Senior Software Engineer (Graphics)
Senior Software Engineer (Graphics)

Senior Software Engineer (Graphics)

London Full-Time 43200 - 72000 £ / year (est.) Home office (partial)
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At a Glance

  • Tasks: Join us to innovate game rendering and streaming with advanced machine learning techniques.
  • Company: PlayStation is a global leader in entertainment, creating iconic gaming products and services.
  • Benefits: Enjoy hybrid working, private medical insurance, 25 days holiday, and on-site gym access.
  • Why this job: Be part of a diverse team redefining gaming experiences while working on cutting-edge technology.
  • Qualifications: MSc in Computer Graphics or related field with strong C++ skills and 4+ years of experience.
  • Other info: We value diversity and encourage all passionate individuals to apply.

The predicted salary is between 43200 - 72000 £ per year.

Why PlayStation?

PlayStation isn’t just the Best Place to Play — it’s also the Best Place to Work. Today, we’re recognized as a global leader in entertainment producing The PlayStation family of products and services including PlayStation5, PlayStation4, PlayStationVR, PlayStationPlus, acclaimed PlayStation software titles from PlayStation Studios, and more.

PlayStation also strives to create an inclusive environment that empowers employees and embraces diversity. We welcome and encourage everyone who has a passion and curiosity for innovation, technology, and play to explore our open positions and join our growing global team.

The PlayStation brand falls under Sony Interactive Entertainment, a wholly-owned subsidiary of Sony Group Corporation.

Role Overview:

We are looking for an independent, dedicated Senior or Staff Software Engineer (Graphics) to join theVisual Computing Group (VCG) and contribute to redefining the world of game play and live streaming via advanced R&D. VCG’s mission is to design and deploy advanced neural networks and machine learning (ML) for game rendering and streaming systems of SIE that exceed the state-of-the-art in runtime efficiency, visual quality and latency.

What you’ll be doing:

  • Develop and improve the integration of ML workloads within game engines or runtime tools for prototyping of R&D features within real-time gameplay environments
  • Research, prototyping and implementation of new methods for fast graphics or post processing and enhancement
  • Collaborate with team members on drafting publications and patent submissions
  • Participate and assist the team in core R&D work with other teams within Sony Interactive Entertainment

What we’re looking for:

  • MSc. In Computer Graphics, Computer Science, Electronic Engineering, or a related field, or equivalent skills evidenced by work experience in the specific domain of the post
  • Knowledge of the graphics pipeline, including coordinate transformations between frames of reference, PBR materials, rasterization, lighting, and ray tracing
  • Minimum 4 years of experience
  • Evidence of:
  • Strong C++ skills and real-time systems experience
  • Deep knowledge of at least one modern graphics API (DirectX 12)
  • Experience with GPU debugging and performance profiling tools
  • Familiarity with resource barriers, descriptors, swap chains, and synchronization
  • Understanding of rendering pipelines (deferred, forward+, compute-based rendering)
  • Ability to integrate and support shaders, compute workloads, and post-processing pipelines.
  • Collaborate closely with engine, tools, and ML teams to integrate graphics/ML features into the broader runtime

Desired skills:

  • Experience with 3D engines such as Unreal or Unity; in particular, generation of datasets, extraction of G-buffers, motion vectors, etc
  • Basic knowledge of neural network architectures like CNNs, transformers and diffusion models
  • Hands-on experience in game development
  • Experience in image processing theory and methods, evidenced by the development of practical designs in this area

Benefits:

  • Discretionary bonus opportunity
  • Hybrid Working (within Flexmodes)
  • Private Medical Insurance
  • Dental Scheme
  • 25 days holiday per year
  • On Site Gym
  • Subsidised Café
  • Free soft drinks
  • On site bar
  • Access to cycle garage and showers

Equal Opportunity Statement:

Sony is an Equal Opportunity Employer. All persons will receive consideration for employment without regard to gender (including gender identity, gender expression and gender reassignment), race (including colour, nationality, ethnic or national origin), religion or belief, marital or civil partnership status, disability, age, sexual orientation, pregnancy, maternity or parental status, trade union membership or membership in any other legally protected category.

We strive to create an inclusive environment, empower employees and embrace diversity. We encourage everyone to respond.

PlayStation is a Fair Chance employer and qualified applicants with arrest and conviction records will be considered for employment.

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Senior Software Engineer (Graphics) employer: PlayStation

At PlayStation, we pride ourselves on being not only a leader in the gaming industry but also an exceptional employer. Our inclusive work culture fosters innovation and collaboration, providing employees with ample opportunities for growth and development while enjoying benefits such as hybrid working, private medical insurance, and access to on-site amenities. Join us in our mission to redefine gaming experiences and be part of a diverse team that values creativity and passion.
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Contact Detail:

PlayStation Recruiting Team

StudySmarter Expert Advice 🤫

We think this is how you could land Senior Software Engineer (Graphics)

✨Tip Number 1

Familiarise yourself with the latest advancements in machine learning and graphics rendering. Being well-versed in current trends and technologies will not only help you during interviews but also demonstrate your passion for innovation, which is highly valued at PlayStation.

✨Tip Number 2

Engage with the gaming community and participate in forums or discussions related to graphics programming and game development. This can provide insights into common challenges and solutions, making you a more attractive candidate who understands the industry's needs.

✨Tip Number 3

Showcase any personal projects or contributions to open-source graphics engines or tools. Having tangible examples of your work can set you apart from other candidates and highlight your practical experience in real-time systems and graphics APIs.

✨Tip Number 4

Network with current or former employees of PlayStation through platforms like LinkedIn. Building connections can provide you with insider knowledge about the company culture and the specific skills they value, giving you an edge in the application process.

We think you need these skills to ace Senior Software Engineer (Graphics)

C++ Programming
Real-time Systems Experience
Graphics Pipeline Knowledge
DirectX 12 Proficiency
GPU Debugging and Performance Profiling
Resource Management (Barriers, Descriptors, Swap Chains)
Rendering Pipeline Understanding (Deferred, Forward+, Compute-based)
Shader Integration and Support
Collaboration with Engine and Tools Teams
3D Engine Experience (Unreal or Unity)
Neural Network Architecture Knowledge (CNNs, Transformers, Diffusion Models)
Game Development Experience
Image Processing Theory and Methods

Some tips for your application 🫡

Tailor Your CV: Make sure your CV highlights your experience in graphics programming, C++, and any relevant projects you've worked on. Emphasise your knowledge of modern graphics APIs and real-time systems to align with the job requirements.

Craft a Compelling Cover Letter: Write a cover letter that showcases your passion for game development and your understanding of machine learning in graphics. Mention specific projects or experiences that demonstrate your skills and how they relate to the role at PlayStation.

Showcase Relevant Projects: Include links to any relevant projects or portfolios that demonstrate your expertise in graphics programming, game engines like Unreal or Unity, and any work involving neural networks or image processing.

Highlight Collaboration Skills: Since the role involves collaboration with various teams, make sure to mention any past experiences where you successfully worked in a team environment, particularly in R&D or software development contexts.

How to prepare for a job interview at PlayStation

✨Showcase Your Technical Skills

Be prepared to discuss your strong C++ skills and experience with real-time systems. Bring examples of past projects where you've integrated graphics APIs like DirectX 12, and be ready to explain your approach to GPU debugging and performance profiling.

✨Demonstrate Your Knowledge of Graphics Pipelines

Familiarise yourself with the graphics pipeline concepts mentioned in the job description, such as PBR materials, rasterization, and ray tracing. Be ready to discuss how these elements play a role in game rendering and how you've applied them in your previous work.

✨Prepare for Collaborative Scenarios

Since collaboration is key in this role, think of examples where you've worked closely with other teams, especially in integrating graphics and machine learning features. Highlight your communication skills and how you contribute to team success.

✨Research PlayStation's Innovations

Understand PlayStation's current products and innovations, particularly in the realm of graphics and machine learning. This will not only show your enthusiasm for the company but also help you align your skills with their goals during the interview.

Senior Software Engineer (Graphics)
PlayStation
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  • Senior Software Engineer (Graphics)

    London
    Full-Time
    43200 - 72000 £ / year (est.)

    Application deadline: 2027-09-05

  • P

    PlayStation

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