At a Glance
- Tasks: Bridge art and tech to create stunning visuals in games.
- Company: BAFTA-winning studio focused on innovative gaming experiences.
- Benefits: Full-time role with opportunities for growth and creativity.
- Why this job: Join a passionate team and shape the future of play.
- Qualifications: Experience in game development and proficiency in 3D software.
- Other info: Collaborative environment with a focus on emerging technologies.
The predicted salary is between 36000 - 60000 £ per year.
We’re seeking a versatile Technical Artist to join our team. You’ll serve as the bridge between art and tech, working closely with game designers and artists to bring our creative vision to life. Your expertise will be crucial in developing and implementing shaders, dynamic visual effects, and efficient rigging for characters and assets. Due to the unique nature of this role, there is a requirement on-site, at least 2 days a week at our London Studio.
Key Responsibilities
- Collaborate with artists, designers, and programmers to develop and maintain efficient content creation pipelines.
- Create and optimise art assets (e.g. 3D models, textures, animations) for use in Game Engines, ensuring high visual fidelity while adhering to performance targets.
- Develop custom tools, scripts, and shaders to streamline the artistic workflow.
- Troubleshoot and resolve technical issues related to art asset integration, rendering, and performance.
- Work with artists to establish best practices and technical guidelines.
- Provide technical support and training to the art team as needed.
- Research and prototype new techniques and technologies to push the boundaries of visual quality.
- Creating real-time visual effects, authoring both in-game engines and DCC tools such as PopcornFX or EmberGen.
What We’re Looking For
- Proven experience as a Technical Artist in game development or a related industry.
- Deep expertise with Unreal Engine or Unity and rendering pipelines.
- Hands-on experience integrating assets, shaders and tools directly in-engine.
- Proficiency with industry-standard 3D software such as Maya, Blender, Houdini or Substance Painter.
- Solid understanding of real-time rendering principles, lighting, and shading.
- Excellent problem-solving skills and the ability to diagnose and resolve complex technical issues.
- Proficient with at least one programming language, such as C++, C#, Python, or TypeScript, with the ability to write shaders in CG/HLSL as well as work in node-based editors.
- Strong communication skills with the ability to collaborate effectively across multiple disciplines.
- A strong portfolio demonstrating a combination of artistic and technical work, including examples of optimised assets, visual effects, or custom tools.
Nice to Have
- Comfortable working within an R&D / prototyping environment.
- Experience with emerging technologies across multiple platforms such as mobile, XR, Web.
- Rigging experience in Autodesk Maya, Blender or other DCC tools.
About PRELOADED
We are a BAFTA-winning games studio inventing new ways to play for everyone. We harness the power of play to create the experiences of tomorrow. Founded in 2000, PRELOADED believes that play, in all contexts and for all audiences, has the potential to impact our world positively. As a cross-disciplinary team of artists, designers, play specialists, and creative technologists, we are united by this shared mission - what we call Play with Purpose. Together, we craft a diverse range of playful experiences. We help organisations, brands, and institutions engage next-generation audiences and collaborate with technology platforms to imagine the future of play.
Technical Artist (Generalist) in England employer: Preloaded
Contact Detail:
Preloaded Recruiting Team
StudySmarter Expert Advice 🤫
We think this is how you could land Technical Artist (Generalist) in England
✨Tip Number 1
Network like a pro! Get out there and connect with other artists, designers, and tech folks in the gaming industry. Attend events, join online forums, or even hit up local meetups to make those valuable connections that could lead to your next gig.
✨Tip Number 2
Show off your skills! Make sure your portfolio is up-to-date and highlights your best work, especially projects that showcase your technical artistry. Include examples of shaders, visual effects, and any custom tools you've developed to really impress potential employers.
✨Tip Number 3
Practice your pitch! When you get the chance to chat with hiring managers or recruiters, be ready to talk about your experience and how it aligns with their needs. Tailor your conversation to highlight your problem-solving skills and your ability to collaborate across disciplines.
✨Tip Number 4
Apply through our website! We love seeing applications come directly from passionate candidates. It shows initiative and gives us a chance to see your enthusiasm for joining our team at PRELOADED. Don’t miss out on the opportunity to play a part in creating the experiences of tomorrow!
We think you need these skills to ace Technical Artist (Generalist) in England
Some tips for your application 🫡
Show Off Your Portfolio: Make sure to include a strong portfolio that highlights your artistic and technical skills. We want to see examples of optimised assets, visual effects, and any custom tools you've created. This is your chance to shine!
Tailor Your Application: When applying, tailor your CV and cover letter to match the job description. Highlight your experience with Unreal Engine or Unity, and don’t forget to mention your problem-solving skills. We love seeing how you fit into our creative vision!
Be Clear and Concise: Keep your application clear and to the point. We appreciate straightforward communication, so make sure your skills and experiences are easy to find. Avoid jargon unless it’s relevant to the role!
Apply Through Our Website: Don’t forget to apply through our website! It’s the best way for us to receive your application and ensures you’re considered for the role. We can’t wait to see what you bring to the table!
How to prepare for a job interview at Preloaded
✨Know Your Tools Inside Out
Make sure you’re well-versed in the industry-standard 3D software like Maya, Blender, and Unreal Engine. Be ready to discuss specific projects where you’ve used these tools, and don’t shy away from showcasing your portfolio that highlights your technical artistry.
✨Showcase Your Problem-Solving Skills
Prepare examples of complex technical issues you've encountered and how you resolved them. This role requires excellent problem-solving abilities, so demonstrating your thought process and solutions will impress the interviewers.
✨Collaborate Like a Pro
Since this position involves working closely with artists and designers, be prepared to discuss your collaborative experiences. Share stories that highlight your communication skills and how you’ve successfully bridged the gap between art and tech in past projects.
✨Stay Updated on Emerging Technologies
Research the latest trends in game development and visual effects. Being knowledgeable about new techniques and technologies shows your passion for the field and your commitment to pushing the boundaries of visual quality, which is key for this role.