments.
- Understanding of how digital systems connect into physical environments at scale.
What Success Looks Like
In your first 3-6 months:
- Teams feel confident tackling technically ambiguous projects.
- Early-stage work has clear, credible technical direction.
- We avoid costly missteps by making the right calls early.
- Clients trust our technical approach, even on unfamiliar ground.
Why This Role Is Different
PRELOADED works at the intersection of digital-physical play:
- You’ll work across a wide spectrum of experiences and technologies.
- You’ll have real influence on technical direction, not just implementation.
- No two projects are the same and that’s the fun bit.
Who This Role Is For
You might be a game tech lead who’s moved into installations or physical experiences, a creative technologist who’s led real-time projects with hardware at the core, or perhaps an engineer from the theme park or live experience world with strong interactive/game engine roots. What matters most: you’re comfortable outside your comfort zone, you lead through ambiguity, and you can prototype, architect, and lead - not just one of the three. This is not a pure game-dev role, an AV specialist position, or a hands-off lead position. It’s for someone who thinks in systems and wants to build things that don’t fit into a single category.
ABOUT PRELOADED
We are a BAFTA-winning games studio inventing new ways to play for everyone. We harness the power of play to create the experiences of tomorrow. Founded in 2000, PRELOADED believes that play, in all contexts and for all audiences, has the potential to impact our world positively. As a cross-disciplinary team of artists, designers, play specialists, and creative technologists, we are united by this shared mission - what we call Play with Purpose®. Together, we craft a diverse range of playful experiences. We help organisations, brands, and institutions engage next-generation audiences and collaborate with technology platforms to imagine the future of play.
Technical Lead - Interactive Systems in London employer: Preloaded
Contact Detail:
Preloaded Recruiting Team
StudySmarter Expert Advice 🤫
We think this is how you could land Technical Lead - Interactive Systems in London
✨Tip Number 1
Network like a pro! Get out there and connect with folks in the industry. Attend meetups, conferences, or even online webinars. You never know who might have the inside scoop on job openings or can put in a good word for you.
✨Tip Number 2
Show off your skills! Create a portfolio that highlights your best work, especially projects that align with interactive systems. Whether it’s a game, an installation, or a prototype, make sure it’s easy to access and showcases your technical prowess.
✨Tip Number 3
Prepare for interviews by diving deep into the company’s projects. Understand their tech stack and be ready to discuss how your experience with Unreal, Unity, or other technologies can contribute to their goals. Confidence is key!
✨Tip Number 4
Don’t forget to apply through our website! It’s the best way to ensure your application gets seen. Plus, we love seeing candidates who take the initiative to engage directly with us. Let’s get you in the door!
We think you need these skills to ace Technical Lead - Interactive Systems in London
Some tips for your application 🫡
Show Your Technical Skills: Make sure to highlight your hands-on experience with Unreal, Unity, or any web-based interactive technologies. We want to see how you've tackled complex systems in the past, so don’t hold back on those details!
Be Clear and Concise: When describing your previous projects, keep it straightforward. We love a good story, but we also appreciate clarity. Make it easy for us to see how you’ve led teams and de-risked projects.
Connect the Dots: Show us how you can bridge the gap between digital and physical experiences. If you’ve worked with sensors or IoT, let us know! We’re keen to see how you’ve integrated these elements into your projects.
Apply Through Our Website: We encourage you to apply directly through our website. It’s the best way for us to receive your application and ensures you don’t miss out on any important updates from us!
How to prepare for a job interview at Preloaded
✨Know Your Tech Inside Out
Make sure you’re well-versed in the technologies mentioned in the job description, like Unreal, Unity, and web-based interactive tech. Brush up on your C++, C#, TypeScript, and React skills, as well as your understanding of real-time performance. Being able to discuss these confidently will show that you’re the right fit for the role.
✨Showcase Your Problem-Solving Skills
Prepare examples of how you've tackled technically ambiguous projects in the past. Think about times when you had to de-risk a project or translate creative ideas into buildable systems. This will demonstrate your ability to lead through uncertainty and give teams the confidence they need.
✨Communicate Clearly and Effectively
Practice explaining complex technical concepts in simple terms. You’ll need to be the technical point of contact for clients and stakeholders, so being able to communicate your ideas clearly is crucial. Consider doing mock interviews with friends to refine your communication style.
✨Emphasise Your Collaborative Spirit
This role involves working closely with various teams, from fabricators to designers. Be ready to discuss your experience collaborating across disciplines and how you’ve successfully led teams through complex projects. Highlighting your teamwork skills will show that you can thrive in a cross-disciplinary environment.